the linker flags for x86_64 builds. adjusted accordingly.
- build_cross_osx.sh, build_cross_win32.sh, build_cross_win64.sh:
added the cross-compile scripts I have been using.
- Makefiles,other: added LDFLAGS variables for future use.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@704 af15c1b1-3010-417e-b628-4374ebc0bcbd
not rely on sdl-config on OSX Framework builds, define new SDL_FRAMEWORK
and NO_SDL_CONFIG preprocessor macros to indicate that and include SDL.h
with the "SDL" subdirectory name included. Add new libmad and ogg/vorbis
headers and static and dynamic libraries for macosx. Xcode project files
need further updating.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@699 af15c1b1-3010-417e-b628-4374ebc0bcbd
continue if the map cannot be started. do not continue if the demo
file cannot be opened for the timedemo command. for playdemo, verify
that the forcetrack '\n' byte appears among the very first 12 bytes
of the file.
* r_world.c (R_MarkSurfaces): reset vis_changed to false.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@696 af15c1b1-3010-417e-b628-4374ebc0bcbd
intermission glitch which isn't hit easily. See Baker's notice at:
http://forums.inside3d.com/viewtopic.php?t=4944
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@695 af15c1b1-3010-417e-b628-4374ebc0bcbd
Removed dead Cache_Compact() function. Made mainzone static to zone.c.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@689 af15c1b1-3010-417e-b628-4374ebc0bcbd
* key.c (Key_ClearStates): Instead of clearing all key's down state
and repeat count, run KeyEvent(k,false) keys in down state, which
will already clear those states for them. This also helps getting
rid of several actions bound to keypad keys. Minor cleanups.
* gl_vidsdl.c (ClearAllStates): Removed code triggering every key
with a release event, because we just changed Key_ClearStates() to
do that for the necessary keys.
* in_sdl.c: Minor cleanups. Made K_KP_5 to send '5' when not in game
mode, regardless of the numlock status. Moved prev_gamekey to top
level and call SDL_EnableUNICODE() correctly.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@686 af15c1b1-3010-417e-b628-4374ebc0bcbd
of channels in the music file is supported, i.e. either stereo or
mono. Minor tidy up of the error return paths.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@661 af15c1b1-3010-417e-b628-4374ebc0bcbd
timerefresh command not to draw to the front buffer. also made sure
that there is an active connection when timerefresh is called.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@660 af15c1b1-3010-417e-b628-4374ebc0bcbd
registered cvar as 1, set it right in COM_CheckRegistered(). fixes the
problem of registered game installed from later versions of cdroms not
being properly recognized by versions 0.85.6 and 0.85.7.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@658 af15c1b1-3010-417e-b628-4374ebc0bcbd
For menu serverlist handling, added new procedures NET_SlistSort,
NET_SlistPrintServer and NET_SlistPrintServerName. Added new
procedure NET_QSocketGetTime for status and spawn commands' print
functionality in host_cmd.c. Added new NET_QSocketGetAddressString
procedure for status and connect commands' print functionality in
host_cmd.c and sv_main.c. Patch ported over from uhexen2.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@657 af15c1b1-3010-417e-b628-4374ebc0bcbd
to sys_socket_t.
* updated version date stamp to 2012-04-01.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@656 af15c1b1-3010-417e-b628-4374ebc0bcbd
so that the corresponding shareware versions actually work properly and
not error out.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@654 af15c1b1-3010-417e-b628-4374ebc0bcbd
an inline function using a float/int union instead of the original
macro.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@650 af15c1b1-3010-417e-b628-4374ebc0bcbd
viddef_t from unsigned to signed int. fixed the -Wsign-compare warnings
for NUM_GLMODES. fixed compilation using g++, by adding a missing type
cast.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@641 af15c1b1-3010-417e-b628-4374ebc0bcbd
text. Fixes executed files without a newline at the end of them eating up
followup commands.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@639 af15c1b1-3010-417e-b628-4374ebc0bcbd
report files which aren't found only if developer.value >= 2, i.e. used
Con_DPrintf2 of fitz for the first time since its creation.. would have
been better if I'd implement and use Sys_DPrintf() there.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@634 af15c1b1-3010-417e-b628-4374ebc0bcbd
reloading of images from the bsp by not loading the whole file but by
opening the file, fseek()ing and allocating only the necessary amount.
This way, I can load and reload a save of ne_ruins with just the default
64 Mb of memory on x86 and with only 68.5 Mb of memory (-heapsize 70000)
on x86_64.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@633 af15c1b1-3010-417e-b628-4374ebc0bcbd
"comparison of unsigned expression >= 0 is always true" warning for
to_skip_samples.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@624 af15c1b1-3010-417e-b628-4374ebc0bcbd
This has the benefit that it is stored in "config.cfg",
and is reset by "resetall" and "resetcfg". Other than
that though, it behaves exactly the same as before.
(The same console input will lead to the same result
as before when it was a command.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@617 af15c1b1-3010-417e-b628-4374ebc0bcbd
- Make it reset only those cvar's that are saved to config.cfg.
- Make it as the user for confirmation.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@609 af15c1b1-3010-417e-b628-4374ebc0bcbd
of the new cvar to use the new cvar flags.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@601 af15c1b1-3010-417e-b628-4374ebc0bcbd
(Enter "r_nolerp_list" in the console for an example.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@595 af15c1b1-3010-417e-b628-4374ebc0bcbd
GL_CheckExtensions() set gl_swap_control as true.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@582 af15c1b1-3010-417e-b628-4374ebc0bcbd
the vid_fullscreen callback function setting vid_changed to true.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@577 af15c1b1-3010-417e-b628-4374ebc0bcbd
moved its calling from COM_Init() to Host_Init() just after COM_Init().
Moved registration of registered and cmdline cvars and COM_Path_f command
and the calling of COM_CheckRegistered() to COM_InitFilesystem(). Removed
unused memsearch(). Fixed the stupidity in leading space elimination from
com_cmdline.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@573 af15c1b1-3010-417e-b628-4374ebc0bcbd
Cvar_FindVarAfter. Don't expose cvar_vars directly and use Cvar_FindVarAfter
instead. several typo fixes, etc.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@570 af15c1b1-3010-417e-b628-4374ebc0bcbd
and set some basic flags, but then let functions to set it. Added Cvar_SetQuick
and Cvar_SetValueQuick which accept a cvar pointer instead of a var name, but
identical to the non-Quick versions otherwise. Made Cvar_SetValue to print the
value as an integer if the float value is the same when cast to an int; if not,
made it to strip the trailing zeroes in the string.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@569 af15c1b1-3010-417e-b628-4374ebc0bcbd
CCREQ_RULE_INFO is evil...
while I was there, did some whitespace clean-up in common.c.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@568 af15c1b1-3010-417e-b628-4374ebc0bcbd
use the callbacks for scr_fov, scr_viewsize, scr_conwidth & scr_conscale
changes by simply setting vid.recalc_refdef to 1: now that Cvar_Set()
doesn't do anything when there is no change, this has the same effect.
* snd_dma.c: removed oldvol, set a callback to sfxvol in order to call
SND_InitScaletable() upon every volume change.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@567 af15c1b1-3010-417e-b628-4374ebc0bcbd
- removed the archive and server members of cvar_t structure
which are now represented by the CVAR_ARCHIVE, CVAR_NOTIFY
and CVAR_SERVERINFO flags.
- added new Cvar_SetROM and Cvar_SetValueROM functions to
set vars marked as CVAR_ROM (read-only vars) programaticaly
- added Cvar_SetCallback() as a new function to assign (or
remove) a callback function to a cvar.
- changed Cvar_RegisterVariable() to only accept a var pointer
as in original quake
- moved notification handling from Cvar_Set() to callbacks.
- changed Cvar_Set() so that it doesn't reallocate the var's
string buffer if nothing is changed, nor does it run the
var's callback.
- changed the 'registered' and 'cmdline' cvars to be read-only
so that the users can't change it using the console. (and
with 'registered' flagged as CVAR_ROM, the 'static_registered'
thing is no longer required)
- added comment that sending cmdline upon CCREQ_RULE_INFO is
evil...
- more to follow later.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@566 af15c1b1-3010-417e-b628-4374ebc0bcbd
server: R_Init() isn't called for dedicated server therefore gl_subdivide_size
was used without being registered hence divisions by zero when using its value
member. Geez.. Moved its registration to Mod_Init() and we are good.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@565 af15c1b1-3010-417e-b628-4374ebc0bcbd
instead of FS_fseek(). From Sander van Dijk.
cfgfile.c, cfgfile.h: synced with uhexen2 versions.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@564 af15c1b1-3010-417e-b628-4374ebc0bcbd
if zero size was passed. From Sander van Dijk.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@563 af15c1b1-3010-417e-b628-4374ebc0bcbd
(fix originally from QIP sources of Matthias Buecher, a.k.a. Maddes)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@536 af15c1b1-3010-417e-b628-4374ebc0bcbd
fullscreen modes are reported at all fixes bad behaviour of several
options in the video menu, and allows the user to use "-force" to force
a fullscreen mode even if none was reported; this was previously only
possible if there was at least one fullscreen mode reported), makes the
treatment of "-current" more similar to "-width/-height/-bpp" (only
forcing it if the user provides "-force"), gets rid of leavecurrentmode
hack (which didn't do much useful, besides making the code less clear).
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@534 af15c1b1-3010-417e-b628-4374ebc0bcbd
of platform specific usleep() or Sleep() calls.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@532 af15c1b1-3010-417e-b628-4374ebc0bcbd
isn't necessary after init. thanks to Sander van Dijk.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@531 af15c1b1-3010-417e-b628-4374ebc0bcbd
* quakedef.h: moved chase declarations to client.h.
moved the entity_state_t structure to protocol.h.
tweaked the order of quake header includes.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@529 af15c1b1-3010-417e-b628-4374ebc0bcbd
and net_landrivers. changed net_numdrivers and net_numlandrivers into const int
and assigned their values using array size macros instead of hardcoded numbers.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@528 af15c1b1-3010-417e-b628-4374ebc0bcbd
and dead key support to the console, thanks to Sander van Dijk.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@524 af15c1b1-3010-417e-b628-4374ebc0bcbd
character. This allows using a windows-generated history.txt file on unix.
based on a patch from Sander van Dijk.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@523 af15c1b1-3010-417e-b628-4374ebc0bcbd
patch from Sander van Dijk. Rearrange the autorepeat condition checks a
bit, based on uhexen2.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@522 af15c1b1-3010-417e-b628-4374ebc0bcbd
is connected. Set it to key_console, otherwise. Patch from and thanks
to Sander van Dijk.
(M_Main_Key): Likewise.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@521 af15c1b1-3010-417e-b628-4374ebc0bcbd
host.c (Host_GetConsoleCommands): ... here, where it should be.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@520 af15c1b1-3010-417e-b628-4374ebc0bcbd
of fitzquake: the loop was able to go beyond the null terminator of the
cvar. (Besides, it would technically yield a false positive because of
strncmp(), but much less likely..)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@517 af15c1b1-3010-417e-b628-4374ebc0bcbd
you know..) and adjusted all callers accordingly. changed Sys_Sleep() to
take a milliseconds argument, added implementations for unix (usleep) and
windows (Sleep).
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@512 af15c1b1-3010-417e-b628-4374ebc0bcbd
made windows Sys_mkdir() to use windows api functions.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@507 af15c1b1-3010-417e-b628-4374ebc0bcbd
optimizations mostly by removing the temporary eval_t *a,*b and *c
variables and replacing them by OPA, OPB and OPC macros. Removed
the statement index s and used the statement pointer instead,
updating the pr_xstatement global whenever necessary. In OP_STATE,
stored OPA->_float to ed->v.frame without comparing them (I don't
understand the significance to the comparison.) Casted st->a, b
and c to unsigned short instead of using them signed as they are
as the pr_globals index value. Updated profiling code.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@505 af15c1b1-3010-417e-b628-4374ebc0bcbd
variables and functions private and did some whitespace tidy-ups.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@504 af15c1b1-3010-417e-b628-4374ebc0bcbd
not make things better. Removed the SDL_CDStatus() check before the
error message in case of SDL_CDPlay() failures: I don't really know
the significance to it and witnessed that it caused the error report
once, so I don't see any merit in its presence.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@500 af15c1b1-3010-417e-b628-4374ebc0bcbd
performing checks every two seconds in CDAudio_Update() and caching
the last check time.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@498 af15c1b1-3010-417e-b628-4374ebc0bcbd
to become negative. (noticed this in rmq some time ago...)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@495 af15c1b1-3010-417e-b628-4374ebc0bcbd
It was a legacy from Quake who used to open and close the log file on every
write. Commented out the unlink() call and added O_TRUNC to the open flags.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@476 af15c1b1-3010-417e-b628-4374ebc0bcbd
of the memory before returning, which is Z_Malloc() behavior.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@470 af15c1b1-3010-417e-b628-4374ebc0bcbd
set before freeing the hunk allocations. The order in Host_Init()
is clear and Host_ClearMemory must not be hit before host_hunklevel
is set. (otherwise, there _will_ be much trouble...)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@467 af15c1b1-3010-417e-b628-4374ebc0bcbd
Hunk_Alloc() already clears the memory before returning it.
* Some minor cleanups.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@465 af15c1b1-3010-417e-b628-4374ebc0bcbd
Adding a cvar to control this option should follow later.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@458 af15c1b1-3010-417e-b628-4374ebc0bcbd
by COM_FileGetExtension. Adjusted all users because COM_FileGetExtension
doesn't include the leading dot for the extension, nor does it ever return
NULL.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@455 af15c1b1-3010-417e-b628-4374ebc0bcbd
renamed it to COM_FileGetExtension, added a prototype to common.h.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@454 af15c1b1-3010-417e-b628-4374ebc0bcbd
changed version to 0.85.5 in the README files. changed version to
0.85.5 in quakedef.h.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@449 af15c1b1-3010-417e-b628-4374ebc0bcbd
host_parms is used. made COM_Init() and Host_Init() to take no arguments.
made Sys_Init() to set host_parms->userdir: at present, it is set to
host_parms->basedir, to be changed properly when user directories are
implemented.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@443 af15c1b1-3010-417e-b628-4374ebc0bcbd
extended limits. it was a fitzquake-0.85 bug noticed by `mh' as explained
at http://forums.inside3d.com/viewtopic.php?p=35030
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@440 af15c1b1-3010-417e-b628-4374ebc0bcbd
of using size_t instead of it. include stdint.h in q_stdinc.h for it.
for Visual Studio earlier than version 2010, use the header provided by
the msinttypes project.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@439 af15c1b1-3010-417e-b628-4374ebc0bcbd
loading: they are now allowed from the same game directory as the
map itself as well as from a searchpath with a higher priority.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@428 af15c1b1-3010-417e-b628-4374ebc0bcbd
a default value of 0.02. changing its value to 0 disables throttling.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@427 af15c1b1-3010-417e-b628-4374ebc0bcbd
added braces to the inner for loop in SND_InitScaletable().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@424 af15c1b1-3010-417e-b628-4374ebc0bcbd
updated documentation for the command line option name change.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@416 af15c1b1-3010-417e-b628-4374ebc0bcbd
an alternative to the existing one using libmad. requires at least
mpg123-1.12.0, i.e. api version 25.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@414 af15c1b1-3010-417e-b628-4374ebc0bcbd
(COM_filelength): new procedure.
(COM_FindFile): adjustments to avoid multiple file open/close operations just a
little.
* common.h (COM_FileExists): adjusted prototype.
* bgmusic.c (BGM_PlayCDtrack): adjusted for COM_FileExists() return type change.
* sys_sdl_win.c, sys_sdl_unix.c (Sys_filelength): changed return type to long.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@408 af15c1b1-3010-417e-b628-4374ebc0bcbd
* keys.h: add KMOUSE4 and K_MOUSE5 defines after K_MWHEELDOWN
* keys.c: add KMOUSE4 and K_MOUSE5 to the keynames table.
* main_sdl.c: handle SDL_BUTTON_X1 and SDL_BUTTON_X2 for mouse
button events.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@407 af15c1b1-3010-417e-b628-4374ebc0bcbd
* updated copyright years for several sound related sources.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@405 af15c1b1-3010-417e-b628-4374ebc0bcbd
as a new private function. make S_MP3_CodecRewindStream() to use
the new mp3_madseek() function.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@404 af15c1b1-3010-417e-b628-4374ebc0bcbd
integer overflow as observed in the warpspasm mod depending on
the volume level. so, moved the left shifting to left/right
volume before the multiplication.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@401 af15c1b1-3010-417e-b628-4374ebc0bcbd
ECONNREFUSED for windows. define new macros NET_EWOULDBLOCK and
NET_ECONNREFUSED for both unix and for windows and change the
users accordingly.
* net_udp.c, net_wins.c, net_wipx.c:
adjust for the new NET_EWOULDBLOCK and NET_ECONNREFUSED macros.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@398 af15c1b1-3010-417e-b628-4374ebc0bcbd
so we must undefine them before redefining.
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made quakespasm custom conback embedding optional, still defaulting to 1.
the code requires USE_QS_CONBACK preprocessor definition.
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(BGM_Play): call BGM_Stop() before anything else. don't do anything
if there are no music handlers.
(BGM_PlayCDtrack): remove commented out code. if CDAudio_Play() call
failed and there are no music handlers, don't do anything else.
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removed the inline versions which only handled integers. moved CLAMP
macro to common.h. Adjusted all places for the renamed macros.
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added new cvar bgm_extmusic to enable/disable playing of external music files.
added a new menu entry to control bgm_extmusic.
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new raw samples interface from Hammer of Thyrion (uhexen2) :
- bgmusic.c, bgmusic.h: New BGM interface for background music handling.
Handles streaming music as raw sound samples.
- bgmnull.c: BGM source for cases where the engine is configured for no
sound.
- cl_main.c: Include bgmusic.h. Call BGM_Stop() and CDAudio_Stop() in
CL_Disconnect().
- cd_sdl.c: Moved bgmvolume boundary checking to bgmusic.c upon value
changes.
- gl_vidnt.c, gl_vidsdl.c, cl_parse.c: Include bgmusic.h. Add BGM_Pause()
and BGM_Resume() calls along with CDAudio_ counterparts.
- cl_parse.c: Replace CDAudio_Play() call by the new BGM_PlayCDtrack()
which first tries CDAudio_Play() and then streaming music if it fails.
- host.c: Include bgmusic.h. Call BGM_Update() just before S_Update()
in Host_Frame(). In Host_Init(), call BGM_Init() after other audio init
calls. In Host_Shutdown(), call BGM_Shutdown() before all other audio
shutdown calls.
- snd_dma.c: Include snd_codec.h and bgmusic.h. Call S_CodecInit() from
S_Init(). Call S_CodecShutdown() from S_Shutdown().
- snd_codec.c, snd_codec.h: New public codec interface for streaming
music as raw samples. Adapted from quake2 and ioquake3 with changes.
Individual codecs are responsible for handling any necessary byte swap
operations.
- snd_codeci.h: New header for snd_codec internals.
- snd_wave.c, snd_wave.h: Codec for WAV format streaming music. Adapted
from ioquake3 with changes.
- snd_vorbis.c, snd_vorbis.h: Codec for Ogg/Vorbis format streaming music.
- snd_mp3.c, snd_mp3.h: Codec for MP3 format streaming music using libmad.
Adapted from the SoX project with changes.
- Makefile: Adjusted for the new sources. Added switches USE_CODEC_WAVE,
USE_CODEC_MP3, USE_CODEC_VORBIS for enabling and disabling individual
codecs.
- Windows makefiles and project files as well as other CodeBlocks project
files will be updated shortly.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@374 af15c1b1-3010-417e-b628-4374ebc0bcbd
COM_FileExists as a new helper procedure which calls COM_FindFile
with both file and handle parameters as NULL.
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accept only if it is coming from the same game directory as for the map
itself.
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information about the game directory from where the model is
loaded.
gl_model.c (Mod_LoadModel): Send the path_id member of the
model to FS_Load* function, instead of NULL.
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int identifier assigned to the game directory. Remember that main
<install_dir>/game1 and the unix <userdir>/game1 have the same id.
The id starts as 1 for the first data1 directory. For every new
directory, the value is the left-shifted version of the previous
one. Made COM_FindFile() to accept a path_id pointer argument
and storing the id in it if it isn't NULL. Made COM_OpenFile(),
COM_FOpenFile() and all COM_Load* functions to accept a path_id
pointer argument similarly. Adjusted callers accordingly.
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Made COM_FindFile() static to common.c. Removed COM_CopyFile(), no
callers at the moment.
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for easier reading. Added COM_LoadZoneFile(), COM_LoadMallocFile() and
COM_LoadBufFile() from uhexen2. Added comments after their prototypes
in common.h.
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Fixes "whiteroom" (http://www.quaddicted.com/reviews/whiteroom.html) completely
locking the engine. fix from the quakeforge sources.
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DEFAULT_SOUND_PACKET_VOLUME and DEFAULT_SOUND_PACKET_ATTENUATION
from sound.h to protocol.h. remove unused gamealive, soundalive
and splitbuffer members from the dma_t structure. make SNDDMA_Init()
to take a dma_t* parameter and make sn static to snd_dma.c. copy
over LordHavoc's S_StartSound skip calculation fixes from uhexen2.
make many functions/data static to their respective files. many
whitespace/formatting clean-ups.
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* snd_mix.c: Increased PAINTBUFFER_SIZE from 512 to 2048.
* snd_mix.c: snd_vol is static now. it is calculated in S_PaintChannels and
only used in SND_PaintChannelFrom16. all its other uses are removed from
Snd_WriteLinearBlastStereo16, S_TransferStereo16, S_TransferPaintBuffer.
The way it was, the sound volume was applied to the whole final contents
of the paint buffer, but with this new quake2+ way we can add raw samples
to the paint buffer with its own volume, such as bgmvolume. However, this
makes the snd_scaletable to be recalculated everytime the sfxvolume is,
changed, therefore it is adjusted that way to incorporate sfxvolume.
* snd_mix.c: In S_PaintChannels, check against s_rawend and copy from the
streaming sound source if necessary.
* snd_dma.c: Added old_volume to detect sfxvolume changes. Made S_Update to
compare it to sfxvolume.value and call SND_InitScaletable() if it changed.
* snd_dma.c: Add new globals s_rawsamples and s_rawend. Reset s_rawend to 0
in S_ClearBuffer. Add new function S_RawSamples, adapted from quake2 with
its 8 bit stereo playback fixed.
* snd_dma.c (S_FileExtension): Add new function which returns the given
sound file's extension including the dot, or NULL.
* q_sound.h: Add new macro MAX_RAW_SAMPLES, defined as 8192. Add externs
for new globals s_rawsamples and s_rawend. Add prototype for the new
S_RawSamples and S_FileExtension functions.
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with extra bits from uhexen2. we may use the information some
day.. (or not..)
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* common.c, common.h: Added new structure fshandle_t. Added new procedures
FS_fread, FS_fseek, FS_ftell, FS_rewind, FS_feof, FS_ferror and FS_fclose.
The new FS_*() stdio replacements are necessary if one is to perform non-
sequential reads on files reopened on pak files because bookkeeping about
file start/end positions is needed. Allocating and filling in the fshandle_t
structure is the users' responsibility when the file is initially opened.
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handling. If volume is 0, don't bother advancing and pause.
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* q_sound.h: add WAV_FORMAT_PCM as a new macro, defined as 1.
* snd_mem.c (S_LoadSound): use WAV_FORMAT_PCM. reject wav files which are
neither 8 nor 16 bit. reject wav files which have zero samples. report
the wav file name with the error messages so that they mean something.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@350 af15c1b1-3010-417e-b628-4374ebc0bcbd
removed the old unused CheckArrayExtensions.
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Remove unused global cache_full_cycle. Comment out unused function
DumpChunks().
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handle the -safe command line switch using a new global safemode,
check for safemode in the related driver init functions and remove
the safeargvs & co from common.c and COM_InitArgv().
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from etype_t to int for C++ compatibility. from uhexen2.
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gl_draw.c (GL_Set2D): Use CANVAS_INVALID instead of -1.
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setting up the dedicated server with less memory.
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(CDAudio_Init): Move the bad ugly hack about SDL_CDROM environment
variable into the new export_cddev_arg() helper. FOr the -cddev option,
call the new get_cddev_arg() helper.
(export_cddev_arg): SDL_CDROM environment variable hack moved from
CDAudio_Init() to here. Fixed bad strcat() usage orto the array. Made it
for non-windows platforms only.
(get_cddev_arg): Added for checking the argument to the -cddev option.
For non-windows platforms just return the argument itself. For windows,
arg should be like "D:\", make sure it is so, but tolerate args like "D"
or "D:", as well.
(CDAudio_Next): Make static. Minor cleanups.
(CDAudio_Prev): Make static. Minor cleanups.
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* Quake/console.c, net_udp.c: replace snprintf by q_snprintf.
* Quake/common.h: Define q_snprintf as _snprintf for windows and as
snprintf for all others. Likewise for q_vsnprintf. Disable several
MSVC warnings. Define fmin and fmax as min and max macros for MSVC.
* Windows/quakespasm.vcproj, quakespasm.sln: Add Visual Studio 2005
project files.
* Windows/SDL_x64.zip: Add SDL x64 import libraries for MSVC.
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in BSD variants and the family member is also an unsigned char instead
of (unsigned) short. So we define HAVE_SA_LEN for those BDS variants
and check for the offsetof for the sa_family member and also change
the struct qsockaddr to mirror that. This should matter only when
PLATFORM_UNIX is defined.
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* mathlib.c: Removed the unnecessary sqrt() prototype.
(VectorLength): Made it to just return sqrt(DotProduct(arg,arg))
(VectorNormalize): Calculate the length as sqrt(DotProduct(arg,arg)).
* mathlib.h (CLAMP): Renamed the macro arguments from min and max to
_minval and _maxval.
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press Esc to get the menu, minimize using the mouse on the
window's minimize icon and then restore and you'll have sound
all the same. HOWEVER: If you minimize by pressing the icon
on the start bar, sound will be lost upon restoring. Or, if
you use alt-tab to get away from the game window the same will
happen. Or, if you run the game fullscreen and use alt-tab to
go to the desktop (alt-tab is the only way I know) you will
lose the sound again. Here, we are probably are hitting an
SDL_APPACTIVE or SDL_APPINPUTFOCUS event more than once and
since the block counter goes > 1 we are not restoring properly.
For now, making snd_blocked to act as a boolean and not as a
counter fixes the issue. Hmmm...
* main_sdl.c: Revert revision 238 change, no longer necessary.
* snd_dma.c: Make snd_blocked act as a boolean and not as a
counter.
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exec autoexec.cfg and stuffcmds in that case. Also moved running the start
map for dedicated servers here.
host_cmd.c (Host_Startdemos_f): Moved running the start map for dedicated
servers to Host_Init().
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ExtraMaps_Init and Modlist_Init for dedicated servers either.
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prefixing with a game directory, so that the history file would be
written into the basedir and not affected by dynamic game directory
changes.
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not a dedicated server. Same for shutting down the CDAudio and sound
subsystems.
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* sys_sdl_win.c: Copied from sys_sdl.c. Windows-only. Remove unix code.
(Sys_Init): New procedure. Call AllocConsole() and get input and output
handles for dedicated servers.
(Sys_ConsoleInput): Add a windows version.
(Sys_Error): Adjust for the allocated console and use windows api.
Adjust message output. Remove the console timeout, doesn't work somehow.
Just display the console for 3 seconds and then exit. Rely on SDL that
it redirects/logs the stdout/stderr to files.
* sys_sdl_unix.c: Rename from sys_sdl.c. Unix-only. Remove windows code.
(Sys_Init): New procedure.
(Sys_Error): Remove Windows-oriented dedicated server specific code.
Adjust message output.
* sys_sdl.c: Delete.
* sys.h (Sys_Init): Add prototype.
* main_sdl.c (main): Call Sys_Init().
* pl_linux.c (PL_ErrorDialog): Remove terminal printing which Sys_Error
already does.
* pl_osx.m (PL_ErrorDialog): Update from uhexen2.
* pl_win.c: Make icon handle static. whitespace and formatting tidy-up.
* Makefile, Makefile.darwin, Makefile.w32, Makefile.w64: Adjust for the
sys_sdl.c name change to sys_sdl_unix.c and sys_sdl_win.c.
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old fitzsdl port, and use the struct qsockaddr *addr argument with typecasting
as in original quake.
(get_qsockaddr): Remove.
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- do not try to set the quake hostname to the machine name if it isn't set.
- use the newly added unix/windows socket api compatibility macros from
net_sys.h: using just an int as the socketfd wasn't a problem without win64
support: the windows SOCKET type is not only unsigned but may actually be
wider (uintptr_t, which is 8 bytes on win64).
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The SDL_net driver is now disabled by default and platform-specific network
drivers will be used. To compile for SDL_net, a command like "make SDLNET=1"
must be used, in which case a new preprocessor macro _USE_SDLNET will be
defined in the CFLAGS. For windows targets when not using SDL_net, WINSOCK2
is added as another option: A command line like "make WINSOCK2=1" will enable
WinSock2 api and a new preprocessor macro _USE_WINSOCK2 will be defined in
the CFLAGS. Or, a command line like "make WINSOCK2=0" will disable WinSock2
api and the old WinSock 1.1 api will be used instead. For Win64, WinSock2 is
enabled by default. For Win32, WinSock 1.1 is the default api.
* net_bsd.c, net_dgrm.c, net_loop.c, net_main.c, net_sdl.c, net_sdlnet.c,
net_udp.c, net_win.c, net_wins.c, net_wipx.c: Use the newly added net_sys.h
header. The sys_socket_t type is not in use, yet.
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for any purpose in either of Loop, Datagram or Serial drivers. It used to
be assigned the value returned by the Init() procedure of the relevant
driver which is either 0 for success or -1 for failure, therefore there is
no purpose to it at all.
net_main.c (NET_Init): Removed the controlSocket var and adjusted for the
net_driver_t change.
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Renamed its associated console command to fitztest.
* net_dgrm.c: Renamed back Net_Test_f to Test_f. Added back the test,
test2 and ban console commands.
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changed the type of testAddr in _Datagram_CheckNewConnections() to in_addr_t.
a little formatting tidy-up.
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the members of qsockaddr structure with a "q".
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net.h now holds all public exports and the new net_defs.h holds the exports
only required by the net layer. besides the net_* files, host_cmd.c and
sv_main.c are the only reasonable foreign importers of net_defs.h: they
require accessing the qsocket_s structure members. The only one that does
not fit is menu.c needing some net exports, but it may be properly handled,
later on.
* net_defs.h: New header.
* host_cmd.c: Include net_defs.h.
* menu.c: Likewise.
* net_bsd.c: Likewise.
* net_dgrm.c: Likewise.
* net_loop.c: Likewise.
* net_main.c: Likewise.
* net_sdl.c: Likewise.
* net_sdlnet.c: Likewise.
* net_udp.c: Likewise.
* net_win.c: Likewise.
* net_wins.c: Likewise.
* net_wipx.c: Likewise.
* sv_main.c: Likewise.
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* net_dgrm.c (Datagram_Init): Datagram_Init() must return -1 if it couldn't
initialize any drivers.
* net_main.c (): dedicated servers must error out if no network drivers are
available.
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clients. While we're at it, change the type of the blocktime argument
to double (the comparison is against a double.) Rename the cryptic
state1 and state2 variables to something more indicative of thei
purpose, ie. msg_init and msg_sent. from uhexen2.
* net.h, host.c, sv_main.c: Adjust for the NET_SendToAll() argument type
change.
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* net_wins.c: Changed myAddr type to u_long.
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added some remarks about missing functionality in SDL_net.
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disabled by default. Made socket_id() to work in two passes, once for
looking for a match and the next for looking for an empty slot in the
net_sockets[] array. Made it to Sys_Error if there are no empty slots.
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pl_win.c, sys_sdl.c: Explicitly include SDL.h in the SDL source files. At
present, quakedef.h already includes SDL.h you may never know what would
happen in the future.
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Key_Map() prototypes. Made Key_Map() to accept void* argument instead of
SDL_KeyboardEvent* so that the code can compile even without SDL.
* in_sdl.c (Key_Map): Adjusted for argument type change with proper cast
to SDL_KeyboardEvent*. The assembler output is the same as before.
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net_udp.c: Renamed all function argument names as socket to socketid.
Replaced the inet_addr("127.0.0.1") call with htonl(INADDR_LOOPBACK).
Replaced qboolean _true with int _true.
net.h: Renamed the OpenSocket and CloseSocket function pointers to
Open_Socket and Close_Socket.
net_dgrm.c: Adjusted for Open_Socket and Close_Socket change.
net_sdlnet.c: Made some functions static.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@191 af15c1b1-3010-417e-b628-4374ebc0bcbd
* net_bsd.c: Added from original Quake source.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@187 af15c1b1-3010-417e-b628-4374ebc0bcbd
servers, otherwise we segfault in SubdividePolygon() at the BoundPoly() call.
This is a workaround, the actual problem is yet to be looked into.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@185 af15c1b1-3010-417e-b628-4374ebc0bcbd
sv_user.c (SV_WaterMove): use the global wishspeed.
(SV_ReadClientMessage): rename cmd to ccmd.
view.c (forward, right, up): make them local to V_CalcRoll() and not global.
net.h (playername, playercolor): remove externs for the non-existant globals.
r_sprite.c (R_GetSpriteFrame): rename the function's argument to currentent.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@182 af15c1b1-3010-417e-b628-4374ebc0bcbd
sound_nominal_clip_dist and made it into a macro in snd_dma.c.
snd_dma.c: general whitespace and formatting cleanup.
(S_StaticSound): Explicitly cast vol to int when assigning it to ss->master_vol.
(S_UpdateAmbientSounds): changed the type of vol from float to int. used int
casts in its calculations. added explicit int casts when assigning values to
chan->master_vol.
(S_Update_): added explicit unsigned int casts in endtime calculations.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@181 af15c1b1-3010-417e-b628-4374ebc0bcbd
(console name is still volume, no changes to that.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@180 af15c1b1-3010-417e-b628-4374ebc0bcbd
(DWORD): Deleted macro.
(S_TransferStereo16): Removed unnecessary pbuf pointer and used shm-> buffer
directly.
(S_TransferPaintBuffer): Removed unnecessary pbuf pointer and used shm-> buffer
directly. Removed the shadowing instance of snd_vol and used the global var.
(S_PaintChannels): Replaced Q_memset with memset.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@179 af15c1b1-3010-417e-b628-4374ebc0bcbd
were never defined. Moved them from mathlib.c to here as static
inline functions q_min and q_max. Define min and max as q_min and
q_max.
mathlib.c (max, min): Moved to mathlib.h as q_max and q_min static
inlines.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@175 af15c1b1-3010-417e-b628-4374ebc0bcbd
it is assigned not just true or false values but other integers like "2"
as well, and it would cause a mess if compiled as a C++ source.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@168 af15c1b1-3010-417e-b628-4374ebc0bcbd
from uhexen2. Moved debug log initialization from Con_Init() to LOG_Init().
Made Con_DebugLog() to operate without varargs stuff. Log file is written
into host_parms->basedir now, not into a gamedir.
console.h: Added prototypes for LOG_Init() and LOG_Close().
host.c (Host_Init): Added LOG_Init().
(Host_Shutdown): Added LOG_Close().
quakedef.h (quakeparms_t): Moved the typedef to an earlier place before
any of the other quake headers are included.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@159 af15c1b1-3010-417e-b628-4374ebc0bcbd
(hunk_t): Increased name array length to 24. Fixed the strncpy() calls
into that field so that it will be null terminated.
(cache_system_t): Increased name array length to 32.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@156 af15c1b1-3010-417e-b628-4374ebc0bcbd
Con_DPrintf2, Con_SafePrintf, Con_CenterPrintf, Con_LogCenterPrint,
Con_NotifyBox, PL_ErrorDialog, PR_RunError, Host_EndGame, Host_Error,
SV_ClientPrintf, SV_BroadcastPrintf, Host_ClientCommands, Sys_DebugLog,
Sys_Error, Sys_Printf, BOPS_Error and va. Added noreturn attribute to
Sys_Error, Sys_Quit, BOPS_Error, PR_RunError, Host_EndGame and Host_Error.
Added format printf attribute to Con_DebugLog, Con_Printf, Con_Warning,
Con_DPrintf, Con_DPrintf2, Con_SafePrintf, Con_CenterPrintf, PL_ErrorDialog,
PR_RunError, Host_EndGame, Host_Error, SV_ClientPrintf, SV_BroadcastPrintf,
Host_ClientCommands, Sys_DebugLog, Sys_Error, Sys_Printf and va. Adjusted
Host_Status_f and NET_Ban_f for the new attributes. Fixed broken format
strings in Con_Dump_f, Mod_LoadTexinfo, PR_AllocStringSlots and FloorDivMod.
Defined __attribute__ macros in quakedef.h so that we don't break non-gcc
compilers.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@154 af15c1b1-3010-417e-b628-4374ebc0bcbd
punning to avoid strict aliasing violations. the compiler used to emit
a warning from rsprite.c:R_DrawSpriteModel() where the macro is used.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@153 af15c1b1-3010-417e-b628-4374ebc0bcbd
in order to avoid a bogus compiler warning.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@151 af15c1b1-3010-417e-b628-4374ebc0bcbd
lerping, which avoids a bogus compiler warning.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@150 af15c1b1-3010-417e-b628-4374ebc0bcbd
initialize height to width*3/4 which avoids a compiler warning.
gl_vidnt.c (VID_Init): Likewise.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@148 af15c1b1-3010-417e-b628-4374ebc0bcbd
made key_map[] static to in_sdl.c. moved the relevant prototypes to
input.h for SDL builds only.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@144 af15c1b1-3010-417e-b628-4374ebc0bcbd
non-debug cases and use it, instead. (adapted from tyrquake makefile.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@141 af15c1b1-3010-417e-b628-4374ebc0bcbd
in this file. made it to look like gl_vidsdl.c.
glquake.h: removed commented out multitexture stuff.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@126 af15c1b1-3010-417e-b628-4374ebc0bcbd
in conwidth and conheight recalculation (fitzquake-0.85 change).
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@122 af15c1b1-3010-417e-b628-4374ebc0bcbd
bpps for this width/height, just pick one (fitzquake-0.85 change).
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@121 af15c1b1-3010-417e-b628-4374ebc0bcbd
to operate correctly with the raised limits of fitzquake-0.85.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@118 af15c1b1-3010-417e-b628-4374ebc0bcbd
glquake.h (dev_stats): Add extern.
(dev_peakstats): Likewise.
(dev_overflows): Likewise.
(lightmap_textures): Likewise.
(gl_warpimagesize): Likewise.
(r_drawflat_cheatsafe): Likewise.
(r_fullbright_cheatsafe): Likewise.
(r_lightmap_cheatsafe): Likewise.
(r_drawworld_cheatsafe): Likewise.
gl_texmgr.h (notexture): Likewise.
(nulltexture): Likewise.
(d_8to24table): Likewise.
(d_8to24table_fbright): Likewise.
(d_8to24table_nobright): Likewise.
(d_8to24table_conchars): Likewise.
(d_8to24table_shirt): Likewise.
(d_8to24table_pants): Likewise.
gl_screen.c (sb_lines): Remove and make it live only in sbar.c.
(vid): Remove and make it live only in gl_vid*.c
gl_vidsdl.c (m_state): Remove and make it live only in menu.c.
gl_vidnt.c (m_state): Likewise.
net_dgrm.c (m_state): Remove extern declaration.
menu.c (m_state): Tagged the m_state enum as m_state_e and moved it to menu.h.
Declared m_state as enum m_state_e.
menu.h (enum m_state_e): Moved from menu.c to here.
(m_state): Added extern declaration.
gl_rmain.c (r_drawflat_cheatsafe): Made the global to live here.
(r_fullbright_cheatsafe): Likewise.
(r_lightmap_cheatsafe): Likewise.
(r_drawworld_cheatsafe): Likewise.
gl_warp.c (gl_warpimagesize): Likewise.
host.c (dev_stats): Likewise.
(dev_peakstats): Likewise.
(dev_overflows): Likewise.
gl_texmgr.c (notexture): Likewise.
(nulltexture): Likewise.
(d_8to24table): Likewise.
(d_8to24table_fbright): Likewise.
(d_8to24table_nobright): Likewise.
(d_8to24table_conchars): Likewise.
(d_8to24table_shirt): Likewise.
(d_8to24table_pants[): Likewise.
r_brush.c (lightmap_textures): Likewise.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@117 af15c1b1-3010-417e-b628-4374ebc0bcbd
length calculation by dropping some sprintf() and strlen() calls.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@116 af15c1b1-3010-417e-b628-4374ebc0bcbd