Ozkan Sezer
03b7ef9f05
switch from libmikmod to libxmp for tracker music.
2022-05-14 10:37:10 +03:00
Ozkan Sezer
ef3512ba84
remove Andrei's name per his request.
2022-05-05 23:50:40 +03:00
Ozkan Sezer
2bb154a03c
Fix LAN config menu layout in Arcane Dimensions
...
Arcane Dimensions has an oversized gfx/p_multi.lmp
Noticed by Andrei Drexler.
2022-05-05 23:00:24 +03:00
Ozkan Sezer
a5750de9ae
snd_xmp.c: use xmp_load_module_from_callbacks() if available
2022-05-03 23:01:02 +03:00
Shpoike
bf20203857
Remove a little dead code that I missed.
2022-04-29 03:58:12 +01:00
Shpoike
26f0bc4682
Merge remote-tracking branch 'sf/master' into qss
...
(cl_startdemos stripped in favour of QSS's existing cl_demoreel cvar. osx project files ignored.)
2022-04-27 22:32:40 +01:00
Ozkan Sezer
e50415c8ff
constified pr_builtins and pr_numbuiltins
2022-04-27 17:00:02 +03:00
Shpoike
9d78bc6d54
Fix omission with our single-server-socket stuff.
2022-04-25 23:33:06 +01:00
Ozkan Sezer
1c970af021
pr_edict.c: use q_snprintf() in all ValueString procs.
...
Avoids risk of writing past end of buffer - e.g. 'edicts' command with
ad_blasphemy. See: https://github.com/sezero/quakespasm/issues/25
2022-04-23 17:23:10 +03:00
Ozkan Sezer
33085c5449
bump version to 0.94.4, update documents.
2022-04-23 14:00:02 +03:00
Ozkan Sezer
ac880c5bf7
cl_parse.c: add CL_DumpPacket for debugging (from fteqw, commented out.)
2022-04-23 11:55:50 +03:00
Andrei Drexler
d7c8111ea0
Don't reset onground flag on new server message
...
This fixes physics issue with ramps/elevators when
the server is continuously sending messages without
client data in them (with updated onground info),
e.g. stuffcmds for fog animation, or tempentities
https://www.celephais.net/board/view_thread.php?id=61381&start=660&end=665
2022-04-23 11:33:50 +03:00
Ozkan Sezer
ae4bf378c0
fix getting stuck with loading plaque upon loading bad saves using menu
...
also change bad save versions to Host_Error and change a Sys_Error into
Host_Error.
2022-04-23 11:03:20 +03:00
Ozkan Sezer
c0cfba160d
implemented PF_localsound && svc_localsound for 2021 re-release.
2022-04-22 18:11:20 +03:00
Ozkan Sezer
f86f1595f3
minor error messages / whitespace tidy-up & small stuff.
2022-04-22 17:50:02 +03:00
Ozkan Sezer
ddd1caebf5
SV_SendServerinfo: fixed off-by-one nummodels/numsounds for protocol 15
2022-04-22 11:41:20 +03:00
Ozkan Sezer
22c69dd59c
actually, svc_strings[lastcmd] is always legal there...
2022-04-22 01:32:02 +03:00
Ozkan Sezer
707507e9a3
cl_parse.c: make sure not to out-of-bounds read svc_strings[] array
2022-04-22 01:20:00 +03:00
Ozkan Sezer
87a08ae157
more svc_?? macro updates, update cl_parse.c:svc_strings for reference
2022-04-22 01:10:50 +03:00
Ozkan Sezer
13907a2df2
added PF_walkpathtogoal stub for 2021 re-release update3
2022-04-21 23:55:10 +03:00
Ozkan Sezer
533a00262c
protocol.h: added 2021 re-release server message defines
...
from https://steamcommunity.com/sharedfiles/filedetails/?id=2679459726
2022-04-21 23:55:10 +03:00
Ozkan Sezer
7bd751327d
PF_sound: Remove the volume, attenuation, and channel boundary checks:
...
they are already checked the same way in SV_StartSound()
2022-04-21 23:55:10 +03:00
Ozkan Sezer
530cbecc7d
update PR_PatchRereleaseBuiltins further:
...
invent and use an exbuiltin_t table. a good side-effect of this is that
it makes sure that the ex_??? builtins' first_statement is actually 0.
2022-04-21 11:33:32 +03:00
Ozkan Sezer
c17a750569
update PR_PatchRereleaseBuiltins for Quake 2021 rerelease update 3:
...
Quake 2021 release update 3 changes rerelease-specific builtins to be looked up
by name rather than hardcoded builtin nums to avoid conflict with other engines.
(https://steamcommunity.com/games/2310/announcements/detail/3177861894960065435 )
Patch them to use the indices, and also add its new builtins.
2022-04-21 03:25:24 +03:00
Ozkan Sezer
43a85fb24f
added PR_PatchRereleaseBuiltins for Quake 2021 rerelease update 1,
...
and removed the relevant centerprint, bprint, and sprint entries
from pr_builtins[].
cherry-picked from the original patch for vkQuake by Andrei Drexler
2022-04-21 03:25:24 +03:00
Ozkan Sezer
d119208ab2
silence 'Unknown command "scr_usekfont"' message from 2021 re-release.
2022-04-21 03:25:24 +03:00
Andrei Drexler
e6d65c5aa4
Don't autoplay next demo after a timedemo
...
This happened when starting the game
with either -fitz or cl_startdemos 1
and then executing 'timedemo demo1'
while a title demo was still playing
2022-04-02 11:50:10 +03:00
Andrei Drexler
f943e742dc
Add cl_startdemos cvar
...
https://github.com/andrei-drexler/ironwail/issues/21
2022-04-02 11:50:10 +03:00
Andrei Drexler
0b30541ab9
Replace manual demo cdtrack parsing with evil fscanf
...
This fixes the missing music in hipdemo1 caused by a leading space
character before the cdtrack number, which ended up being parsed
incorrectly. https://github.com/andrei-drexler/ironwail/issues/60
Note: original issue with fscanf (mentioned in the code comments)
was caused by the inclusion of the newline in the format string.
We work around it by reading the newline character separately.
2022-04-02 11:50:10 +03:00
Ozkan Sezer
ae97a7b5ed
Key_Console: change strcpy to memmove for K_UPARROW and K_DOWNARROW
2022-03-31 23:02:20 +03:00
Ozkan Sezer
633fa48842
use _Static_assert for COMPILE_TIME_ASSERT if available
2022-03-31 17:01:02 +03:00
Ozkan Sezer
1baf872843
Mod_PointInLeaf: make declaration match its definition.
2022-03-29 23:02:02 +03:00
Ozkan Sezer
b0767dbc90
add back snd_modplug (disabled, for future ref.), update project files.
2022-03-29 17:04:02 +03:00
Ozkan Sezer
fb87b63d19
lodepng: fixed MSVC C4334 warnings in 64 bit builds
...
1>D:\sezero\quakespasm-git\Quake\lodepng.c(689,54): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
1>D:\sezero\quakespasm-git\Quake\lodepng.c(708,39): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
1>D:\sezero\quakespasm-git\Quake\lodepng.c(5467,33): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
c.f.: https://github.com/lvandeve/lodepng/pull/142
2022-03-26 05:00:32 +03:00
Ozkan Sezer
d239a8911d
snd_umx.c (get_objtype): make sure that 'sig' array is initialized.
2022-03-21 20:21:24 +03:00
Andrei Drexler
065c158254
Quad/pentagram dlights for 2021 rerelease
2022-03-11 23:55:10 +03:00
temx
6cf0547d01
Fix SZ_GetSpace server crashes
...
See https://github.com/Novum/vkQuake/pull/438 . Also see
https://github.com/andrei-drexler/ironwail/issues/32
Note: Changing that 24 to 39 does prevent the crash, but
the buffer size is still insufficient, so some entities
(e.g. nails) are missing occasionally. A MAX_DATAGRAM of
48000 seems enough to fix that (MAX_DATAGRAM in ironwail
has been bumped to 64000.) Long term though, it would be
much better to add support for pkt fragmentation like in
QSS since this jumbo packet size is only used in single-
player mode - multiplayer uses the much smaller value of
DATAGRAM_MTU (just 1400 bytes.)
2022-03-11 23:55:10 +03:00
Andrei Drexler
32b1ebb828
Fix mouse input truncation with non-integral sensitivity
2022-03-11 23:55:10 +03:00
Ozkan Sezer
c5a45e7e58
move DEG2RAD macro to mathlib.h.
...
From a patch by Andrei Drexler
2022-03-11 23:55:10 +03:00
Ozkan Sezer
144b43f333
update lodepng to 20220109 version from mainstream.
2022-03-01 14:20:02 +03:00
Ozkan Sezer
b76d5e1b9f
miniz updates:
...
- update from mainstream master to fix mainstream PR/159#issuecomment-1046220324
- fixes by Alice Rowan for mainstream issue 220
2022-03-01 11:56:10 +03:00
Andrei Drexler
14b7338946
Fix intermission camera angles during demo playback
...
(see https://github.com/sezero/quakespasm/issues/18 )
2022-03-01 11:20:10 +03:00
Andrei Drexler
ec49ef2441
Add 'horde' cvar (for 2021 rerelease)
2022-03-01 11:20:10 +03:00
Andrei Drexler
9582f6c7b6
Change STRUCT_FROM_LINK to avoid potential undefined behavior
2022-03-01 11:20:10 +03:00
Andrei Drexler
a1f522701a
Tweak PF_findradius
2022-03-01 11:20:10 +03:00
Andrei Drexler
6642ad63b7
Raise window after showing it
...
Potential fix for https://github.com/andrei-drexler/ironwail/issues/27 :
The focused window is not the game window on initial startup until the
game window is clicked on with mouse. Confirmed that it doesn't happen
with only one screen.
2022-03-01 11:20:10 +03:00
Zus
087f856816
Read the texture coords properly while loading MD3 model
2022-01-29 22:58:46 -05:00
Ozkan Sezer
743c983060
miniz: updates from mainstream PR/159
...
--
2022-01-27 08:10:04 +03:00
Ozkan Sezer
f260464d96
miniz: fixed a bad return introduced in previous update.
2022-01-23 10:02:02 +03:00
Andrei Drexler
8f4c5b3dfa
Skip leading whitespace in Q_atoi and Q_atof
...
This matches the standard library and also fixes the following bug:
- load ad_sepulcher and move to an area where water is visible
- open up the console
- save waterbug
- load waterbug
Water is now invisible as long as the console is still active.
The issue stems from the fact that cvar_set is called at startup
with the arguments ("r_wateralpha", ftos(liquid_alpha)) [1],
and ftos pads its output (" 0.6"). Without skipping the leading
whitespace, Q_atof ends up returning 0, which then gets assigned
to r_wateralpha. This makes the water invisible until a stuffcmd
that sets r_wateralpha again is later received from the server.
With the console open at startup, however, the stuffcmd message
can be delayed indefinitely.
[1] 320f1cec45/world.qc (L641)
2022-01-09 01:25:50 +03:00
Ozkan Sezer
6071c47c91
miniz: fix shadowing warnings (from a patch by Axel Gneiting)
2022-01-07 11:03:04 +03:00
Ozkan Sezer
9c53316dcf
updates to miniz:
...
merges upstream PRs 159, 217, and 220, tweaks to MZ_FORCEINLINE macro,
tweaks to mz_int64 typedefs for older MSVC.
2022-01-03 02:56:04 +03:00
Ozkan Sezer
1439cc0547
snd_umx: don't overzealously restrict the loader to known upkg versions.
2021-12-28 03:21:10 +03:00
Ozkan Sezer
2e0146c7fb
disable assert()s by default in miniz
2021-12-23 15:55:02 +03:00
Ozkan Sezer
09396fd9ca
bump version to 0.94.3, update documents.
2021-12-05 15:11:10 +03:00
Andrei Drexler
7f4e1c13e7
Handle sky textures with non-standard sizes
2021-12-05 14:10:50 +02:00
Andrei Drexler
e3d2fb9fd9
Check that sky texture size is 256x128
...
(taken from quakespasm-gl4 fork.)
2021-12-04 11:11:10 +03:00
Andrei Drexler
eeda766f12
Allow loading textures not aligned to 16 pixels
...
This fixes the mg1/horde2 loading error
(taken from quakespasm-gl4 fork.)
2021-12-04 11:11:10 +03:00
Ozkan Sezer
a4dcdda3d9
common.c (LOC_ParseArg): remove unused local var 'start'
2021-12-04 11:11:10 +03:00
Ozkan Sezer
0b946eda0e
merged a minor update to miniz.h from mainstream
2021-12-04 11:11:10 +03:00
Andrew J. Hesford
b311f7e231
Fix format overflow warning with 32-bit gcc
...
(taken from vkquake.)
2021-12-04 11:11:10 +03:00
Ozkan Sezer
d5e9d1270c
more parentheses around vector macro arguments.
2021-12-04 11:11:10 +03:00
Andrei Drexler
9c78f028f6
Add parentheses around vector macro arguments
...
(taken from quakespasm-gl4 fork.)
2021-12-04 11:11:10 +03:00
Shpoike
5e3fadf3b5
Make sure we're acking the sequence we think we are.
2021-11-13 22:22:57 +00:00
Shpoike
e51c134d02
Fix audio pitch issues with clients that actually support it.
2021-11-13 22:21:46 +00:00
Shpoike
307828a2a2
Fix a possible crash from player skin colours.
2021-11-13 22:18:49 +00:00
Shpoike
3888a64458
Fix forced contents (the negative-skins thing).
2021-11-12 04:05:50 +00:00
Shpoike
996621b3ec
Try to tighten up when some compressed pixelformats are available a little.
2021-11-12 03:28:09 +00:00
Shpoike
4ec4cde5f4
Add support for lit water. Move 'newwater' to glsl instead.
2021-11-12 03:28:09 +00:00
Shpoike
e0bae4bce4
Fix https://github.com/Shpoike/Quakespasm/issues/90
2021-11-08 00:17:44 +00:00
Shpoike
ca7babd65e
Fix https://github.com/Shpoike/Quakespasm/issues/71
2021-11-07 15:48:14 +00:00
Shpoike
4dc8db95ac
Fixes https://github.com/Shpoike/Quakespasm/issues/89
2021-11-06 15:35:03 +00:00
Shpoike
d7ef1bf3dd
Fix up some lightmap reuse/texture-corruption issues. Fixes https://github.com/Shpoike/Quakespasm/issues/83
2021-11-06 15:23:29 +00:00
Shpoike
299cd487d9
Fix quakerally, and make remodel packs a bit more robust too. If this fix breaks stuff then its broken in FTE+vanilla+QEX, etc too.
2021-11-06 12:37:54 +00:00
Ozkan Sezer
6cf4bbc198
reverted the previous NO_WINSDKVER_H patch - not needed after latest SDL
2021-11-06 12:00:00 +03:00
Ozkan Sezer
2492689d9e
define NO_WINSDKVER_H for windows SDL2 builds
...
SDL_config_windows.h from development version of SDL added inclusion of
winsdkver.h which may not be available in old SDKs. we have no use for
the functionality provided by it, therefore disable it.
2021-11-05 10:51:10 +03:00
Shpoike
bdeddfae88
Rework QEx compat to disable QSG extensions when needed.
2021-10-14 07:12:08 +01:00
Shpoike
32015ef1e3
Merge remote-tracking branch 'sf/master' into qss
2021-10-14 06:49:15 +01:00
Shpoike
f64bd5e9d6
Add mixer rate to the extras menu, and add snd_restart command in order to be able to apply it instantly.
2021-10-14 06:18:17 +01:00
Ozkan Sezer
3fbb11b048
bump version to 0.94.2, update documents.
2021-10-10 05:11:02 +03:00
Ozkan Sezer
7ed46cc3fd
support for playing 2021 re-release latest update.
2021-10-10 05:10:50 +03:00
Ozkan Sezer
602b34f414
finaleFinished (builtin 79) of 2021 rerelease actually returns a boolean
2021-10-10 05:10:10 +03:00
Shpoike
0955d04426
Revert the lavaman 'fix' as it caused all sorts of other issues. Instead use QS's traceline logic when extensions are disabled, to ensure compatible behaviour. Its not automatic though, which sucks.
2021-10-06 01:25:01 +01:00
Shpoike
154e848d32
Try to fix some connectivity issues.
2021-10-05 06:15:34 +01:00
Ozkan Sezer
081e73c709
host_cmd.c: make a lot of procedures static.
2021-10-01 11:10:04 +03:00
Ozkan Sezer
b58efad209
fix looking for QuakeEX.kpf under userdir
2021-10-01 11:02:02 +03:00
Ozkan Sezer
bf85bbb3e8
look for QuakeEX.kpf under userdir too.
...
Closes https://github.com/sezero/quakespasm/issues/8
2021-09-20 14:55:50 +03:00
Andrei Drexler
e632b79725
Start the light trace for alias models from slightly above their origin
...
This fixes the black candles in the DOTM start map (see vkQuake issue:
https://github.com/Novum/vkQuake/issues/367 )
2021-09-20 11:55:10 +03:00
Andrei Drexler
a1f9cce1f4
Fix pitch black models in lit areas in DOTM (mg1).
...
See: https://github.com/sezero/quakespasm/issues/7
2021-09-20 11:55:10 +03:00
Shpoike
d884d2c27f
Add support for fullbrights on md5 skins.
2021-09-13 04:03:27 +01:00
Shpoike
bad54d50cf
Merge remote-tracking branch 'sf/master' into qss
2021-09-11 04:49:40 +01:00
Shpoike
d7d167c1e9
Fix corrupted player skins. Fix player colours not always applying properly. Allow richer player colours.
2021-09-11 04:07:03 +01:00
Shpoike
a019a2cfc4
This should be enough to support dragging a directory onto the qss binary (rejects directories that are not a subdir of the game's basedir).
2021-09-09 03:31:23 +01:00
Shpoike
3dd6a85a9f
Add cl_demoreel cvar.
2021-09-09 02:50:35 +01:00
Shpoike
7e8c5ecd29
Fix some warnings.
2021-09-08 05:22:45 +01:00
Shpoike
f58cee89e8
Disable QC extensions that conflict with the rerelease (only when running progs.dat files from said rerelease).
2021-09-08 04:39:31 +01:00
Shpoike
65aa0920fe
Reduce console warning spam.
2021-09-08 04:39:31 +01:00
Shpoike
f2ad1f387c
Fix weird corpses-are-rotating bug.
2021-09-08 02:48:30 +01:00
Shpoike
fb0f83ca00
Add support for SOLID_BSPTRIGGER.
2021-09-08 02:48:30 +01:00
Shpoike
a950892aab
Fix up some dodgy makefiles.
2021-09-06 12:40:03 +01:00
Shpoike
5b05414d7f
Require mods to actually query DP_SV_PRECACHEANYTIME if they want to avoid warnings from making use of it. This should avoid unintentional compat issues for QS in mods.
2021-09-06 11:59:09 +01:00
Shpoike
1c8562a021
Add an 'extras' menu for QSS's extra options.
2021-09-06 10:20:58 +01:00
Shpoike
99255f6445
Add implicit md5anim support too.
2021-09-05 18:31:18 +01:00
Shpoike
e84c8c4895
Basic md5mesh support (no animations).
2021-09-05 16:41:35 +01:00
Ozkan Sezer
e67dc8c0d1
added a safeguard, just in case..
2021-09-05 11:37:10 +03:00
Ozkan Sezer
68c17d38f7
remove FitzTest_f - doesn't seem to test anything..
2021-09-05 11:37:10 +03:00
Shpoike
c4c5e8d248
Fix bug with lightmaps replacing world textures.
2021-09-05 02:44:19 +01:00
Ozkan Sezer
86b0065d0b
miscellaneous makefile updates
2021-09-04 23:56:50 +03:00
Ozkan Sezer
169ec72d0e
miniz.c: silenced some stupid watcom warnings
2021-09-04 23:55:10 +03:00
Ozkan Sezer
ca051b3392
disable W303 warnings in watcom makefile
2021-09-04 23:55:10 +03:00
Ozkan Sezer
f78f74a03f
renamed watcom makefile
2021-09-04 23:55:10 +03:00
Ozkan Sezer
83b8b76ca6
bump version to 0.94.1, update documents.
2021-09-04 20:50:50 +03:00
Ozkan Sezer
94db75126c
Fix lightmap issues after vkQuake surface mark/cull optimizations merge
...
Fixes https://sourceforge.net/p/quakespasm/bugs/50/
Extracted from vkquake commits cae39a8fb0, c781043c4f, and e2d6c49b23.
2021-09-04 20:28:24 +03:00
Shpoike
a5275c95d5
Merge remote-tracking branch 'sf/master' into qss
2021-09-03 20:19:12 +01:00
Shpoike
dab8e4a39e
JPG's smartjump feature, via r00k.
2021-09-03 18:24:56 +01:00
Shpoike
6643ef0f32
Tonik's impulse x y z hack, via r00k.
2021-09-03 18:23:26 +01:00
Shpoike
bc9f1482a6
Fix some menuqc scene issues.
2021-09-03 08:52:57 +01:00
Shpoike
f400daab4c
Add EF_BLUE, EF_RED and EF_GREEN, for consistency with other engines that support them.
2021-09-03 08:52:57 +01:00
Shpoike
dd6368c41c
Fix QSS's iqm woes.
2021-09-03 08:52:57 +01:00
Shpoike
5cbb199b5c
Fix lightmap-on-submodels bug from QS (orig bug apparently from vkquake).
2021-09-03 08:52:57 +01:00
Shpoike
f9ad207c65
.pk3dir support.
2021-09-03 08:52:57 +01:00
Guillaume Plourde
0fc09fd95d
q64 sky texture now display correctly
...
see https://github.com/Novum/vkQuake/pull/358
2021-09-03 01:37:50 -04:00
Shpoike
be4aa218a0
Add support for directly loading the rerelease's localisation files.
2021-09-03 06:27:46 +01:00
Shpoike
9119c1d546
Merge branch 'master' of https://git.code.sf.net/p/quakespasm/quakespasm into HEAD
2021-09-03 06:27:09 +01:00
Andrei Drexler
401aa52d45
Compensate viewmodel distortion at fov > 90
...
See: https://github.com/Novum/vkQuake/issues/281
Controlled by new cvar cl_gun_fovscale (defaults to 1).
Based on code from Qrack:
3bc2862b1a/gl_rmain.c (L2384-L2392)
2021-09-02 20:50:50 +03:00
Guillaume Plourde
b796e366db
q64 rerelease 2021 bsp support
...
see https://github.com/Novum/vkQuake/pull/356
2021-09-02 20:50:50 +03:00
Ozkan Sezer
3af9ad4e04
2021 rerelease support: read the localization file from QuakeEX.kpf
...
uses a customized and highly stripped down miniz version. also move
localization file reads to SDL_RWops, and update the documentation.
2021-09-01 14:00:00 +03:00
Ozkan Sezer
4e1d132f31
Raised MAX_GLTEXTURES limit from 2048 to 4096 for now per Eric's request
2021-08-31 15:50:28 +03:00
Andrei Drexler
9d7f9eac6f
Fix bogus extra localization entries on Windows
...
Due to CRLF translation the value returned by fread in text mode can be less than the size of the file, leaving bogus data at the end of the buffer. Since the parser can already handle CRLF-terminated lines, and when reading directly from QuakeEX.kpf there would be no CRLF translation anyway, we can just open the file in binary mode.
2021-08-31 15:50:02 +03:00
Shpoike
7ba6c4474b
Merge Quakespasm's post-fork changes into QSS (rebased to make them compatible)
2021-08-31 06:43:13 +01:00
Shpoike
085ff518fa
Add rcon command, let csqc handle some relevant console commands.
2021-08-31 04:59:13 +01:00
Shpoike
c6ecb243d6
Try to mimic vanilla's allsolid behaviour a bit better, for rogue's lavamen.
2021-08-31 04:59:13 +01:00
Shpoike
03435446b4
Don't bug out when a bmodel is late cached (just rebuild all the things to deal with it).
2021-08-31 04:59:13 +01:00
Shpoike
3ac910c32d
Try to make use of win32/posix LFS for larger pk3s. Use a couple of other unsigned types for larger bsps too, now that we're supposedly able to exceed the 2gb limit on file sizes.
2021-08-31 04:59:13 +01:00
clickdevin
fa5c83b079
Fix a macro that creates a syntax error on MSVC
2021-08-31 04:59:13 +01:00
Shpoike
069319ca99
Fix server stack corruption crashes.
2021-08-31 04:59:13 +01:00
Shpoike
7bdf911d3a
Handle sound flags, providing reliable+unicast flags. Also handle other sound flags+networking that only fte clients will benefit from right now.
2021-08-31 04:59:13 +01:00
Shpoike
3fae242613
Small tweaks to make builds more deterministic.
2021-08-31 04:59:13 +01:00
Shpoike
f675ce9b95
Mask off sky depth after drawing skyrooms, to avoid nasty surprises. Also don't get confused by the viewmodel's depthhack.
2021-08-31 04:59:13 +01:00
Shpoike
4e3ac66f63
Fix skyrooms when using csqc.
2021-08-31 04:59:13 +01:00
Shpoike
49878a92a3
Undo a debug change to limit unreliable packet sizes by implementing protocol-specific limits according to what that protocol's primary client actually accepts. This should fix missing sound events.
2021-08-31 04:59:13 +01:00
Shpoike
734234c5db
Handle our spanned snapshots a bit better by not messing up interpolation.
2021-08-31 04:59:13 +01:00
Shpoike
d6fd6076b8
Tweak qsextensions.qc slightly to try to work around DP-defined weirdness.
2021-08-31 04:59:13 +01:00
Shpoike
fdb19a1dac
Allow users to block specific named qc extensions.
2021-08-31 04:59:13 +01:00
Shpoike
bfb0f04708
Fix r_scale with csqc active.
2021-08-31 04:59:13 +01:00
Shpoike
c59f3e56f6
Add input_cursor_* fields to csqc and ssqc for use as custom csqc->ssqc data.
2021-08-31 04:59:13 +01:00
Shpoike
b186ba61cb
Add missing localsound builtin for menuqc.
2021-08-31 04:59:13 +01:00
Shpoike
49d0390828
Fix protocol-based qc extensions not getting reported properly.
2021-08-31 04:59:13 +01:00
Shpoike
52bb3299b7
Another day, another bug found by Polo - this time in sendevent with entity references.
2021-08-31 04:59:13 +01:00
Shpoike
27f20b277e
Fix copyentity builtin.
2021-08-31 04:59:13 +01:00