Commit graph

28 commits

Author SHA1 Message Date
Shpoike
2d76417807 Rework how the viewmodel is added to the scene. No more phantom viewmodels with csqc, please. 2023-07-25 15:08:17 +01:00
Shpoike
2c38d5b3e3 Merge remote-tracking branch 'sf/master' into qss 2023-03-18 12:38:25 +00:00
Shpoike
2e01e89a49 Merge tag 'quakespasm-0.95.0' into qss 2023-03-18 11:14:40 +00:00
Ozkan Sezer
f09b26bb5d view.c (V_PolyBlend): Move glColor4fv call to between glBegin and glEnd
which is legal by GL spec. Fixes screen flashes in some maps with AMD's
new drivers.  Patch authored by temx (@temx at github.)
Reference issue: https://github.com/sezero/quakespasm/issues/42.
2022-10-13 20:28:02 +03:00
Ozkan Sezer
33c00bf0db minor whitespace/style tidy-up. 2022-09-05 23:56:40 +03:00
Ozkan Sezer
947c782f64 Un-revert the model scale patch.
See https://github.com/sezero/quakespasm/pull/32 for the followup discussions,
and https://github.com/sezero/quakespasm/pull/36 for the followup patches.
2022-09-05 23:56:20 +03:00
Ozkan Sezer
e4e914c8a6 reverted the model scale patch :
see https://github.com/sezero/quakespasm/pull/32 for the issues
associated with it.
2022-08-11 01:32:00 +03:00
Andrei Drexler
8a7cdc933f fix missing viewmodel after model scaling patch
See: https://github.com/sezero/quakespasm/pull/32.
2022-08-08 14:23:32 +03:00
Shpoike
26f0bc4682 Merge remote-tracking branch 'sf/master' into qss
(cl_startdemos stripped in favour of QSS's existing cl_demoreel cvar. osx project files ignored.)
2022-04-27 22:32:40 +01:00
Andrei Drexler
14b7338946 Fix intermission camera angles during demo playback
(see https://github.com/sezero/quakespasm/issues/18)
2022-03-01 11:20:10 +03:00
Shpoike
7ba6c4474b Merge Quakespasm's post-fork changes into QSS (rebased to make them compatible) 2021-08-31 06:43:13 +01:00
Shpoike
317df647ac Make v_gunkick 1 behave all juddery like QS did with its lame protocols. v_gunkick 2 (lerp) no longer makes assumptions about update intervals so no longer acts all weird as a result of getting smaller-but-more-frequent changes. 2021-08-31 04:59:13 +01:00
Shpoike
d18b907e43 Maintain an input journal so that CSQC can implement custom player prediction, if it wants. 2021-08-31 04:59:12 +01:00
Shpoike
2e92fbf1d4 Strip residual sw-specific colormap stuff. 2021-08-31 04:59:12 +01:00
Shpoike
933155ce88 Avoid problems when bobcycle is 0. 2021-08-31 04:59:12 +01:00
Spike
fe4b224c7d Added support for simple csqc.
This is a subset of csqc, with alternative entry points that can be invoked by compat wrappers.

Also added sv_gameplayfix_setmodelrealbox cvar. Default value of 1 matches QuakeSpasm, whereas a value of 0 matches vanilla quake's behaviour.
2021-08-31 04:59:11 +01:00
Spike
d76ca606bf All changes present in QSS-R7, plus
md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
2021-08-31 04:59:11 +01:00
Ozkan Sezer
f88bdb7d0b fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)
fix taken from Kevin Shanahan's Tyr-Quake
2021-03-31 23:51:10 +03:00
Eric Wasylishen
d4d06b4a78 view.c: New "gl_cshiftpercent_contents", "gl_cshiftpercent_damage", "gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for tuning the strength of specic view blends.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1515 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-03 19:49:04 +00:00
Eric Wasylishen
285e8d470f view.c: restore WinQuake gun position with a r_viewmodel_quake cvar (default to off).
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1477 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-19 01:35:54 +00:00
Eric Wasylishen
5b21d5935f RMQ protocol (999) support, adapted from RMQEngine
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1313 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-24 06:15:41 +00:00
Ozkan Sezer
b9032b7815 copyright years, general tidy-up, remove unused d_ifacea.h.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1059 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 08:55:46 +00:00
Ozkan Sezer
1928f2e1b8 * first shot at cvar flag system and cvar layer clean-ups :
- removed the archive and server members of cvar_t structure
  which are now represented by the CVAR_ARCHIVE, CVAR_NOTIFY
  and CVAR_SERVERINFO flags.
- added new Cvar_SetROM and Cvar_SetValueROM functions to 
  set vars marked as CVAR_ROM (read-only vars) programaticaly
- added Cvar_SetCallback() as a new function to assign (or
  remove) a callback function to a cvar.
- changed Cvar_RegisterVariable() to only accept a var pointer
  as in original quake
- moved notification handling from Cvar_Set() to callbacks.
- changed Cvar_Set() so that it doesn't reallocate the var's
  string buffer if nothing is changed, nor does it run the
  var's callback.
- changed the 'registered' and 'cmdline' cvars to be read-only
  so that the users can't change it using the console.  (and
  with 'registered' flagged as CVAR_ROM, the 'static_registered'
  thing is no longer required)
- added comment that sending cmdline upon CCREQ_RULE_INFO is
  evil...
- more to follow later.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@566 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-12-28 22:01:33 +00:00
Ozkan Sezer
6817f5bfc9 mlook and lookspring fixes by Jacques Krige :
http://www.quake-1.com/docs/quakesrc.org/1.html

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@481 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-08-25 21:37:34 +00:00
Ozkan Sezer
945262b863 min/max macros: renamed them to q_min and q_max, moved them common.h.
removed the inline versions which only handled integers.  moved CLAMP
macro to common.h.  Adjusted all places for the renamed macros.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@386 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-01-10 10:35:40 +00:00
Ozkan Sezer
a7d57b4b51 * renamed Length() to VectorLength() for consistency with its friends.
* mathlib.c: Removed the unnecessary sqrt() prototype.
(VectorLength): Made it to just return sqrt(DotProduct(arg,arg))
(VectorNormalize): Calculate the length as sqrt(DotProduct(arg,arg)).
* mathlib.h (CLAMP): Renamed the macro arguments from min and max to
_minval and _maxval.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@248 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-08-01 19:22:46 +00:00
Ozkan Sezer
3d537f9ec2 -Wshadow fixes:
sv_user.c (SV_WaterMove): use the global wishspeed.
(SV_ReadClientMessage): rename cmd to ccmd.
view.c (forward, right, up): make them local to V_CalcRoll() and not global.
net.h (playername, playercolor): remove externs for the non-existant globals.
r_sprite.c (R_GetSpriteFrame): rename the function's argument to currentent.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@182 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-06-03 19:03:31 +00:00
Ozkan Sezer
db613ab35d initial import of SDL port of Fitzquake-0.85 / 20090510 sources.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@2 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-15 23:26:55 +00:00