Spike
0501ec2e98
Fix https://github.com/Shpoike/Quakespasm/issues/1
2021-08-31 04:59:11 +01:00
Spike
7d24bf80e9
Hopefully this will fix the lingering issues with pics getting screwed on game changes.
2021-08-31 04:59:11 +01:00
Spike
cd07aefb46
Docs update
2021-08-31 04:59:11 +01:00
Spike
bac736f33c
Make the bf command fade smoothly, instead of rounding down and disappearing almost instantly.
2021-08-31 04:59:11 +01:00
Spike
d58f3f6cfe
Throttle networking to 72 if host_maxfps is set any higher (or 0).
...
This means that you can just disable vsync and set host_maxfps to 0 for uncapped framerates without any new physics issues.
Note that this commit does not fix bf flashes.
2021-08-31 04:59:11 +01:00
Spike
d02c4e010c
Allow ints to save too, in case anyone tries using them, ever.
2021-08-31 04:59:11 +01:00
Spike
df3db3b821
Fix crash when saving the game.
2021-08-31 04:59:11 +01:00
Spike
13736f1fd3
Fix stupid oversight - I forgot to actually set qcvm->GetModel.
2021-08-31 04:59:11 +01:00
Spike
c68c11c7d8
Fix issue with pr_dumpplatform writing a prior version of the simplecsqc entry points.
...
Also print the path that the qsextensions.qc file was written to.
2021-08-31 04:59:11 +01:00
Spike
3c671f325d
Docs update
2021-08-31 04:59:11 +01:00
Spike
91668b230f
Some misc qc-related bugfixes.
2021-08-31 04:59:11 +01:00
Spike
7ce562ac50
Make mwheelup/down less annoying when scrolling in the console whenever they're not bound.
2021-08-31 04:59:11 +01:00
Shpoike
3e8d514237
Fix some warnings.
2021-08-31 04:59:11 +01:00
Spike
fe4b224c7d
Added support for simple csqc.
...
This is a subset of csqc, with alternative entry points that can be invoked by compat wrappers.
Also added sv_gameplayfix_setmodelrealbox cvar. Default value of 1 matches QuakeSpasm, whereas a value of 0 matches vanilla quake's behaviour.
2021-08-31 04:59:11 +01:00
Spike
08122cb283
Small docs update.
2021-08-31 04:59:11 +01:00
Spike
58655ebd99
Fix issue that eric previously spotted and fixed on maps with missing textures.
2021-08-31 04:59:11 +01:00
Spike
66b486472b
Some documentation and stuff.
2021-08-31 04:59:11 +01:00
Spike
afb6583375
Added lightmap scaling.
2021-08-31 04:59:11 +01:00
Spike
fe63ebc870
Windows... Messed up access modes.
2021-08-31 04:59:11 +01:00
Spike
d76ca606bf
All changes present in QSS-R7, plus
...
md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
2021-08-31 04:59:11 +01:00
Ozkan Sezer
13704c9713
Mac OS X: add arm64 builds of SDL2 and music codecs
2021-08-31 01:22:32 +03:00
Ozkan Sezer
e1f17a90ef
bump version to 0.94.0, more documentation updates.
2021-08-30 11:35:00 +03:00
Ozkan Sezer
3a1c416d50
more documentation updates.
2021-08-29 23:21:28 +03:00
Ozkan Sezer
6c8652dd5b
re-diff'ed extra patches under Misc/ so that they apply cleanly.
2021-08-29 23:21:02 +03:00
Ozkan Sezer
7ff5902881
updated the documentation, also removed obsolete sections from it.
2021-08-29 17:28:40 +03:00
Andrei Drexler
83af8d060f
Add basic localized strings support for 2021 re-release
...
See https://github.com/Novum/vkQuake/pull/345
2021-08-29 17:11:28 +03:00
Ozkan Sezer
2313298d14
window icon should be set after window creation in SDL2.
2021-08-29 17:04:40 +03:00
Ozkan Sezer
85683a04c9
fix my mis-merge of the ents patch.
2021-08-29 14:56:40 +03:00
Ozkan Sezer
dd874e34b7
workaround re-release default.cfg issue:
...
id1/pak0.pak from 2021 re-release doesn't have a default.cfg
embedding Quakespasm's customized default.cfg for that.
2021-08-29 14:55:24 +03:00
Andrei Drexler
5ae076ea2d
Versioned map entity patches
2021-08-29 14:55:10 +03:00
Ozkan Sezer
7d01a1cc11
regenerated several mingw-w64 import libraries.
...
see https://github.com/Novum/vkQuake/issues/348
2021-08-29 00:20:00 +03:00
Ozkan Sezer
1201767ddf
removed unused vulkan import libs
2021-08-29 00:15:50 +03:00
Ozkan Sezer
6c1a97d755
regenerated quakespasm.pak
2021-08-28 03:10:00 +03:00
Ozkan Sezer
8797c8c384
r_brush.c (AllocBlock): use calloc() to not leave uninitialized memory.
...
keeps valgrind happy.
2021-08-27 17:03:00 +03:00
Ozkan Sezer
9f8b569f9b
external vis file support
2021-08-27 14:00:32 +03:00
Andrei Drexler
8a72565fd0
Change 'model has a skin taller than 480' error into a warning.
...
See https://github.com/Novum/vkQuake/issues/347
2021-08-27 14:00:10 +03:00
Andrei Drexler
95845b9d2e
Add no-op menu_credits command for quake '2021 release' version
2021-08-24 14:24:24 +03:00
Andrei Drexler
86c06eeb15
Add no-op finaleFinished QuakeC builtin 79 for quake '2021 release' version
2021-08-24 11:56:50 +03:00
Ozkan Sezer
bafb17495e
cl_parse.c: update the svc_strings[] array after recent commits.
2021-08-22 20:25:40 +03:00
Andrei Drexler
c82ef652db
map MOVETYPE_GIB of quake '2021 release' version to MOVETYPE_BOUNCE
2021-08-22 18:55:02 +03:00
Andrei Drexler
51b23fa30a
ignore svc_achievement server message for quake '2021 release' version.
2021-08-22 18:55:02 +03:00
Andrei Drexler
65c1644849
add a 'campaign' cvar for quake '2021 release' version.
2021-08-22 18:55:02 +03:00
Ozkan Sezer
dd8f4fbd29
bump version to 0.93.3 and update the changelog
2021-08-20 18:11:20 +03:00
Ozkan Sezer
2d9eb310bc
replace size_t casts to pointers with (u)intptr_t.
2021-08-10 01:04:50 +03:00
Andrei Drexler
3c8611f604
Reset pointers to sky textures on map unload/game change
...
This fixes a crash when loading a skyless map after one with a sky.
( From: https://github.com/Novum/vkQuake/pull/339 )
2021-08-10 01:00:02 +03:00
Ozkan Sezer
bd8615c235
snd_umx.c: revise sanity checks and check returned values from FS layer.
2021-07-14 03:37:00 +03:00
Ozkan Sezer
96b07d712d
mingw makefiles: -lm is not needed.
2021-07-09 14:56:00 +03:00
Ozkan Sezer
905693ce2f
external libs: rebuilt SDL-1.2
2021-07-08 14:02:24 +03:00
Ozkan Sezer
a39c2be6be
external libs, codecs: updated mpg123 builds.
2021-07-08 11:37:20 +03:00
Axel Gneiting
3fc32bf7fe
Merge surface mark & cull optimization from vkQuake
...
* Remove separate surface culling pass. Instead always build texture chains every frame & cull in mark surfaces.
* Optimize R_CullBox & R_BackFaceCull
2021-07-07 23:55:50 +03:00