Commit graph

15 commits

Author SHA1 Message Date
sezero
857b22cc1c renamed Key_ForceDest to Key_UpdateForDest. added M_Menu_Main_f()
prototype to menu.h. minor tidy-ups.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@775 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-10-23 08:44:20 +00:00
sezero
f3ceea79a2 some merges from uhexen2: clean up some crap in long chat line support.
do not set messagemode when not really connected. made chat_buffer[] and
chat_bufferlen static to keys.c. console.c uses new Key_GetChatBuffer()
and Key_GetChatMsgLen() accessor functions. renamed team_message global
to chat_team as in qw/q2. added Key_EndChat() as a new helper. called
Key_EndChat() from within CL_Disconnect() to not get stuck in chat mode.
now that key_message is guaranteed to be set only in game mode, removed
its cases from Key_ForceDest(). several other cleanups.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@771 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-10-21 09:55:16 +00:00
svdijk
840b173641 Another approach to fixing mouse grab/key_dest
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@770 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-10-15 19:53:07 +00:00
sezero
7893e29fd4 * keys.c: added K_COMMAND as a new key. added Cmd+V as a Mac special
case for paste request.
* keys.h: added K_COMMAND as a new key (170 for now).
* in_sdl.c (IN_SendKeyEvents): translate SDLK_LMETA/SDLK_RMETA as
  K_COMMAND. ignore unhandled SDLK_WORLD_* international characters.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@746 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-09-28 21:41:31 +00:00
sezero
6a8c9824d5 * keys.h: renamed KP_* key macros to K_KP_*.
* key.c (Key_ClearStates): Instead of clearing all key's down state
  and repeat count, run KeyEvent(k,false) keys in down state, which
  will already clear those states for them. This also helps getting
  rid of several actions bound to keypad keys. Minor cleanups.
* gl_vidsdl.c (ClearAllStates): Removed code triggering every key
  with a release event, because we just changed Key_ClearStates() to
  do that for the necessary keys.
* in_sdl.c: Minor cleanups. Made K_KP_5 to send '5' when not in game
  mode, regardless of the numlock status. Moved prev_gamekey to top
  level and call SDL_EnableUNICODE() correctly.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@686 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-06-25 11:20:38 +00:00
svdijk
10e987f862 Re-introduce KP_* syms, but only "in-game".
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@683 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-06-08 19:27:12 +00:00
svdijk
256ed6e7f6 keys.[ch]: comment out KP_* keys, since we map them to their K_* counterparts
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@663 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-04-23 18:01:47 +00:00
sezero
92bc5e8b9e support for mouse buttons 4 and 5:
* keys.h: add KMOUSE4 and K_MOUSE5 defines after K_MWHEELDOWN
* keys.c: add KMOUSE4 and K_MOUSE5 to the keynames table.
* main_sdl.c: handle SDL_BUTTON_X1 and SDL_BUTTON_X2 for mouse
button events.


git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@407 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-02-10 16:10:53 +00:00
sezero
69938ba29c const correctness changes.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@300 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-08-29 02:22:55 +00:00
sezero
23a767e4b2 made MAXCMDLINE definition public through keys.h.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@240 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-07-25 10:36:14 +00:00
sezero
b33ac1c08a keys.c (History_Init): Made global again.
(History_Shutdown): Likewise.
keys.h: Added prototypes for History_Init and History_Shutdown.


git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@230 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-06-26 00:15:22 +00:00
sezero
eefe96b000 moved BuildKeyMaps(), Key_Map() and key_map[] from keys.c to in_sdl.c.
made key_map[] static to in_sdl.c. moved the relevant prototypes to
input.h for SDL builds only.


git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@144 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-04-24 16:25:08 +00:00
sezero
d1e09241f3 bspfile.h, cdaudio.h, client.h, cmd.h, common.h, console.h, crc.h, cvar.h,
d_ifacea.h, draw.h, gl_texmgr.h, glquake.h, image.h, input.h, keys.h, mathlib.h,
menu.h, modelgen.h, net.h, net_dgrm.h, net_loop.h, net_sdlnet.h, net_udp.h,
net_wins.h, platform.h, pr_comp.h, progdefs.h, progs.h, protocol.h, quakedef.h,
render.h, resource.h, sbar.h, screen.h, server.h, sound.h, spritegn.h, sys.h,
vid.h, view.h, wad.h, world.h, zone.h: added include guards to the headers.


git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@84 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-21 00:01:08 +00:00
sezero
3e501fd591 chase.c, cl_input.c, cl_parse.c, client.h, common.c, common.h, console.h,
cvar.h, draw.h, gl_draw.c, gl_fog.c, gl_mesh.c, gl_model.c, gl_model.h,
gl_rmain.c, gl_rmisc.c, gl_screen.c, gl_sky.c, gl_texmgr.c, glquake.h,
host.c, keys.c, keys.h, main.c, menu.c, menu.h, pr_cmds.c, quakedef.h,
r_alias.c, r_brush.c, r_part.c, r_sprite.c, r_world.c, sbar.c, sbar.h,
screen.h, snd_dma.c, snd_mem.c, snd_mix.c, sv_main.c, sys_sdl.c, vid.h,
view.h, world.c, world.h:  Loads of warning fixes about missing function
prototypes, missing parens around &, missing braces leading to ambiguous
else statements and unused and uninitialized variables. There are still a
couple of unitialised variables here and there, but not much. The warnings
about strict aliasing violations need taking care of.


git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@21 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-16 12:01:07 +00:00
sezero
08c736b005 initial import of SDL port of Fitzquake-0.85 / 20090510 sources.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@2 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-15 23:26:55 +00:00