Commit graph

1919 commits

Author SHA1 Message Date
Chris Cowan
8d03392559 Prevent SDL_StartTextInput during single-letter y/n prompts
y/n prompts also support controller inputs, so we don't want to trigger an
onscreen keyboard for them.
2023-03-13 03:23:31 -07:00
Chris Cowan
fa20f03de6 Prevent SDL_StartTextInput during con_forcedup
Fixes onscreen keyboard showing up suddenly on Steam Deck when starting a
map.
2023-03-13 03:23:17 -07:00
Ozkan Sezer
cb487743e3 bump version to 0.96.0, update documents for changes so far. 2023-03-13 11:33:00 +03:00
Andrei Drexler
e0469ae4b4 Fix console animation with scr_conspeed <= 0 2023-03-13 11:33:00 +03:00
Eric Wasylishen
64b9818ec3 docs: update for recent joystick changes 2023-03-12 21:51:31 -06:00
Ozkan Sezer
8284b0f9d6 net_wipx.c: fix wrong type in extern declaration of winsock_initialized 2023-03-11 21:56:10 +03:00
Ozkan Sezer
9da2b8ceed (missed part in previous commit.) 2023-03-11 14:20:00 +03:00
Ozkan Sezer
b639fe419d codecs: rebuilt libxmp and libmikmod from latest code. 2023-03-11 14:05:10 +03:00
Ozkan Sezer
3c6d1711e9 SDL rebuild for Mac. 2023-03-11 11:28:10 +03:00
Chris Cowan
0ce11a9117 controller: don't use right joystick for menu navigating 2023-03-11 10:11:01 +03:00
Chris Cowan
0cffb9548a Adjust joystick defaults closer to Kex
joy_sensitivity_{yaw,pitch} and joy_exponent{,_move} were both changed.

Decreasing joy_exponent{,_move} makes the joystick respond more at small
movements. joy_exponent and joy_exponent_move values of 2 give a response
curve more similar to Kex. The original value of 3 gives a response curve
that some might find better for slow precision aiming, but it creates a
sharper cliff between small inputs and large inputs that can make
smoothly adjusting your aim/movement at medium magnitudes difficult.

joy_sensitivity_{yaw,pitch} were decreased both to compensate for the
joy_exponent{,_move} change and to be closer to Kex's default.
2023-03-11 10:11:01 +03:00
Chris Cowan
68b9ca8906 Fix joystick movement threshold and run behavior
Fixes issue where holding the movement joystick at a 45 degree angle would
instead make you move at a 41 degree angle if you had "Always Run" set to
"Vanilla" or at a 60 degree angle.

Fixes issue where holding the movement joystick all the way while not running
would make you move at speed 283 instead of 200.

Fixes issue where while running you reach the maximum speed while holding the
joystick at only 83% (when joy_exponent_move is at its default value of 3, and
when joy_exponent_move is 2, 75%, and when joy_exponent_move is 1, 57%).
2023-03-11 10:11:01 +03:00
Chris Cowan
4a18467d36 Add joy_outer_threshold_{look,move} CVARs 2023-03-11 10:11:01 +03:00
Chris Cowan
dd41c39aa7 split joy_deadzone cvar to _move and _look cvars 2023-03-11 10:11:01 +03:00
Chris Cowan
9d941b2d73 Disable turning with joystick while paused or menu open
Also fixes mouse movements accumulating while paused.

- If you're playing with a controller, you can still turn the player
  while the game is paused or a menu is open. It's pretty jank as you
  may be controlling the faded scene in the background behind a menu,
  and it might make someone think their inputs aren't being read by the
  menu or that the game isn't truly paused.
- If the game is paused (with the pause key specifically, so that the
  mouse is still captured), then mouse movements continue to accumulate
  while you're paused, potentially causing a very sudden disorienting
  jump when the game is eventually unpaused.
- If you're chatting, then you can still look around (with the mouse or
  controller), though you can't move or shoot. This can be confusing if
  you don't realize you're locked in a menu (as every other case you're
  locked in a menu stops you from looking around with the mouse).
2023-03-11 10:11:00 +03:00
Chris Cowan
88d9a8f45d Fix MacOS mouse grabbing issue
Fixes https://github.com/sezero/quakespasm/issues/48 by
centering the mouse on the window prior to grabbing it.
2023-03-11 10:11:00 +03:00
Ozkan Sezer
aa3cfce04d update windows SDL2 build to latest 2.26.3 version. 2023-02-07 07:55:00 +03:00
Andrei Drexler
1aeccac358 LOC_LoadFile: Fix UTF-8 BOM check 2023-01-18 23:01:50 +03:00
Ozkan Sezer
c5130f23a0 net_udp.c: support -ip command line option.
Patch from Maciej Olędzki - see sf.net ticket:
https://sourceforge.net/p/quakespasm/bugs/58/
2023-01-03 20:04:20 +03:00
Ozkan Sezer
3d967a6608 update windows SDL2 build to latest 2.26.2 version. 2023-01-03 20:03:50 +03:00
Ozkan Sezer
2a312a5b32 update windows SDL2 build to latest 2.26.1 version. 2022-12-12 01:24:24 +03:00
entryway
a449780bb8 don't draw bounding boxes for freed edicts 2022-11-20 17:51:00 +03:00
Andrei Drexler
9eaeb75fb2 Fix off-by-one error in R_ShowBoundingBoxes 2022-11-10 10:00:00 +03:00
Ozkan Sezer
4aa8a76d80 readme updates and clean-ups. 2022-11-03 20:40:40 +03:00
Ozkan Sezer
f3a2f61669 update documents for 0.95.1 changes so far. 2022-11-03 06:50:37 +03:00
Ozkan Sezer
b2c8e3cd33 oslibs: updated libmikmod builds. 2022-11-03 06:34:20 +03:00
Ozkan Sezer
96cca58a68 mimor style tidy-up. 2022-11-03 06:28:00 +03:00
temx
226a0e7463 Water texture mipmapping support 2022-11-03 06:23:28 +03:00
temx
616e77dc61 Allow mixing lit and unlit textures in the same map 2022-11-03 06:23:20 +03:00
Ozkan Sezer
58bf9dff65 bump version to 0.95.1, update documents for changes so far. 2022-10-29 23:11:10 +03:00
Ozkan Sezer
aba330cacd SDL rebuild. 2022-10-29 17:40:32 +03:00
Ozkan Sezer
c3ef90eb36 replaced Sys_FileTime() with Sys_FileType() from uhexen2 project. 2022-10-25 10:35:20 +03:00
Ozkan Sezer
5e589597c2 updated SDL2-2.0.22 builds with backports from SDL2 main branch.
from sezero fork at: https://github.com/sezero/SDL/tree/2.0.22-backports
2022-10-18 23:50:00 +03:00
Ozkan Sezer
f09b26bb5d view.c (V_PolyBlend): Move glColor4fv call to between glBegin and glEnd
which is legal by GL spec. Fixes screen flashes in some maps with AMD's
new drivers.  Patch authored by temx (@temx at github.)
Reference issue: https://github.com/sezero/quakespasm/issues/42.
2022-10-13 20:28:02 +03:00
Ozkan Sezer
eefe347f04 updated SDL2-2.0.22 builds with backports from SDL2 main branch. 2022-10-06 22:00:00 +03:00
temx
789fbdd5de Defend against empty textures.
E.g. __TB_empty in qbj_grue.bsp
See https://github.com/Novum/vkQuake/issues/567
2022-10-01 23:01:02 +03:00
Ozkan Sezer
58ea3adeeb updated SDL2-2.0.22 builds with backports from SDL2 main branch. 2022-09-24 17:11:40 +03:00
Ozkan Sezer
e90f5318f6 oslibs, codecs: updated libxmp builds from the latest code in git. 2022-09-20 20:21:04 +03:00
Ozkan Sezer
7b641b7456 minor SDL header update from mainstream. 2022-09-20 20:15:20 +03:00
temx
ea4320d675 COM_LoadMallocFile_TextMode_OSPath: do not leak open file 2022-09-12 20:05:50 +03:00
Ozkan Sezer
4df8bb389a minor update to the SDL1.2 endian header from mainstream
for sake of being in sync, only.
2022-09-05 23:56:50 +03:00
Ozkan Sezer
82c3fb4ce1 updated docs for 0.95.0 changes, so far. 2022-09-05 23:56:50 +03:00
Ozkan Sezer
33c00bf0db minor whitespace/style tidy-up. 2022-09-05 23:56:40 +03:00
temx
dd8439b767 Factor out scale support, add bmodels and sprites 2022-09-05 23:56:30 +03:00
temx
239ec66233 Only send baseline/static scales when using PROTOCOL_RMQ 2022-09-05 23:56:30 +03:00
temx
6bff9566a5 Make sure scales are initialized to ENTSCALE_DEFAULT 2022-09-05 23:56:30 +03:00
Ozkan Sezer
947c782f64 Un-revert the model scale patch.
See https://github.com/sezero/quakespasm/pull/32 for the followup discussions,
and https://github.com/sezero/quakespasm/pull/36 for the followup patches.
2022-09-05 23:56:20 +03:00
Ozkan Sezer
766c68ab5f bump version to 0.95.0, update documents for changes so far. 2022-09-05 23:56:10 +03:00
Ozkan Sezer
54bb58e349 updated SDL2-2.0.22 builds with backports from SDL2 main branch. 2022-09-03 23:55:40 +03:00
Andrei Drexler
7e4c88aed9 Try light trace from entity origin first
Fixes issues described at https://github.com/Novum/vkQuake/issues/550.
2022-08-28 20:28:02 +03:00