fullscreen modes are reported at all fixes bad behaviour of several
options in the video menu, and allows the user to use "-force" to force
a fullscreen mode even if none was reported; this was previously only
possible if there was at least one fullscreen mode reported), makes the
treatment of "-current" more similar to "-width/-height/-bpp" (only
forcing it if the user provides "-force"), gets rid of leavecurrentmode
hack (which didn't do much useful, besides making the code less clear).
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@534 af15c1b1-3010-417e-b628-4374ebc0bcbd
* quakedef.h: moved chase declarations to client.h.
moved the entity_state_t structure to protocol.h.
tweaked the order of quake header includes.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@529 af15c1b1-3010-417e-b628-4374ebc0bcbd
and net_landrivers. changed net_numdrivers and net_numlandrivers into const int
and assigned their values using array size macros instead of hardcoded numbers.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@528 af15c1b1-3010-417e-b628-4374ebc0bcbd
of fitzquake: the loop was able to go beyond the null terminator of the
cvar. (Besides, it would technically yield a false positive because of
strncmp(), but much less likely..)
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@517 af15c1b1-3010-417e-b628-4374ebc0bcbd
you know..) and adjusted all callers accordingly. changed Sys_Sleep() to
take a milliseconds argument, added implementations for unix (usleep) and
windows (Sleep).
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@512 af15c1b1-3010-417e-b628-4374ebc0bcbd
optimizations mostly by removing the temporary eval_t *a,*b and *c
variables and replacing them by OPA, OPB and OPC macros. Removed
the statement index s and used the statement pointer instead,
updating the pr_xstatement global whenever necessary. In OP_STATE,
stored OPA->_float to ed->v.frame without comparing them (I don't
understand the significance to the comparison.) Casted st->a, b
and c to unsigned short instead of using them signed as they are
as the pr_globals index value. Updated profiling code.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@505 af15c1b1-3010-417e-b628-4374ebc0bcbd
not make things better. Removed the SDL_CDStatus() check before the
error message in case of SDL_CDPlay() failures: I don't really know
the significance to it and witnessed that it caused the error report
once, so I don't see any merit in its presence.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@500 af15c1b1-3010-417e-b628-4374ebc0bcbd
It was a legacy from Quake who used to open and close the log file on every
write. Commented out the unlink() call and added O_TRUNC to the open flags.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@476 af15c1b1-3010-417e-b628-4374ebc0bcbd
set before freeing the hunk allocations. The order in Host_Init()
is clear and Host_ClearMemory must not be hit before host_hunklevel
is set. (otherwise, there _will_ be much trouble...)
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@467 af15c1b1-3010-417e-b628-4374ebc0bcbd
by COM_FileGetExtension. Adjusted all users because COM_FileGetExtension
doesn't include the leading dot for the extension, nor does it ever return
NULL.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@455 af15c1b1-3010-417e-b628-4374ebc0bcbd
host_parms is used. made COM_Init() and Host_Init() to take no arguments.
made Sys_Init() to set host_parms->userdir: at present, it is set to
host_parms->basedir, to be changed properly when user directories are
implemented.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@443 af15c1b1-3010-417e-b628-4374ebc0bcbd
of using size_t instead of it. include stdint.h in q_stdinc.h for it.
for Visual Studio earlier than version 2010, use the header provided by
the msinttypes project.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@439 af15c1b1-3010-417e-b628-4374ebc0bcbd
(COM_filelength): new procedure.
(COM_FindFile): adjustments to avoid multiple file open/close operations just a
little.
* common.h (COM_FileExists): adjusted prototype.
* bgmusic.c (BGM_PlayCDtrack): adjusted for COM_FileExists() return type change.
* sys_sdl_win.c, sys_sdl_unix.c (Sys_filelength): changed return type to long.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@408 af15c1b1-3010-417e-b628-4374ebc0bcbd
* keys.h: add KMOUSE4 and K_MOUSE5 defines after K_MWHEELDOWN
* keys.c: add KMOUSE4 and K_MOUSE5 to the keynames table.
* main_sdl.c: handle SDL_BUTTON_X1 and SDL_BUTTON_X2 for mouse
button events.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@407 af15c1b1-3010-417e-b628-4374ebc0bcbd
integer overflow as observed in the warpspasm mod depending on
the volume level. so, moved the left shifting to left/right
volume before the multiplication.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@401 af15c1b1-3010-417e-b628-4374ebc0bcbd
ECONNREFUSED for windows. define new macros NET_EWOULDBLOCK and
NET_ECONNREFUSED for both unix and for windows and change the
users accordingly.
* net_udp.c, net_wins.c, net_wipx.c:
adjust for the new NET_EWOULDBLOCK and NET_ECONNREFUSED macros.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@398 af15c1b1-3010-417e-b628-4374ebc0bcbd
(BGM_Play): call BGM_Stop() before anything else. don't do anything
if there are no music handlers.
(BGM_PlayCDtrack): remove commented out code. if CDAudio_Play() call
failed and there are no music handlers, don't do anything else.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@388 af15c1b1-3010-417e-b628-4374ebc0bcbd
new raw samples interface from Hammer of Thyrion (uhexen2) :
- bgmusic.c, bgmusic.h: New BGM interface for background music handling.
Handles streaming music as raw sound samples.
- bgmnull.c: BGM source for cases where the engine is configured for no
sound.
- cl_main.c: Include bgmusic.h. Call BGM_Stop() and CDAudio_Stop() in
CL_Disconnect().
- cd_sdl.c: Moved bgmvolume boundary checking to bgmusic.c upon value
changes.
- gl_vidnt.c, gl_vidsdl.c, cl_parse.c: Include bgmusic.h. Add BGM_Pause()
and BGM_Resume() calls along with CDAudio_ counterparts.
- cl_parse.c: Replace CDAudio_Play() call by the new BGM_PlayCDtrack()
which first tries CDAudio_Play() and then streaming music if it fails.
- host.c: Include bgmusic.h. Call BGM_Update() just before S_Update()
in Host_Frame(). In Host_Init(), call BGM_Init() after other audio init
calls. In Host_Shutdown(), call BGM_Shutdown() before all other audio
shutdown calls.
- snd_dma.c: Include snd_codec.h and bgmusic.h. Call S_CodecInit() from
S_Init(). Call S_CodecShutdown() from S_Shutdown().
- snd_codec.c, snd_codec.h: New public codec interface for streaming
music as raw samples. Adapted from quake2 and ioquake3 with changes.
Individual codecs are responsible for handling any necessary byte swap
operations.
- snd_codeci.h: New header for snd_codec internals.
- snd_wave.c, snd_wave.h: Codec for WAV format streaming music. Adapted
from ioquake3 with changes.
- snd_vorbis.c, snd_vorbis.h: Codec for Ogg/Vorbis format streaming music.
- snd_mp3.c, snd_mp3.h: Codec for MP3 format streaming music using libmad.
Adapted from the SoX project with changes.
- Makefile: Adjusted for the new sources. Added switches USE_CODEC_WAVE,
USE_CODEC_MP3, USE_CODEC_VORBIS for enabling and disabling individual
codecs.
- Windows makefiles and project files as well as other CodeBlocks project
files will be updated shortly.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@374 af15c1b1-3010-417e-b628-4374ebc0bcbd
information about the game directory from where the model is
loaded.
gl_model.c (Mod_LoadModel): Send the path_id member of the
model to FS_Load* function, instead of NULL.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@371 af15c1b1-3010-417e-b628-4374ebc0bcbd
int identifier assigned to the game directory. Remember that main
<install_dir>/game1 and the unix <userdir>/game1 have the same id.
The id starts as 1 for the first data1 directory. For every new
directory, the value is the left-shifted version of the previous
one. Made COM_FindFile() to accept a path_id pointer argument
and storing the id in it if it isn't NULL. Made COM_OpenFile(),
COM_FOpenFile() and all COM_Load* functions to accept a path_id
pointer argument similarly. Adjusted callers accordingly.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@370 af15c1b1-3010-417e-b628-4374ebc0bcbd
for easier reading. Added COM_LoadZoneFile(), COM_LoadMallocFile() and
COM_LoadBufFile() from uhexen2. Added comments after their prototypes
in common.h.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@361 af15c1b1-3010-417e-b628-4374ebc0bcbd
DEFAULT_SOUND_PACKET_VOLUME and DEFAULT_SOUND_PACKET_ATTENUATION
from sound.h to protocol.h. remove unused gamealive, soundalive
and splitbuffer members from the dma_t structure. make SNDDMA_Init()
to take a dma_t* parameter and make sn static to snd_dma.c. copy
over LordHavoc's S_StartSound skip calculation fixes from uhexen2.
make many functions/data static to their respective files. many
whitespace/formatting clean-ups.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@356 af15c1b1-3010-417e-b628-4374ebc0bcbd
* snd_mix.c: Increased PAINTBUFFER_SIZE from 512 to 2048.
* snd_mix.c: snd_vol is static now. it is calculated in S_PaintChannels and
only used in SND_PaintChannelFrom16. all its other uses are removed from
Snd_WriteLinearBlastStereo16, S_TransferStereo16, S_TransferPaintBuffer.
The way it was, the sound volume was applied to the whole final contents
of the paint buffer, but with this new quake2+ way we can add raw samples
to the paint buffer with its own volume, such as bgmvolume. However, this
makes the snd_scaletable to be recalculated everytime the sfxvolume is,
changed, therefore it is adjusted that way to incorporate sfxvolume.
* snd_mix.c: In S_PaintChannels, check against s_rawend and copy from the
streaming sound source if necessary.
* snd_dma.c: Added old_volume to detect sfxvolume changes. Made S_Update to
compare it to sfxvolume.value and call SND_InitScaletable() if it changed.
* snd_dma.c: Add new globals s_rawsamples and s_rawend. Reset s_rawend to 0
in S_ClearBuffer. Add new function S_RawSamples, adapted from quake2 with
its 8 bit stereo playback fixed.
* snd_dma.c (S_FileExtension): Add new function which returns the given
sound file's extension including the dot, or NULL.
* q_sound.h: Add new macro MAX_RAW_SAMPLES, defined as 8192. Add externs
for new globals s_rawsamples and s_rawend. Add prototype for the new
S_RawSamples and S_FileExtension functions.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@355 af15c1b1-3010-417e-b628-4374ebc0bcbd
* common.c, common.h: Added new structure fshandle_t. Added new procedures
FS_fread, FS_fseek, FS_ftell, FS_rewind, FS_feof, FS_ferror and FS_fclose.
The new FS_*() stdio replacements are necessary if one is to perform non-
sequential reads on files reopened on pak files because bookkeeping about
file start/end positions is needed. Allocating and filling in the fshandle_t
structure is the users' responsibility when the file is initially opened.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@353 af15c1b1-3010-417e-b628-4374ebc0bcbd