Have heard these are confusing players and mappers/modders; people assume there is an error or a limit in QS is exceeded, but the messages are only about exceeding the limits in vanilla WinQuake/GLQuake.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1211 af15c1b1-3010-417e-b628-4374ebc0bcbd
removed the inline versions which only handled integers. moved CLAMP
macro to common.h. Adjusted all places for the renamed macros.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@386 af15c1b1-3010-417e-b628-4374ebc0bcbd