Ozkan Sezer
a82e3dd75e
Fog_FogCommand_f: remove function calls from CLAMP and q_max macros
2022-06-02 14:33:10 +03:00
Ozkan Sezer
16d813859f
R_DrawSequentialPoly: don't use function calls from CLAMP() macro.
2022-06-02 14:33:10 +03:00
Ozkan Sezer
35b2d77661
TexMgr_SafeTextureSize: don't use function calls from q_min() macro
2022-06-02 14:33:10 +03:00
Ozkan Sezer
6c9bde021c
Con_Init: don't use function calls from q_max() macro.
2022-06-02 14:33:10 +03:00
Ozkan Sezer
4c63468831
menu.c (M_Quit_Draw): fixes and simplifications
2022-06-02 14:33:10 +03:00
Ozkan Sezer
284b182a1c
gl_fog.c (Fog_ParseServerMessage): fix reading time for svc_fog.
...
max() macro forces double read of its arguments, so MSG_ReadShort()
was being called twice, therefore it has always been broken since
more than 20 years, and not to mention its definition change going
from fitzquake v0.60 to v0.65. Darkplaces svn r1778 changelog says:
"minor cleaning of obsolete protocol stuff (svc_fog is now considered unused, because it really never was used)"
http://svn.icculus.org/twilight?view=rev&revision=1778
524e813007
FTEQW does it right by doing a single message read (svcfitz_fog)
We now do a single message read like FTEQW, as it should have been.
svc_fog message has probably never been emited by any mod's qc, so
no worries.
2022-06-02 14:33:10 +03:00
Ozkan Sezer
57a32b567f
r_alias.c: (R_DrawAliasModel): avoid a possible undefined behavior.
...
See https://github.com/Novum/vkQuake/issues/476 for original discussion.
2022-06-01 14:15:00 +03:00
Ozkan Sezer
0dd1c12dd9
bump version to 0.94.5, update documents.
2022-05-24 20:55:04 +03:00
Ozkan Sezer
2a67d5bcb2
removed SDL version checks at runtime for compatibility with new SDL2:
...
With the new SDL2 versioning scheme, SDL_VERSIONNUM macro overflows the
minor version into the thousands digit after 2.9.0, e.g. encodes 2.23.0
as 4300, and we used to reject that thinking it is SDL v3 or something.
2022-05-24 20:55:04 +03:00
Ozkan Sezer
5ea6cdf51d
image.c: accept type 1 (paletted) TGA files.
...
(from QSS - in case we need some day.)
2022-05-24 20:55:04 +03:00
Ozkan Sezer
03b7ef9f05
switch from libmikmod to libxmp for tracker music.
2022-05-14 10:37:10 +03:00
Ozkan Sezer
ef3512ba84
remove Andrei's name per his request.
2022-05-05 23:50:40 +03:00
Ozkan Sezer
2bb154a03c
Fix LAN config menu layout in Arcane Dimensions
...
Arcane Dimensions has an oversized gfx/p_multi.lmp
Noticed by Andrei Drexler.
2022-05-05 23:00:24 +03:00
Ozkan Sezer
a5750de9ae
snd_xmp.c: use xmp_load_module_from_callbacks() if available
2022-05-03 23:01:02 +03:00
Ozkan Sezer
e50415c8ff
constified pr_builtins and pr_numbuiltins
2022-04-27 17:00:02 +03:00
Ozkan Sezer
1c970af021
pr_edict.c: use q_snprintf() in all ValueString procs.
...
Avoids risk of writing past end of buffer - e.g. 'edicts' command with
ad_blasphemy. See: https://github.com/sezero/quakespasm/issues/25
2022-04-23 17:23:10 +03:00
Ozkan Sezer
33085c5449
bump version to 0.94.4, update documents.
2022-04-23 14:00:02 +03:00
Ozkan Sezer
ac880c5bf7
cl_parse.c: add CL_DumpPacket for debugging (from fteqw, commented out.)
2022-04-23 11:55:50 +03:00
Andrei Drexler
d7c8111ea0
Don't reset onground flag on new server message
...
This fixes physics issue with ramps/elevators when
the server is continuously sending messages without
client data in them (with updated onground info),
e.g. stuffcmds for fog animation, or tempentities
https://www.celephais.net/board/view_thread.php?id=61381&start=660&end=665
2022-04-23 11:33:50 +03:00
Ozkan Sezer
ae4bf378c0
fix getting stuck with loading plaque upon loading bad saves using menu
...
also change bad save versions to Host_Error and change a Sys_Error into
Host_Error.
2022-04-23 11:03:20 +03:00
Ozkan Sezer
c0cfba160d
implemented PF_localsound && svc_localsound for 2021 re-release.
2022-04-22 18:11:20 +03:00
Ozkan Sezer
f86f1595f3
minor error messages / whitespace tidy-up & small stuff.
2022-04-22 17:50:02 +03:00
Ozkan Sezer
ddd1caebf5
SV_SendServerinfo: fixed off-by-one nummodels/numsounds for protocol 15
2022-04-22 11:41:20 +03:00
Ozkan Sezer
22c69dd59c
actually, svc_strings[lastcmd] is always legal there...
2022-04-22 01:32:02 +03:00
Ozkan Sezer
707507e9a3
cl_parse.c: make sure not to out-of-bounds read svc_strings[] array
2022-04-22 01:20:00 +03:00
Ozkan Sezer
87a08ae157
more svc_?? macro updates, update cl_parse.c:svc_strings for reference
2022-04-22 01:10:50 +03:00
Ozkan Sezer
13907a2df2
added PF_walkpathtogoal stub for 2021 re-release update3
2022-04-21 23:55:10 +03:00
Ozkan Sezer
533a00262c
protocol.h: added 2021 re-release server message defines
...
from https://steamcommunity.com/sharedfiles/filedetails/?id=2679459726
2022-04-21 23:55:10 +03:00
Ozkan Sezer
7bd751327d
PF_sound: Remove the volume, attenuation, and channel boundary checks:
...
they are already checked the same way in SV_StartSound()
2022-04-21 23:55:10 +03:00
Ozkan Sezer
530cbecc7d
update PR_PatchRereleaseBuiltins further:
...
invent and use an exbuiltin_t table. a good side-effect of this is that
it makes sure that the ex_??? builtins' first_statement is actually 0.
2022-04-21 11:33:32 +03:00
Ozkan Sezer
c17a750569
update PR_PatchRereleaseBuiltins for Quake 2021 rerelease update 3:
...
Quake 2021 release update 3 changes rerelease-specific builtins to be looked up
by name rather than hardcoded builtin nums to avoid conflict with other engines.
(https://steamcommunity.com/games/2310/announcements/detail/3177861894960065435 )
Patch them to use the indices, and also add its new builtins.
2022-04-21 03:25:24 +03:00
Ozkan Sezer
43a85fb24f
added PR_PatchRereleaseBuiltins for Quake 2021 rerelease update 1,
...
and removed the relevant centerprint, bprint, and sprint entries
from pr_builtins[].
cherry-picked from the original patch for vkQuake by Andrei Drexler
2022-04-21 03:25:24 +03:00
Ozkan Sezer
d119208ab2
silence 'Unknown command "scr_usekfont"' message from 2021 re-release.
2022-04-21 03:25:24 +03:00
Andrei Drexler
e6d65c5aa4
Don't autoplay next demo after a timedemo
...
This happened when starting the game
with either -fitz or cl_startdemos 1
and then executing 'timedemo demo1'
while a title demo was still playing
2022-04-02 11:50:10 +03:00
Andrei Drexler
f943e742dc
Add cl_startdemos cvar
...
https://github.com/andrei-drexler/ironwail/issues/21
2022-04-02 11:50:10 +03:00
Andrei Drexler
0b30541ab9
Replace manual demo cdtrack parsing with evil fscanf
...
This fixes the missing music in hipdemo1 caused by a leading space
character before the cdtrack number, which ended up being parsed
incorrectly. https://github.com/andrei-drexler/ironwail/issues/60
Note: original issue with fscanf (mentioned in the code comments)
was caused by the inclusion of the newline in the format string.
We work around it by reading the newline character separately.
2022-04-02 11:50:10 +03:00
Ozkan Sezer
ae97a7b5ed
Key_Console: change strcpy to memmove for K_UPARROW and K_DOWNARROW
2022-03-31 23:02:20 +03:00
Ozkan Sezer
633fa48842
use _Static_assert for COMPILE_TIME_ASSERT if available
2022-03-31 17:01:02 +03:00
Ozkan Sezer
1baf872843
Mod_PointInLeaf: make declaration match its definition.
2022-03-29 23:02:02 +03:00
Ozkan Sezer
b0767dbc90
add back snd_modplug (disabled, for future ref.), update project files.
2022-03-29 17:04:02 +03:00
Ozkan Sezer
fb87b63d19
lodepng: fixed MSVC C4334 warnings in 64 bit builds
...
1>D:\sezero\quakespasm-git\Quake\lodepng.c(689,54): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
1>D:\sezero\quakespasm-git\Quake\lodepng.c(708,39): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
1>D:\sezero\quakespasm-git\Quake\lodepng.c(5467,33): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
c.f.: https://github.com/lvandeve/lodepng/pull/142
2022-03-26 05:00:32 +03:00
Ozkan Sezer
d239a8911d
snd_umx.c (get_objtype): make sure that 'sig' array is initialized.
2022-03-21 20:21:24 +03:00
Andrei Drexler
065c158254
Quad/pentagram dlights for 2021 rerelease
2022-03-11 23:55:10 +03:00
temx
6cf0547d01
Fix SZ_GetSpace server crashes
...
See https://github.com/Novum/vkQuake/pull/438 . Also see
https://github.com/andrei-drexler/ironwail/issues/32
Note: Changing that 24 to 39 does prevent the crash, but
the buffer size is still insufficient, so some entities
(e.g. nails) are missing occasionally. A MAX_DATAGRAM of
48000 seems enough to fix that (MAX_DATAGRAM in ironwail
has been bumped to 64000.) Long term though, it would be
much better to add support for pkt fragmentation like in
QSS since this jumbo packet size is only used in single-
player mode - multiplayer uses the much smaller value of
DATAGRAM_MTU (just 1400 bytes.)
2022-03-11 23:55:10 +03:00
Andrei Drexler
32b1ebb828
Fix mouse input truncation with non-integral sensitivity
2022-03-11 23:55:10 +03:00
Ozkan Sezer
c5a45e7e58
move DEG2RAD macro to mathlib.h.
...
From a patch by Andrei Drexler
2022-03-11 23:55:10 +03:00
Ozkan Sezer
144b43f333
update lodepng to 20220109 version from mainstream.
2022-03-01 14:20:02 +03:00
Ozkan Sezer
b76d5e1b9f
miniz updates:
...
- update from mainstream master to fix mainstream PR/159#issuecomment-1046220324
- fixes by Alice Rowan for mainstream issue 220
2022-03-01 11:56:10 +03:00
Andrei Drexler
14b7338946
Fix intermission camera angles during demo playback
...
(see https://github.com/sezero/quakespasm/issues/18 )
2022-03-01 11:20:10 +03:00
Andrei Drexler
ec49ef2441
Add 'horde' cvar (for 2021 rerelease)
2022-03-01 11:20:10 +03:00
Andrei Drexler
9582f6c7b6
Change STRUCT_FROM_LINK to avoid potential undefined behavior
2022-03-01 11:20:10 +03:00
Andrei Drexler
a1f522701a
Tweak PF_findradius
2022-03-01 11:20:10 +03:00
Andrei Drexler
6642ad63b7
Raise window after showing it
...
Potential fix for https://github.com/andrei-drexler/ironwail/issues/27 :
The focused window is not the game window on initial startup until the
game window is clicked on with mouse. Confirmed that it doesn't happen
with only one screen.
2022-03-01 11:20:10 +03:00
Ozkan Sezer
743c983060
miniz: updates from mainstream PR/159
...
--
2022-01-27 08:10:04 +03:00
Ozkan Sezer
f260464d96
miniz: fixed a bad return introduced in previous update.
2022-01-23 10:02:02 +03:00
Andrei Drexler
8f4c5b3dfa
Skip leading whitespace in Q_atoi and Q_atof
...
This matches the standard library and also fixes the following bug:
- load ad_sepulcher and move to an area where water is visible
- open up the console
- save waterbug
- load waterbug
Water is now invisible as long as the console is still active.
The issue stems from the fact that cvar_set is called at startup
with the arguments ("r_wateralpha", ftos(liquid_alpha)) [1],
and ftos pads its output (" 0.6"). Without skipping the leading
whitespace, Q_atof ends up returning 0, which then gets assigned
to r_wateralpha. This makes the water invisible until a stuffcmd
that sets r_wateralpha again is later received from the server.
With the console open at startup, however, the stuffcmd message
can be delayed indefinitely.
[1] 320f1cec45/world.qc (L641)
2022-01-09 01:25:50 +03:00
Ozkan Sezer
6071c47c91
miniz: fix shadowing warnings (from a patch by Axel Gneiting)
2022-01-07 11:03:04 +03:00
Ozkan Sezer
9c53316dcf
updates to miniz:
...
merges upstream PRs 159, 217, and 220, tweaks to MZ_FORCEINLINE macro,
tweaks to mz_int64 typedefs for older MSVC.
2022-01-03 02:56:04 +03:00
Ozkan Sezer
1439cc0547
snd_umx: don't overzealously restrict the loader to known upkg versions.
2021-12-28 03:21:10 +03:00
Ozkan Sezer
2e0146c7fb
disable assert()s by default in miniz
2021-12-23 15:55:02 +03:00
Ozkan Sezer
09396fd9ca
bump version to 0.94.3, update documents.
2021-12-05 15:11:10 +03:00
Andrei Drexler
7f4e1c13e7
Handle sky textures with non-standard sizes
2021-12-05 14:10:50 +02:00
Andrei Drexler
e3d2fb9fd9
Check that sky texture size is 256x128
...
(taken from quakespasm-gl4 fork.)
2021-12-04 11:11:10 +03:00
Andrei Drexler
eeda766f12
Allow loading textures not aligned to 16 pixels
...
This fixes the mg1/horde2 loading error
(taken from quakespasm-gl4 fork.)
2021-12-04 11:11:10 +03:00
Ozkan Sezer
a4dcdda3d9
common.c (LOC_ParseArg): remove unused local var 'start'
2021-12-04 11:11:10 +03:00
Ozkan Sezer
0b946eda0e
merged a minor update to miniz.h from mainstream
2021-12-04 11:11:10 +03:00
Andrew J. Hesford
b311f7e231
Fix format overflow warning with 32-bit gcc
...
(taken from vkquake.)
2021-12-04 11:11:10 +03:00
Ozkan Sezer
d5e9d1270c
more parentheses around vector macro arguments.
2021-12-04 11:11:10 +03:00
Andrei Drexler
9c78f028f6
Add parentheses around vector macro arguments
...
(taken from quakespasm-gl4 fork.)
2021-12-04 11:11:10 +03:00
Ozkan Sezer
6cf4bbc198
reverted the previous NO_WINSDKVER_H patch - not needed after latest SDL
2021-11-06 12:00:00 +03:00
Ozkan Sezer
2492689d9e
define NO_WINSDKVER_H for windows SDL2 builds
...
SDL_config_windows.h from development version of SDL added inclusion of
winsdkver.h which may not be available in old SDKs. we have no use for
the functionality provided by it, therefore disable it.
2021-11-05 10:51:10 +03:00
Ozkan Sezer
3fbb11b048
bump version to 0.94.2, update documents.
2021-10-10 05:11:02 +03:00
Ozkan Sezer
7ed46cc3fd
support for playing 2021 re-release latest update.
2021-10-10 05:10:50 +03:00
Ozkan Sezer
602b34f414
finaleFinished (builtin 79) of 2021 rerelease actually returns a boolean
2021-10-10 05:10:10 +03:00
Ozkan Sezer
081e73c709
host_cmd.c: make a lot of procedures static.
2021-10-01 11:10:04 +03:00
Ozkan Sezer
b58efad209
fix looking for QuakeEX.kpf under userdir
2021-10-01 11:02:02 +03:00
Ozkan Sezer
bf85bbb3e8
look for QuakeEX.kpf under userdir too.
...
Closes https://github.com/sezero/quakespasm/issues/8
2021-09-20 14:55:50 +03:00
Andrei Drexler
e632b79725
Start the light trace for alias models from slightly above their origin
...
This fixes the black candles in the DOTM start map (see vkQuake issue:
https://github.com/Novum/vkQuake/issues/367 )
2021-09-20 11:55:10 +03:00
Andrei Drexler
a1f9cce1f4
Fix pitch black models in lit areas in DOTM (mg1).
...
See: https://github.com/sezero/quakespasm/issues/7
2021-09-20 11:55:10 +03:00
Ozkan Sezer
e67dc8c0d1
added a safeguard, just in case..
2021-09-05 11:37:10 +03:00
Ozkan Sezer
68c17d38f7
remove FitzTest_f - doesn't seem to test anything..
2021-09-05 11:37:10 +03:00
Ozkan Sezer
86b0065d0b
miscellaneous makefile updates
2021-09-04 23:56:50 +03:00
Ozkan Sezer
169ec72d0e
miniz.c: silenced some stupid watcom warnings
2021-09-04 23:55:10 +03:00
Ozkan Sezer
ca051b3392
disable W303 warnings in watcom makefile
2021-09-04 23:55:10 +03:00
Ozkan Sezer
f78f74a03f
renamed watcom makefile
2021-09-04 23:55:10 +03:00
Ozkan Sezer
83b8b76ca6
bump version to 0.94.1, update documents.
2021-09-04 20:50:50 +03:00
Ozkan Sezer
94db75126c
Fix lightmap issues after vkQuake surface mark/cull optimizations merge
...
Fixes https://sourceforge.net/p/quakespasm/bugs/50/
Extracted from vkquake commits cae39a8fb0, c781043c4f, and e2d6c49b23.
2021-09-04 20:28:24 +03:00
Guillaume Plourde
0fc09fd95d
q64 sky texture now display correctly
...
see https://github.com/Novum/vkQuake/pull/358
2021-09-03 01:37:50 -04:00
Andrei Drexler
401aa52d45
Compensate viewmodel distortion at fov > 90
...
See: https://github.com/Novum/vkQuake/issues/281
Controlled by new cvar cl_gun_fovscale (defaults to 1).
Based on code from Qrack:
3bc2862b1a/gl_rmain.c (L2384-L2392)
2021-09-02 20:50:50 +03:00
Guillaume Plourde
b796e366db
q64 rerelease 2021 bsp support
...
see https://github.com/Novum/vkQuake/pull/356
2021-09-02 20:50:50 +03:00
Ozkan Sezer
3af9ad4e04
2021 rerelease support: read the localization file from QuakeEX.kpf
...
uses a customized and highly stripped down miniz version. also move
localization file reads to SDL_RWops, and update the documentation.
2021-09-01 14:00:00 +03:00
Ozkan Sezer
4e1d132f31
Raised MAX_GLTEXTURES limit from 2048 to 4096 for now per Eric's request
2021-08-31 15:50:28 +03:00
Andrei Drexler
9d7f9eac6f
Fix bogus extra localization entries on Windows
...
Due to CRLF translation the value returned by fread in text mode can be less than the size of the file, leaving bogus data at the end of the buffer. Since the parser can already handle CRLF-terminated lines, and when reading directly from QuakeEX.kpf there would be no CRLF translation anyway, we can just open the file in binary mode.
2021-08-31 15:50:02 +03:00
Ozkan Sezer
e1f17a90ef
bump version to 0.94.0, more documentation updates.
2021-08-30 11:35:00 +03:00
Andrei Drexler
83af8d060f
Add basic localized strings support for 2021 re-release
...
See https://github.com/Novum/vkQuake/pull/345
2021-08-29 17:11:28 +03:00
Ozkan Sezer
2313298d14
window icon should be set after window creation in SDL2.
2021-08-29 17:04:40 +03:00
Ozkan Sezer
85683a04c9
fix my mis-merge of the ents patch.
2021-08-29 14:56:40 +03:00
Ozkan Sezer
dd874e34b7
workaround re-release default.cfg issue:
...
id1/pak0.pak from 2021 re-release doesn't have a default.cfg
embedding Quakespasm's customized default.cfg for that.
2021-08-29 14:55:24 +03:00
Andrei Drexler
5ae076ea2d
Versioned map entity patches
2021-08-29 14:55:10 +03:00
Ozkan Sezer
6c1a97d755
regenerated quakespasm.pak
2021-08-28 03:10:00 +03:00