Chris Cowan
68b9ca8906
Fix joystick movement threshold and run behavior
...
Fixes issue where holding the movement joystick at a 45 degree angle would
instead make you move at a 41 degree angle if you had "Always Run" set to
"Vanilla" or at a 60 degree angle.
Fixes issue where holding the movement joystick all the way while not running
would make you move at speed 283 instead of 200.
Fixes issue where while running you reach the maximum speed while holding the
joystick at only 83% (when joy_exponent_move is at its default value of 3, and
when joy_exponent_move is 2, 75%, and when joy_exponent_move is 1, 57%).
2023-03-11 10:11:01 +03:00
Chris Cowan
4a18467d36
Add joy_outer_threshold_{look,move} CVARs
2023-03-11 10:11:01 +03:00
Chris Cowan
dd41c39aa7
split joy_deadzone cvar to _move and _look cvars
2023-03-11 10:11:01 +03:00
Chris Cowan
9d941b2d73
Disable turning with joystick while paused or menu open
...
Also fixes mouse movements accumulating while paused.
- If you're playing with a controller, you can still turn the player
while the game is paused or a menu is open. It's pretty jank as you
may be controlling the faded scene in the background behind a menu,
and it might make someone think their inputs aren't being read by the
menu or that the game isn't truly paused.
- If the game is paused (with the pause key specifically, so that the
mouse is still captured), then mouse movements continue to accumulate
while you're paused, potentially causing a very sudden disorienting
jump when the game is eventually unpaused.
- If you're chatting, then you can still look around (with the mouse or
controller), though you can't move or shoot. This can be confusing if
you don't realize you're locked in a menu (as every other case you're
locked in a menu stops you from looking around with the mouse).
2023-03-11 10:11:00 +03:00
Chris Cowan
88d9a8f45d
Fix MacOS mouse grabbing issue
...
Fixes https://github.com/sezero/quakespasm/issues/48 by
centering the mouse on the window prior to grabbing it.
2023-03-11 10:11:00 +03:00
Ozkan Sezer
aa3cfce04d
update windows SDL2 build to latest 2.26.3 version.
2023-02-07 07:55:00 +03:00
Andrei Drexler
1aeccac358
LOC_LoadFile: Fix UTF-8 BOM check
2023-01-18 23:01:50 +03:00
Ozkan Sezer
c5130f23a0
net_udp.c: support -ip command line option.
...
Patch from Maciej Olędzki - see sf.net ticket:
https://sourceforge.net/p/quakespasm/bugs/58/
2023-01-03 20:04:20 +03:00
Ozkan Sezer
3d967a6608
update windows SDL2 build to latest 2.26.2 version.
2023-01-03 20:03:50 +03:00
Ozkan Sezer
2a312a5b32
update windows SDL2 build to latest 2.26.1 version.
2022-12-12 01:24:24 +03:00
entryway
a449780bb8
don't draw bounding boxes for freed edicts
2022-11-20 17:51:00 +03:00
Andrei Drexler
9eaeb75fb2
Fix off-by-one error in R_ShowBoundingBoxes
2022-11-10 10:00:00 +03:00
Ozkan Sezer
4aa8a76d80
readme updates and clean-ups.
2022-11-03 20:40:40 +03:00
Ozkan Sezer
f3a2f61669
update documents for 0.95.1 changes so far.
2022-11-03 06:50:37 +03:00
Ozkan Sezer
b2c8e3cd33
oslibs: updated libmikmod builds.
2022-11-03 06:34:20 +03:00
Ozkan Sezer
96cca58a68
mimor style tidy-up.
2022-11-03 06:28:00 +03:00
temx
226a0e7463
Water texture mipmapping support
2022-11-03 06:23:28 +03:00
temx
616e77dc61
Allow mixing lit and unlit textures in the same map
2022-11-03 06:23:20 +03:00
Ozkan Sezer
58bf9dff65
bump version to 0.95.1, update documents for changes so far.
2022-10-29 23:11:10 +03:00
Ozkan Sezer
aba330cacd
SDL rebuild.
2022-10-29 17:40:32 +03:00
Ozkan Sezer
c3ef90eb36
replaced Sys_FileTime() with Sys_FileType() from uhexen2 project.
2022-10-25 10:35:20 +03:00
Ozkan Sezer
5e589597c2
updated SDL2-2.0.22 builds with backports from SDL2 main branch.
...
from sezero fork at: https://github.com/sezero/SDL/tree/2.0.22-backports
2022-10-18 23:50:00 +03:00
Ozkan Sezer
f09b26bb5d
view.c (V_PolyBlend): Move glColor4fv call to between glBegin and glEnd
...
which is legal by GL spec. Fixes screen flashes in some maps with AMD's
new drivers. Patch authored by temx (@temx at github.)
Reference issue: https://github.com/sezero/quakespasm/issues/42 .
2022-10-13 20:28:02 +03:00
Ozkan Sezer
eefe347f04
updated SDL2-2.0.22 builds with backports from SDL2 main branch.
2022-10-06 22:00:00 +03:00
temx
789fbdd5de
Defend against empty textures.
...
E.g. __TB_empty in qbj_grue.bsp
See https://github.com/Novum/vkQuake/issues/567
2022-10-01 23:01:02 +03:00
Ozkan Sezer
58ea3adeeb
updated SDL2-2.0.22 builds with backports from SDL2 main branch.
2022-09-24 17:11:40 +03:00
Ozkan Sezer
e90f5318f6
oslibs, codecs: updated libxmp builds from the latest code in git.
2022-09-20 20:21:04 +03:00
Ozkan Sezer
7b641b7456
minor SDL header update from mainstream.
2022-09-20 20:15:20 +03:00
temx
ea4320d675
COM_LoadMallocFile_TextMode_OSPath: do not leak open file
2022-09-12 20:05:50 +03:00
Ozkan Sezer
4df8bb389a
minor update to the SDL1.2 endian header from mainstream
...
for sake of being in sync, only.
2022-09-05 23:56:50 +03:00
Ozkan Sezer
82c3fb4ce1
updated docs for 0.95.0 changes, so far.
2022-09-05 23:56:50 +03:00
Ozkan Sezer
33c00bf0db
minor whitespace/style tidy-up.
2022-09-05 23:56:40 +03:00
temx
dd8439b767
Factor out scale support, add bmodels and sprites
2022-09-05 23:56:30 +03:00
temx
239ec66233
Only send baseline/static scales when using PROTOCOL_RMQ
2022-09-05 23:56:30 +03:00
temx
6bff9566a5
Make sure scales are initialized to ENTSCALE_DEFAULT
2022-09-05 23:56:30 +03:00
Ozkan Sezer
947c782f64
Un-revert the model scale patch.
...
See https://github.com/sezero/quakespasm/pull/32 for the followup discussions,
and https://github.com/sezero/quakespasm/pull/36 for the followup patches.
2022-09-05 23:56:20 +03:00
Ozkan Sezer
766c68ab5f
bump version to 0.95.0, update documents for changes so far.
2022-09-05 23:56:10 +03:00
Ozkan Sezer
54bb58e349
updated SDL2-2.0.22 builds with backports from SDL2 main branch.
2022-09-03 23:55:40 +03:00
Andrei Drexler
7e4c88aed9
Try light trace from entity origin first
...
Fixes issues described at https://github.com/Novum/vkQuake/issues/550 .
2022-08-28 20:28:02 +03:00
Andrei Drexler
b26707b2ff
Add sv_cheats cvar for 2021 rerelease
...
e.g. impulse 255 doesn't work without sv_cheats set to 1
2022-08-28 20:28:02 +03:00
Ozkan Sezer
e4e914c8a6
reverted the model scale patch :
...
see https://github.com/sezero/quakespasm/pull/32 for the issues
associated with it.
2022-08-11 01:32:00 +03:00
Andrei Drexler
b7122a882d
Simplify scaling in R_AddEfrags and R_CullModelForEntity
2022-08-08 17:03:20 +03:00
Ozkan Sezer
5aa79332f0
minor clean-up after the model scaling patch.
2022-08-08 14:28:28 +03:00
Andrei Drexler
403aceb066
fix missing models in demo playback after the model scaling patch
...
See: https://github.com/sezero/quakespasm/pull/32 .
2022-08-08 14:23:32 +03:00
Andrei Drexler
8a7cdc933f
fix missing viewmodel after model scaling patch
...
See: https://github.com/sezero/quakespasm/pull/32 .
2022-08-08 14:23:32 +03:00
JosiahJack
6ebf6f097a
Add support for model scale
2022-08-08 08:55:00 +03:00
JosiahJack
87835bc3e3
Add support for lit water
2022-08-07 05:31:18 -05:00
Andrei Drexler
1f6888e7bc
Clear startdemo list on game change
...
This fixes inconsistent behavior when starting a game with -ad
vs starting with id1 and using 'game ad' in the console
(since id1 has startdemos in its quake.rc file, while ad doesn't).
2022-07-31 14:02:24 +03:00
Ozkan Sezer
47de22c84b
bump version to 0.94.7, update documents.
2022-07-24 08:25:10 +03:00
Ozkan Sezer
22b9b3474c
lodepng.c: applied patch from mainstream PR/170
...
marks lodepng_convert_rgb() static and only available if
LODEPNG_COMPILE_ANCILLARY_CHUNKS is set.
2022-07-20 23:24:24 +03:00