Commit Graph

1636 Commits

Author SHA1 Message Date
Shpoike a7220b86a7 Fix potential crash when loading saved games. 2023-06-29 16:35:38 +01:00
Shpoike 2c38d5b3e3 Merge remote-tracking branch 'sf/master' into qss 2023-03-18 12:38:25 +00:00
Shpoike 3e8e43a388 Make sure clients don't see random messages before they're actually on server. They can get confused about 666/999/maxclients/etc. 2023-03-18 11:17:12 +00:00
Shpoike 6ffc737f57 Fix stupid unqueryable-userinfo bug. 2023-03-18 11:15:29 +00:00
Shpoike 2e01e89a49 Merge tag 'quakespasm-0.95.0' into qss 2023-03-18 11:14:40 +00:00
Chris Cowan 8d03392559 Prevent SDL_StartTextInput during single-letter y/n prompts
y/n prompts also support controller inputs, so we don't want to trigger an
onscreen keyboard for them.
2023-03-13 03:23:31 -07:00
Chris Cowan fa20f03de6 Prevent SDL_StartTextInput during con_forcedup
Fixes onscreen keyboard showing up suddenly on Steam Deck when starting a
map.
2023-03-13 03:23:17 -07:00
Ozkan Sezer cb487743e3 bump version to 0.96.0, update documents for changes so far. 2023-03-13 11:33:00 +03:00
Andrei Drexler e0469ae4b4 Fix console animation with scr_conspeed <= 0 2023-03-13 11:33:00 +03:00
Ozkan Sezer 8284b0f9d6 net_wipx.c: fix wrong type in extern declaration of winsock_initialized 2023-03-11 21:56:10 +03:00
Chris Cowan 0ce11a9117 controller: don't use right joystick for menu navigating 2023-03-11 10:11:01 +03:00
Chris Cowan 0cffb9548a Adjust joystick defaults closer to Kex
joy_sensitivity_{yaw,pitch} and joy_exponent{,_move} were both changed.

Decreasing joy_exponent{,_move} makes the joystick respond more at small
movements. joy_exponent and joy_exponent_move values of 2 give a response
curve more similar to Kex. The original value of 3 gives a response curve
that some might find better for slow precision aiming, but it creates a
sharper cliff between small inputs and large inputs that can make
smoothly adjusting your aim/movement at medium magnitudes difficult.

joy_sensitivity_{yaw,pitch} were decreased both to compensate for the
joy_exponent{,_move} change and to be closer to Kex's default.
2023-03-11 10:11:01 +03:00
Chris Cowan 68b9ca8906 Fix joystick movement threshold and run behavior
Fixes issue where holding the movement joystick at a 45 degree angle would
instead make you move at a 41 degree angle if you had "Always Run" set to
"Vanilla" or at a 60 degree angle.

Fixes issue where holding the movement joystick all the way while not running
would make you move at speed 283 instead of 200.

Fixes issue where while running you reach the maximum speed while holding the
joystick at only 83% (when joy_exponent_move is at its default value of 3, and
when joy_exponent_move is 2, 75%, and when joy_exponent_move is 1, 57%).
2023-03-11 10:11:01 +03:00
Chris Cowan 4a18467d36 Add joy_outer_threshold_{look,move} CVARs 2023-03-11 10:11:01 +03:00
Chris Cowan dd41c39aa7 split joy_deadzone cvar to _move and _look cvars 2023-03-11 10:11:01 +03:00
Chris Cowan 9d941b2d73 Disable turning with joystick while paused or menu open
Also fixes mouse movements accumulating while paused.

- If you're playing with a controller, you can still turn the player
  while the game is paused or a menu is open. It's pretty jank as you
  may be controlling the faded scene in the background behind a menu,
  and it might make someone think their inputs aren't being read by the
  menu or that the game isn't truly paused.
- If the game is paused (with the pause key specifically, so that the
  mouse is still captured), then mouse movements continue to accumulate
  while you're paused, potentially causing a very sudden disorienting
  jump when the game is eventually unpaused.
- If you're chatting, then you can still look around (with the mouse or
  controller), though you can't move or shoot. This can be confusing if
  you don't realize you're locked in a menu (as every other case you're
  locked in a menu stops you from looking around with the mouse).
2023-03-11 10:11:00 +03:00
Chris Cowan 88d9a8f45d Fix MacOS mouse grabbing issue
Fixes https://github.com/sezero/quakespasm/issues/48 by
centering the mouse on the window prior to grabbing it.
2023-03-11 10:11:00 +03:00
Andrei Drexler 1aeccac358 LOC_LoadFile: Fix UTF-8 BOM check 2023-01-18 23:01:50 +03:00
Ozkan Sezer c5130f23a0 net_udp.c: support -ip command line option.
Patch from Maciej Olędzki - see sf.net ticket:
https://sourceforge.net/p/quakespasm/bugs/58/
2023-01-03 20:04:20 +03:00
entryway a449780bb8 don't draw bounding boxes for freed edicts 2022-11-20 17:51:00 +03:00
Andrei Drexler 9eaeb75fb2 Fix off-by-one error in R_ShowBoundingBoxes 2022-11-10 10:00:00 +03:00
Ozkan Sezer 96cca58a68 mimor style tidy-up. 2022-11-03 06:28:00 +03:00
temx 226a0e7463 Water texture mipmapping support 2022-11-03 06:23:28 +03:00
temx 616e77dc61 Allow mixing lit and unlit textures in the same map 2022-11-03 06:23:20 +03:00
Ozkan Sezer 58bf9dff65 bump version to 0.95.1, update documents for changes so far. 2022-10-29 23:11:10 +03:00
Ozkan Sezer c3ef90eb36 replaced Sys_FileTime() with Sys_FileType() from uhexen2 project. 2022-10-25 10:35:20 +03:00
Ozkan Sezer f09b26bb5d view.c (V_PolyBlend): Move glColor4fv call to between glBegin and glEnd
which is legal by GL spec. Fixes screen flashes in some maps with AMD's
new drivers.  Patch authored by temx (@temx at github.)
Reference issue: https://github.com/sezero/quakespasm/issues/42.
2022-10-13 20:28:02 +03:00
temx 789fbdd5de Defend against empty textures.
E.g. __TB_empty in qbj_grue.bsp
See https://github.com/Novum/vkQuake/issues/567
2022-10-01 23:01:02 +03:00
temx ea4320d675 COM_LoadMallocFile_TextMode_OSPath: do not leak open file 2022-09-12 20:05:50 +03:00
Shpoike 52c0b4e364 Try to diagnose/avoid whatever filehandle leakage there is. 2022-09-11 14:24:48 +01:00
Shpoike 4d57e5fccc We might as well report these when they're already enabled, if only for internal documentation. 2022-09-11 14:09:06 +01:00
Ozkan Sezer 33c00bf0db minor whitespace/style tidy-up. 2022-09-05 23:56:40 +03:00
temx dd8439b767 Factor out scale support, add bmodels and sprites 2022-09-05 23:56:30 +03:00
temx 239ec66233 Only send baseline/static scales when using PROTOCOL_RMQ 2022-09-05 23:56:30 +03:00
temx 6bff9566a5 Make sure scales are initialized to ENTSCALE_DEFAULT 2022-09-05 23:56:30 +03:00
Ozkan Sezer 947c782f64 Un-revert the model scale patch.
See https://github.com/sezero/quakespasm/pull/32 for the followup discussions,
and https://github.com/sezero/quakespasm/pull/36 for the followup patches.
2022-09-05 23:56:20 +03:00
Ozkan Sezer 766c68ab5f bump version to 0.95.0, update documents for changes so far. 2022-09-05 23:56:10 +03:00
Andrei Drexler 7e4c88aed9 Try light trace from entity origin first
Fixes issues described at https://github.com/Novum/vkQuake/issues/550.
2022-08-28 20:28:02 +03:00
Andrei Drexler b26707b2ff Add sv_cheats cvar for 2021 rerelease
e.g. impulse 255 doesn't work without sv_cheats set to 1
2022-08-28 20:28:02 +03:00
Shpoike 66abf5a378 Fix some misc csqc issues. 2022-08-23 11:58:15 +01:00
Shpoike ededc1a2eb Fix R_AddEfrags to handle rotation and scale. 2022-08-23 11:54:08 +01:00
Shpoike 037436b2bc Don't use ids1's replacement models for mods that have their own incompatible changes. Resolves https://github.com/Shpoike/Quakespasm/issues/101 2022-08-23 11:52:34 +01:00
Shpoike b3bec67cb1 Only enable DP_SV_ROTATINGBMODEL when its actually enabled. This is to resolve issues in multiple maps/mods so they behave like they do with the inferior engines they were tested against. Warnings will be printed for any maps or mods that appear to be trying to use it without checking for it first. Resolves https://github.com/Shpoike/Quakespasm/issues/75 2022-08-23 10:10:17 +01:00
Shpoike b947fab72e Fix stupid bug in inactive code within the previous commit. 2022-08-16 14:03:16 +01:00
Shpoike e9822ae936 Fix support for scale with unextended protocol 999. 2022-08-11 20:39:35 +01:00
Shpoike 52d8cce64a Fix pr_dumpplatform. 2022-08-11 20:39:35 +01:00
Ozkan Sezer e4e914c8a6 reverted the model scale patch :
see https://github.com/sezero/quakespasm/pull/32 for the issues
associated with it.
2022-08-11 01:32:00 +03:00
Andrei Drexler b7122a882d Simplify scaling in R_AddEfrags and R_CullModelForEntity 2022-08-08 17:03:20 +03:00
Ozkan Sezer 5aa79332f0 minor clean-up after the model scaling patch. 2022-08-08 14:28:28 +03:00
Andrei Drexler 403aceb066 fix missing models in demo playback after the model scaling patch
See: https://github.com/sezero/quakespasm/pull/32.
2022-08-08 14:23:32 +03:00