the linker flags for x86_64 builds. adjusted accordingly.
- build_cross_osx.sh, build_cross_win32.sh, build_cross_win64.sh:
added the cross-compile scripts I have been using.
- Makefiles,other: added LDFLAGS variables for future use.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@704 af15c1b1-3010-417e-b628-4374ebc0bcbd
not rely on sdl-config on OSX Framework builds, define new SDL_FRAMEWORK
and NO_SDL_CONFIG preprocessor macros to indicate that and include SDL.h
with the "SDL" subdirectory name included. Add new libmad and ogg/vorbis
headers and static and dynamic libraries for macosx. Xcode project files
need further updating.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@699 af15c1b1-3010-417e-b628-4374ebc0bcbd
continue if the map cannot be started. do not continue if the demo
file cannot be opened for the timedemo command. for playdemo, verify
that the forcetrack '\n' byte appears among the very first 12 bytes
of the file.
* r_world.c (R_MarkSurfaces): reset vis_changed to false.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@696 af15c1b1-3010-417e-b628-4374ebc0bcbd
intermission glitch which isn't hit easily. See Baker's notice at:
http://forums.inside3d.com/viewtopic.php?t=4944
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@695 af15c1b1-3010-417e-b628-4374ebc0bcbd
Removed dead Cache_Compact() function. Made mainzone static to zone.c.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@689 af15c1b1-3010-417e-b628-4374ebc0bcbd
* key.c (Key_ClearStates): Instead of clearing all key's down state
and repeat count, run KeyEvent(k,false) keys in down state, which
will already clear those states for them. This also helps getting
rid of several actions bound to keypad keys. Minor cleanups.
* gl_vidsdl.c (ClearAllStates): Removed code triggering every key
with a release event, because we just changed Key_ClearStates() to
do that for the necessary keys.
* in_sdl.c: Minor cleanups. Made K_KP_5 to send '5' when not in game
mode, regardless of the numlock status. Moved prev_gamekey to top
level and call SDL_EnableUNICODE() correctly.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@686 af15c1b1-3010-417e-b628-4374ebc0bcbd
of channels in the music file is supported, i.e. either stereo or
mono. Minor tidy up of the error return paths.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@661 af15c1b1-3010-417e-b628-4374ebc0bcbd
timerefresh command not to draw to the front buffer. also made sure
that there is an active connection when timerefresh is called.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@660 af15c1b1-3010-417e-b628-4374ebc0bcbd
registered cvar as 1, set it right in COM_CheckRegistered(). fixes the
problem of registered game installed from later versions of cdroms not
being properly recognized by versions 0.85.6 and 0.85.7.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@658 af15c1b1-3010-417e-b628-4374ebc0bcbd
For menu serverlist handling, added new procedures NET_SlistSort,
NET_SlistPrintServer and NET_SlistPrintServerName. Added new
procedure NET_QSocketGetTime for status and spawn commands' print
functionality in host_cmd.c. Added new NET_QSocketGetAddressString
procedure for status and connect commands' print functionality in
host_cmd.c and sv_main.c. Patch ported over from uhexen2.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@657 af15c1b1-3010-417e-b628-4374ebc0bcbd
to sys_socket_t.
* updated version date stamp to 2012-04-01.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@656 af15c1b1-3010-417e-b628-4374ebc0bcbd