Commit graph

1357 commits

Author SHA1 Message Date
Chris Cowan
0ce11a9117 controller: don't use right joystick for menu navigating 2023-03-11 10:11:01 +03:00
Chris Cowan
0cffb9548a Adjust joystick defaults closer to Kex
joy_sensitivity_{yaw,pitch} and joy_exponent{,_move} were both changed.

Decreasing joy_exponent{,_move} makes the joystick respond more at small
movements. joy_exponent and joy_exponent_move values of 2 give a response
curve more similar to Kex. The original value of 3 gives a response curve
that some might find better for slow precision aiming, but it creates a
sharper cliff between small inputs and large inputs that can make
smoothly adjusting your aim/movement at medium magnitudes difficult.

joy_sensitivity_{yaw,pitch} were decreased both to compensate for the
joy_exponent{,_move} change and to be closer to Kex's default.
2023-03-11 10:11:01 +03:00
Chris Cowan
68b9ca8906 Fix joystick movement threshold and run behavior
Fixes issue where holding the movement joystick at a 45 degree angle would
instead make you move at a 41 degree angle if you had "Always Run" set to
"Vanilla" or at a 60 degree angle.

Fixes issue where holding the movement joystick all the way while not running
would make you move at speed 283 instead of 200.

Fixes issue where while running you reach the maximum speed while holding the
joystick at only 83% (when joy_exponent_move is at its default value of 3, and
when joy_exponent_move is 2, 75%, and when joy_exponent_move is 1, 57%).
2023-03-11 10:11:01 +03:00
Chris Cowan
4a18467d36 Add joy_outer_threshold_{look,move} CVARs 2023-03-11 10:11:01 +03:00
Chris Cowan
dd41c39aa7 split joy_deadzone cvar to _move and _look cvars 2023-03-11 10:11:01 +03:00
Chris Cowan
9d941b2d73 Disable turning with joystick while paused or menu open
Also fixes mouse movements accumulating while paused.

- If you're playing with a controller, you can still turn the player
  while the game is paused or a menu is open. It's pretty jank as you
  may be controlling the faded scene in the background behind a menu,
  and it might make someone think their inputs aren't being read by the
  menu or that the game isn't truly paused.
- If the game is paused (with the pause key specifically, so that the
  mouse is still captured), then mouse movements continue to accumulate
  while you're paused, potentially causing a very sudden disorienting
  jump when the game is eventually unpaused.
- If you're chatting, then you can still look around (with the mouse or
  controller), though you can't move or shoot. This can be confusing if
  you don't realize you're locked in a menu (as every other case you're
  locked in a menu stops you from looking around with the mouse).
2023-03-11 10:11:00 +03:00
Chris Cowan
88d9a8f45d Fix MacOS mouse grabbing issue
Fixes https://github.com/sezero/quakespasm/issues/48 by
centering the mouse on the window prior to grabbing it.
2023-03-11 10:11:00 +03:00
Andrei Drexler
1aeccac358 LOC_LoadFile: Fix UTF-8 BOM check 2023-01-18 23:01:50 +03:00
Ozkan Sezer
c5130f23a0 net_udp.c: support -ip command line option.
Patch from Maciej Olędzki - see sf.net ticket:
https://sourceforge.net/p/quakespasm/bugs/58/
2023-01-03 20:04:20 +03:00
entryway
a449780bb8 don't draw bounding boxes for freed edicts 2022-11-20 17:51:00 +03:00
Andrei Drexler
9eaeb75fb2 Fix off-by-one error in R_ShowBoundingBoxes 2022-11-10 10:00:00 +03:00
Ozkan Sezer
96cca58a68 mimor style tidy-up. 2022-11-03 06:28:00 +03:00
temx
226a0e7463 Water texture mipmapping support 2022-11-03 06:23:28 +03:00
temx
616e77dc61 Allow mixing lit and unlit textures in the same map 2022-11-03 06:23:20 +03:00
Ozkan Sezer
58bf9dff65 bump version to 0.95.1, update documents for changes so far. 2022-10-29 23:11:10 +03:00
Ozkan Sezer
c3ef90eb36 replaced Sys_FileTime() with Sys_FileType() from uhexen2 project. 2022-10-25 10:35:20 +03:00
Ozkan Sezer
f09b26bb5d view.c (V_PolyBlend): Move glColor4fv call to between glBegin and glEnd
which is legal by GL spec. Fixes screen flashes in some maps with AMD's
new drivers.  Patch authored by temx (@temx at github.)
Reference issue: https://github.com/sezero/quakespasm/issues/42.
2022-10-13 20:28:02 +03:00
temx
789fbdd5de Defend against empty textures.
E.g. __TB_empty in qbj_grue.bsp
See https://github.com/Novum/vkQuake/issues/567
2022-10-01 23:01:02 +03:00
temx
ea4320d675 COM_LoadMallocFile_TextMode_OSPath: do not leak open file 2022-09-12 20:05:50 +03:00
Ozkan Sezer
33c00bf0db minor whitespace/style tidy-up. 2022-09-05 23:56:40 +03:00
temx
dd8439b767 Factor out scale support, add bmodels and sprites 2022-09-05 23:56:30 +03:00
temx
239ec66233 Only send baseline/static scales when using PROTOCOL_RMQ 2022-09-05 23:56:30 +03:00
temx
6bff9566a5 Make sure scales are initialized to ENTSCALE_DEFAULT 2022-09-05 23:56:30 +03:00
Ozkan Sezer
947c782f64 Un-revert the model scale patch.
See https://github.com/sezero/quakespasm/pull/32 for the followup discussions,
and https://github.com/sezero/quakespasm/pull/36 for the followup patches.
2022-09-05 23:56:20 +03:00
Ozkan Sezer
766c68ab5f bump version to 0.95.0, update documents for changes so far. 2022-09-05 23:56:10 +03:00
Andrei Drexler
7e4c88aed9 Try light trace from entity origin first
Fixes issues described at https://github.com/Novum/vkQuake/issues/550.
2022-08-28 20:28:02 +03:00
Andrei Drexler
b26707b2ff Add sv_cheats cvar for 2021 rerelease
e.g. impulse 255 doesn't work without sv_cheats set to 1
2022-08-28 20:28:02 +03:00
Ozkan Sezer
e4e914c8a6 reverted the model scale patch :
see https://github.com/sezero/quakespasm/pull/32 for the issues
associated with it.
2022-08-11 01:32:00 +03:00
Andrei Drexler
b7122a882d Simplify scaling in R_AddEfrags and R_CullModelForEntity 2022-08-08 17:03:20 +03:00
Ozkan Sezer
5aa79332f0 minor clean-up after the model scaling patch. 2022-08-08 14:28:28 +03:00
Andrei Drexler
403aceb066 fix missing models in demo playback after the model scaling patch
See: https://github.com/sezero/quakespasm/pull/32.
2022-08-08 14:23:32 +03:00
Andrei Drexler
8a7cdc933f fix missing viewmodel after model scaling patch
See: https://github.com/sezero/quakespasm/pull/32.
2022-08-08 14:23:32 +03:00
JosiahJack
6ebf6f097a Add support for model scale 2022-08-08 08:55:00 +03:00
JosiahJack
87835bc3e3 Add support for lit water 2022-08-07 05:31:18 -05:00
Andrei Drexler
1f6888e7bc Clear startdemo list on game change
This fixes inconsistent behavior when starting a game with -ad
vs starting with id1 and using 'game ad' in the console
(since id1 has startdemos in its quake.rc file, while ad doesn't).
2022-07-31 14:02:24 +03:00
Ozkan Sezer
47de22c84b bump version to 0.94.7, update documents. 2022-07-24 08:25:10 +03:00
Ozkan Sezer
22b9b3474c lodepng.c: applied patch from mainstream PR/170
marks lodepng_convert_rgb() static and only available if
LODEPNG_COMPILE_ANCILLARY_CHUNKS is set.
2022-07-20 23:24:24 +03:00
Ozkan Sezer
ec57aa9731 Fix wrong ext texture use after vid_restart windowed to/from fullscreen
Patch from Andrei Drexler.
Reference issue: https://github.com/sezero/quakespasm/issues/28.
2022-07-18 14:24:24 +03:00
Ozkan Sezer
f8132afd0f updated lodepng from mainstream git. 2022-07-18 10:15:00 +03:00
Andrei Drexler
f6a15400ba Fix console history buffer wrapping 2022-07-13 00:55:38 +03:00
Ozkan Sezer
00530bda9b gl_model.c: made a lot of procs and vars static
only user of 'loadmodel' outside of gl_model.c was Sky_LoadTexture,
so changed it to accept a model pointer.

TODO: remove need for globals such as mod_base, loadmodel, loadname
2022-07-05 08:50:02 +03:00
Ozkan Sezer
2dd6a14ccf removed r_cache_thrash, showram & co. 2022-07-05 08:50:02 +03:00
Ozkan Sezer
52a3873d44 removed several unused r_speeds globals. 2022-07-05 08:50:02 +03:00
Ozkan Sezer
8b146122bb Cmd_Exec_f: simplified condition for Hunk_FreeToLowMark. 2022-07-03 15:55:40 +03:00
Ozkan Sezer
f22b326919 Cmd_Exec_f: no need to Hunk_FreeToLowMark if using embedded default.cfg 2022-07-03 05:23:40 +03:00
Ozkan Sezer
b66088bd48 removed 2 kilometers long heritage print from main 2022-07-03 05:23:00 +03:00
Ozkan Sezer
d27d3db19f snd_xmp.c: add missing Hunk_Free to xmp_load_module_from_memory failure 2022-07-02 11:55:50 +03:00
Ozkan Sezer
673a4a7315 Image_WritePNG: image should be freed using lodepng_free 2022-07-01 20:00:10 +03:00
Ozkan Sezer
09216eb65f Makefiles: added basic dependency tracking, and tidied-up a bit. 2022-06-28 03:02:56 +03:00
Ozkan Sezer
c1c9f3b7fe stb_image_write.h: applied mainstream PR/1337 patch
fixes potential invalid memory access
https://github.com/nothings/stb/pull/1337
2022-06-27 14:04:20 +03:00