Shpoike
528824e507
Quicky hack at DECOUPLED_LM support.
2023-11-02 23:18:42 +00:00
Shpoike
ecf20de618
Work around an issue with the remaster's e3m3.
2023-10-15 05:56:25 +01:00
Shpoike
90f1c061d2
Move heartbeats to a worker thread to avoid periodic stalls.
2023-07-28 13:09:19 +01:00
Shpoike
6394ea27e8
Fix chasecam to deal with the viewmodel change... Also attempt to push it away from walls in a not-so-much-of-a-wallhack kind of way.
2023-07-26 11:18:06 +01:00
Shpoike
06a1f39d43
Fix misc gcc warnings.
2023-07-25 15:08:17 +01:00
Shpoike
980ab70765
Add 2+3 arg forms of the toggle command.
2023-07-25 15:08:17 +01:00
Shpoike
b5deda6b75
This just feels safer...
2023-07-25 15:08:17 +01:00
Shpoike
4f38ff97c2
Update extras menu to provide prediction/player-physics options.
2023-07-25 15:08:17 +01:00
Shpoike
89d027979a
Add clientside prediction without needing csqc.
2023-07-25 15:08:17 +01:00
Shpoike
09a32a91ba
Add sv_nqplayerphysics cvar for mods that don't want to include SV_RunClientCommand for whatever reason. Set to 0 to force predictable player physics.
2023-07-25 15:08:17 +01:00
Shpoike
039d61dbfa
Allow negative host_maxfps to set a packetrate while leaving video rates uncapped, for weird people who want that...
2023-07-25 15:08:17 +01:00
Shpoike
9f5d6f0355
Rework input accumulation to be a bit smoother.
2023-07-25 15:08:17 +01:00
Shpoike
7ea16154f9
Add support for proquake's password stuff.
2023-07-25 15:08:17 +01:00
Shpoike
2d76417807
Rework how the viewmodel is added to the scene. No more phantom viewmodels with csqc, please.
2023-07-25 15:08:17 +01:00
Shpoike
9b8573aa79
Add runstandardplayerphysics builtin, allowing for csqc-based prediction compatible with quakeworld engines, and just generally handy as a less-dumb more-setup alternative to walkmove.
2023-07-25 15:08:17 +01:00
Shpoike
8fc5860e3c
Make QSS more tolerant of non-identity port forwarding... Other clients will still have issues though.
2023-07-25 15:08:17 +01:00
Shpoike
419a2eacd0
gl_flashblend should respect the dlight's colour too, where reasonable.
2023-07-21 00:22:25 +01:00
Shpoike
937a2b9819
Make sure getiputframe's partial frame has an updated time value, to keep csqc-based prediction smooth.
2023-07-20 15:15:37 +01:00
Shpoike
506484cb4b
csqctest apparently depends on serverkey used serverside, lets give it.
2023-07-20 15:10:45 +01:00
Shpoike
157e5672bd
Update sprintf builtin to keep in sync with FTE.
2023-07-20 15:08:18 +01:00
Shpoike
4c5b960d45
CSQC_Parse_StuffCmd was not being passed the newline chars properly (resulting in localcmd-based corruption).
2023-07-20 15:01:18 +01:00
Shpoike
3fb6be5d16
Update auto-build.yml
...
github no longer allows macos10.15 so update to the latest fad
2023-07-13 07:53:35 +01:00
Shpoike
d6781a3356
Fix another stupid bug.
2023-07-13 06:21:14 +01:00
Shpoike
0c15adc009
Fix recent black shirts bug.
2023-07-13 05:16:53 +01:00
Shpoike
22c1759a22
I'm told this fixes an xcode issue. Not that I can test it or anything.
2023-07-11 05:16:17 +01:00
Shpoike
7435cdd414
Add drawonlytoclient, nodrawtoclient, and customizeentityforclient extensions.
2023-07-10 06:31:35 +01:00
Shpoike
8b08262ffb
Give the cvars generated from float+vector autocvars prettier default/initial values.
2023-07-10 03:10:30 +01:00
Shpoike
c0efc3bc9a
Respond to mouse cursor positions but not relative motions when the window is not focused, no more looking around when tabbed out.
2023-07-10 03:08:57 +01:00
Shpoike
05578787e9
Ask menuqc to close its menus on map changes instead of just stripping its focus and leaving it confused.
2023-07-10 03:07:37 +01:00
Shpoike
cf2a1421bd
Fix md3 skins not loading properly (since colormap change). Throw in support for eg foo.md3_0.skin files too, so armour model replacements can be handled properly.
2023-07-10 03:06:15 +01:00
Shpoike
09b9a76bb4
Fix some compile errors from me being too lazy to test anything but linux.
2023-07-10 03:02:16 +01:00
Shpoike
49822069a3
Fix stupid zip decompression error.
2023-07-07 12:10:53 +01:00
Shpoike
c52a165ca5
Rework colormap stuff so that quakerally/tf/etc work, fixing related csqc deficiency. Also support _shirt and _pants textures for people using 24bit textures.
2023-07-07 10:57:40 +01:00
Shpoike
d7e86a6592
Handle quakeworld spectators more gracefully.
2023-07-07 10:01:30 +01:00
Shpoike
4225f4c20e
If time jumps backwards (eg cos the map took too long to start, with the server paused), don't show random images on the hud (nor potentially crash from doing so).
2023-07-06 06:33:47 +01:00
Shpoike
3cb679f310
Give QSS some basic support for extended qc data types.
2023-07-06 05:16:32 +01:00
Shpoike
09b982158e
Merge remote-tracking branch 'sf/master' into qss
2023-06-29 17:00:32 +01:00
Shpoike
69e7395b0d
Add full support for HDR/E5BGR9 lighting.
2023-06-29 16:40:18 +01:00
Shpoike
6dd16b99e7
Don't claim we don't support the sound() flags that we do actually support.
2023-06-29 16:38:46 +01:00
Shpoike
bc5967f62c
Fix a zip-related crash.
2023-06-29 16:37:00 +01:00
Shpoike
a7220b86a7
Fix potential crash when loading saved games.
2023-06-29 16:35:38 +01:00
Jaycie Ewald
70df2b661e
fix QS not opening from tracker
2023-05-23 14:36:33 -05:00
Jaycie Ewald
c1e8a1e692
add Haiku OS cross-compile support
...
x86 and x86_64 both tested and working.
2023-05-23 00:52:43 -05:00
Ozkan Sezer
00d36583e7
snd_xmp: adjust windows static linkage for latest libxmp headers
2023-05-20 06:05:40 +03:00
Ozkan Sezer
36fd7e4465
oslibs, codecs: updated libxmp builds from the latest code in git.
2023-05-20 06:03:50 +03:00
Ozkan Sezer
9ccd014763
SDL rebuild for Mac.
2023-05-17 23:21:00 +03:00
Ozkan Sezer
f47ac90417
updated docs for 0.96.0 changes, so far.
2023-05-17 23:11:56 +03:00
Ozkan Sezer
26b3954bf6
Bump progs execution runaway loop limit to 16M.
...
The old limit (100000) can be hit in some new maps.
The new limit (0x1000000) matches current vkQuake,
whereas quakeforge and tyrquake has it as 1000000.
Closes https://github.com/sezero/quakespasm/issues/58
2023-05-17 23:11:10 +03:00
Andrei Drexler
ff78de4493
Bump MAXALIASFRAMES to 1024
...
(from QSS)
(https://github.com/andrei-drexler/ironwail/issues/88 )
2023-04-06 14:55:02 +03:00
Ozkan Sezer
9106af96fb
Increase chase cam target trace distance
...
Allows for chasecam to function in large open maps, useful for the
func_vehicle mod where people naturally want to create open maps.
Patch suggested by Marko Permanto, based on a commit in Ironwail by
Andrei Drexler.
https://sourceforge.net/p/quakespasm/patches/34/
6e55a30c90
2023-03-31 10:47:02 +03:00