Commit graph

1090 commits

Author SHA1 Message Date
Ozkan Sezer
a6e2753a41 add sdl2 targets to codeblocks projects
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1105 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-12 14:00:07 +00:00
Ozkan Sezer
3de3dc97ad add an sdl2 target to msvc builds
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1104 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-12 12:38:07 +00:00
Ozkan Sezer
5678106819 fix sdl2-msvc build
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1103 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-12 11:20:34 +00:00
Ozkan Sezer
b2eebb0fe0 recompiled SDL1.2 for windows
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1102 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-12 09:27:44 +00:00
Ozkan Sezer
039fdaad6f minor whitespace adjustments
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1101 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-11 19:11:40 +00:00
Eric Wasylishen
dddb9b82b9 changelog: mention -notexturenpot and -novbo
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1100 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-11 18:11:16 +00:00
Ozkan Sezer
5f8e423b6c update documents
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1099 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-11 12:05:25 +00:00
Sander van Dijk
6ae9f2e37e keys: Simplify r1097.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1098 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-11 11:47:05 +00:00
Sander van Dijk
3ecdc28743 keys: Rework the specialkeys[]/consolekeys[] initialization a bit.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1097 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-11 11:22:53 +00:00
Sander van Dijk
1440636ec6 input: Move fullscreen and console toggle from in_sdl.c to keys.c.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1096 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-11 08:49:45 +00:00
Eric Wasylishen
d1b3e7c4a3 Xcode project: adjust settings for debug variants of targets: use default SDK rather than 10.6, native architecture rather than x86_64 + i386, and the default compiler instead of llvm-gcc4.2
This should make the project build out of the box on a wider variety of systems (i.e. without needing the 10.6 sdk)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1095 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-10 06:01:29 +00:00
Sander van Dijk
42c708a1e1 in_sdl.c: rewrite TEXTINPUT handling a bit again.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1094 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-08 20:03:05 +00:00
Sander van Dijk
db68976877 in_sdl: Remove commented-out m_filter code and a misleading comment.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1093 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-08 18:57:55 +00:00
Sander van Dijk
c23a0197d6 Rename some (recently added) functions.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1092 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-08 18:30:17 +00:00
Sander van Dijk
5e73eb18a4 in_sdl.c: Workaround for broken SDL2 numlock state.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1091 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-07 06:15:16 +00:00
Sander van Dijk
eaa33b20b6 in_sdl.c: Fix numpad translation with SDL 1.2.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1090 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-06 20:47:35 +00:00
Sander van Dijk
745c643ef2 input: Some more tuning.
* in_sdl.c: Remove the over-zealous "no events for unknown keys" checks introduced in r1085. Events for unknown keys can be useful for "press any key" situations.
* keys.c: In input grab mode, update the "lastkey" member only for key down events.
* keys.c/console.c: Adapt input grab mode to properly support catching "any key" presses.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1089 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-06 06:09:42 +00:00
Sander van Dijk
045cf968de in_sdl.c: Inline IN_IsNumpadKey().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1088 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-05 21:02:25 +00:00
Sander van Dijk
0c28e5a03e keys.c: Allow SetBinding() to really clear a key, instead of binding it to the empty string.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1087 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-05 20:48:27 +00:00
Sander van Dijk
5ca58d55b0 input: Minor tuning.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1086 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-05 19:03:48 +00:00
Sander van Dijk
14f5275a2c input: Implement numpad translation in text input mode.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1085 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-05 18:21:58 +00:00
Sander van Dijk
f6d44a3a10 Fix SDL2 fallback when no FSAA is available.
On my old laptop, when running "./quakespasm -fsaa 2", quakespasm would error out with a "Couldn't create window" message. Our "no FSAA available" fallback was applied at OpenGL context creation time, but according to the SDL2 wiki FSAA settings should be done before creation of the window (see https://wiki.libsdl.org/SDL_GLattr#multisample). Moved it there.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1084 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-05 17:06:35 +00:00
Sander van Dijk
4b011d6285 input: Remove unneeded key_repeats array, some input grab tuning.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1083 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-05 16:35:59 +00:00
Sander van Dijk
f605137b02 menu: Add M_Quit_InputtingText() for consistency.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1082 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-05 15:32:45 +00:00
Sander van Dijk
e4575839a9 input: Fix SDL2 mouse wheel up/down behaviour.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1081 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-05 15:25:31 +00:00
Eric Wasylishen
749ed362e7 gl_vidsdl.c: for OpenGL versions below 1.5, assume "-novbo" (attempting to avoid old, broken VBO implementations).
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1080 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-03 18:31:58 +00:00
Sander van Dijk
2c177df399 input: Minor addition to r1077.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1079 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-02 19:34:33 +00:00
Sander van Dijk
1ab2cbde9b input: Support for "plain" numpad keys in the menu/console (still todo: numpad translation).
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1078 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-02 19:21:52 +00:00
Sander van Dijk
8d0cb0086a input: More text input restructuring.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1077 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-02 19:00:42 +00:00
Ozkan Sezer
ebe223a689 oslibs, codecs (macosx, windows): update mpg123.h from mainstream.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1076 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-02 06:00:13 +00:00
Sander van Dijk
856f94fac8 input: Some text input restructuring in preparation of numpad translation support.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1075 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-30 19:29:58 +00:00
Sander van Dijk
ad7ac7caf6 Revert r1073.
I read that comment as "bindings for these keys won't execute when in the menu", but it should be read as "no new bindings can be made for these keys through the bindings sub-menu", which is actually correct.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1074 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-30 06:18:31 +00:00
Sander van Dijk
ddf7f188d1 keys.c: Correct a typo in a comment.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1073 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-29 18:33:20 +00:00
Sander van Dijk
f30f590ec7 keys.c: Remove shift interpretation.
This never really belonged in keys.c (should have been handled in the backend instead), but now that we have separated Key_Event()/Char_Event() this no longer serves any purpose at all.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1072 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-29 18:31:41 +00:00
Ozkan Sezer
cad25e4313 README: minor edits.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1071 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-29 11:00:47 +00:00
Eric Wasylishen
1a4ca6e90d Add note to changelog about r1069
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1070 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-28 23:44:42 +00:00
Eric Wasylishen
26c1b63c00 sv_main: Second part of fixing the MAX_ENT_LEAFS issue (after bumping MAX_ENT_LEAFS to 32 in r967).
If an entity is visilbe from MAX_ENT_LEAFS (32) or more leafs, don't try to vis-cull it, just send it to the client.
This should completely eliminate any flickering entities, no matter how many leafs they're visible from.

This could potentially increase packet sizes a bit.. but ent->num_leafs == 32 never happens in id1 epsiode 1, so it will not cause any increase on those maps.
hip1m1 has one entity (a rotator) that is caught by this change and will be always sent.

see e.g.
http://forums.inside3d.com/viewtopic.php?f=1&t=5554
http://www.celephais.net/board/view_thread.php?id=60452&start=1235

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1069 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-28 19:02:27 +00:00
Ozkan Sezer
598c1fc069 oslibs (macosx, windows): recompile libFLAC with malformed
vorbiscomment handling improvements from git and with a fix
for windows vsnprintf().


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1068 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-27 07:56:04 +00:00
Sander van Dijk
dbb5c25131 Interpunction nitpicking.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1067 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-23 19:11:39 +00:00
Sander van Dijk
cebef615e5 input: Rework the text/non-text input mode handling.
Before, "gamekey" was the special case, now "textmode" is. We are now more precise about when we activate "textmode", e.g. we only do this when the console, messagemode, or a textfield in the menu are active. The trigger for doing this was this line on the "SDL_StartTextInput" page of the SDL2 wiki: "On some platforms using this function activates the screen keyboard.". Although we currenly support no such platform, it's good te be prepared, and what we do now is more correct anyway.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1066 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-23 19:10:02 +00:00
Ozkan Sezer
e21e7a375b slightly revise the game command known bug infos.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1065 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-23 09:28:22 +00:00
Sander van Dijk
c8da3f1f61 Rename some functions for consistency.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1064 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-23 02:19:57 +00:00
Sander van Dijk
46e003557a in_sdl.c: rewrite TEXTINPUT handling a bit.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1063 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-23 02:15:46 +00:00
Eric Wasylishen
4f4ed85552 Add note about limitations of the 'game' command to the readme files
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1062 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 21:05:36 +00:00
Ozkan Sezer
d7b79721aa rediff the extra fs_search_order.patch so it applies cleanly.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1061 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 09:40:25 +00:00
Ozkan Sezer
25a04deb61 rediff the extra quake_retexturing_project.patch so it applies cleanly.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1060 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 09:37:23 +00:00
Ozkan Sezer
b9032b7815 copyright years, general tidy-up, remove unused d_ifacea.h.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1059 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 08:55:46 +00:00
Ozkan Sezer
c80fbd9629 allow KP_ENTER to function as K_ENTER in menus, console, etc., after r1042.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1058 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 06:21:06 +00:00
Ozkan Sezer
78b028cd50 revert exec'ing default.cfg and config.cfg upon in-game gamedir changes.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1057 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 06:15:23 +00:00
Eric Wasylishen
3be35611b5 Correct the buttonremap table for SDL2 so K_MOUSE4/K_MOUSE5 work.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1056 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 03:32:19 +00:00