Commit graph

35 commits

Author SHA1 Message Date
Shpoike
9b8573aa79 Add runstandardplayerphysics builtin, allowing for csqc-based prediction compatible with quakeworld engines, and just generally handy as a less-dumb more-setup alternative to walkmove. 2023-07-25 15:08:17 +01:00
Shpoike
c52a165ca5 Rework colormap stuff so that quakerally/tf/etc work, fixing related csqc deficiency. Also support _shirt and _pants textures for people using 24bit textures. 2023-07-07 10:57:40 +01:00
Shpoike
2e01e89a49 Merge tag 'quakespasm-0.95.0' into qss 2023-03-18 11:14:40 +00:00
Ozkan Sezer
33c00bf0db minor whitespace/style tidy-up. 2022-09-05 23:56:40 +03:00
temx
239ec66233 Only send baseline/static scales when using PROTOCOL_RMQ 2022-09-05 23:56:30 +03:00
Ozkan Sezer
947c782f64 Un-revert the model scale patch.
See https://github.com/sezero/quakespasm/pull/32 for the followup discussions,
and https://github.com/sezero/quakespasm/pull/36 for the followup patches.
2022-09-05 23:56:20 +03:00
Shpoike
e9822ae936 Fix support for scale with unextended protocol 999. 2022-08-11 20:39:35 +01:00
Ozkan Sezer
e4e914c8a6 reverted the model scale patch :
see https://github.com/sezero/quakespasm/pull/32 for the issues
associated with it.
2022-08-11 01:32:00 +03:00
JosiahJack
6ebf6f097a Add support for model scale 2022-08-08 08:55:00 +03:00
Shpoike
7a97911ff4 Merge tag 'quakespasm-0.94.5' into qss 2022-07-15 14:11:03 +01:00
Ozkan Sezer
02b953e993 use C11 _Generic macros for q_min, q_max and CLAMP, if available.
.. if not, then use GCC expression macros for them, if available.
2022-06-12 14:32:28 +03:00
Shpoike
26f0bc4682 Merge remote-tracking branch 'sf/master' into qss
(cl_startdemos stripped in favour of QSS's existing cl_demoreel cvar. osx project files ignored.)
2022-04-27 22:32:40 +01:00
Ozkan Sezer
87a08ae157 more svc_?? macro updates, update cl_parse.c:svc_strings for reference 2022-04-22 01:10:50 +03:00
Ozkan Sezer
533a00262c protocol.h: added 2021 re-release server message defines
from https://steamcommunity.com/sharedfiles/filedetails/?id=2679459726
2022-04-21 23:55:10 +03:00
Shpoike
f400daab4c Add EF_BLUE, EF_RED and EF_GREEN, for consistency with other engines that support them. 2021-09-03 08:52:57 +01:00
Shpoike
7ba6c4474b Merge Quakespasm's post-fork changes into QSS (rebased to make them compatible) 2021-08-31 06:43:13 +01:00
Shpoike
7bdf911d3a Handle sound flags, providing reliable+unicast flags. Also handle other sound flags+networking that only fte clients will benefit from right now. 2021-08-31 04:59:13 +01:00
Shpoike
c59f3e56f6 Add input_cursor_* fields to csqc and ssqc for use as custom csqc->ssqc data. 2021-08-31 04:59:13 +01:00
Shpoike
ec2123f042 Add project+unproject csqc builtins, for converting between 2d and 3d space (eg cursor interactions). 2021-08-31 04:59:13 +01:00
Shpoike
fe6f65306c Try to improve robustness when playing nehahra. 2021-08-31 04:59:13 +01:00
Shpoike
f28dee8b72 Add DP_CSQC_QUERYRENDERENTITY extension. 2021-08-31 04:59:12 +01:00
Shpoike
d18b907e43 Maintain an input journal so that CSQC can implement custom player prediction, if it wants. 2021-08-31 04:59:12 +01:00
Shpoike
03b02fe52a Allow csqc to trace against deltaed entities. 2021-08-31 04:59:12 +01:00
Shpoike
929dd85164 Implement csqc validation, we can start on giving more capabilities now that we can distinguish between modified and unmodified csprogs. 2021-08-31 04:59:12 +01:00
Shpoike
78758f0868 Enable PEXT1 handshakes as well as just PEXT2. 2021-08-31 04:59:12 +01:00
Shpoike
4d0d324479 Fix demo playback. Play some ftenq demos too. 2021-08-31 04:59:11 +01:00
Spike
fe4b224c7d Added support for simple csqc.
This is a subset of csqc, with alternative entry points that can be invoked by compat wrappers.

Also added sv_gameplayfix_setmodelrealbox cvar. Default value of 1 matches QuakeSpasm, whereas a value of 0 matches vanilla quake's behaviour.
2021-08-31 04:59:11 +01:00
Spike
d76ca606bf All changes present in QSS-R7, plus
md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
2021-08-31 04:59:11 +01:00
Andrei Drexler
51b23fa30a ignore svc_achievement server message for quake '2021 release' version. 2021-08-22 18:55:02 +03:00
Eric Wasylishen
5b21d5935f RMQ protocol (999) support, adapted from RMQEngine
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1313 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-24 06:15:41 +00:00
Ozkan Sezer
b9032b7815 copyright years, general tidy-up, remove unused d_ifacea.h.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1059 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 08:55:46 +00:00
Ozkan Sezer
fcb75d2597 * client.h: moved usercmd_t structure to protocol.h
* quakedef.h: moved chase declarations to client.h.
  moved the entity_state_t structure to protocol.h.
  tweaked the order of quake header includes.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@529 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-12-18 10:03:53 +00:00
Ozkan Sezer
f157f088d1 sync several sound-related files with uhexen2 a little: move
DEFAULT_SOUND_PACKET_VOLUME and DEFAULT_SOUND_PACKET_ATTENUATION
from sound.h to protocol.h. remove unused gamealive, soundalive
and splitbuffer members from the dma_t structure. make SNDDMA_Init()
to take a dma_t* parameter and make sn static to snd_dma.c. copy
over LordHavoc's S_StartSound skip calculation fixes from uhexen2.
make many functions/data static to their respective files. many
whitespace/formatting clean-ups.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@356 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-12-30 21:10:26 +00:00
Ozkan Sezer
16b9fd13ea bspfile.h, cdaudio.h, client.h, cmd.h, common.h, console.h, crc.h, cvar.h,
d_ifacea.h, draw.h, gl_texmgr.h, glquake.h, image.h, input.h, keys.h, mathlib.h,
menu.h, modelgen.h, net.h, net_dgrm.h, net_loop.h, net_sdlnet.h, net_udp.h,
net_wins.h, platform.h, pr_comp.h, progdefs.h, progs.h, protocol.h, quakedef.h,
render.h, resource.h, sbar.h, screen.h, server.h, sound.h, spritegn.h, sys.h,
vid.h, view.h, wad.h, world.h, zone.h: added include guards to the headers.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@84 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-21 00:01:08 +00:00
Ozkan Sezer
db613ab35d initial import of SDL port of Fitzquake-0.85 / 20090510 sources.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@2 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-15 23:26:55 +00:00