It may be a useful alternative to the existing gamma control for laptops in a bright environment, etc.
(raising contrast gives less of a gray/washed out look than raising gamma, but as a disadvantage, colours near white get clipped to white.)
It's also implemented for both GLSL and SDL gamma ramps, but only if USE_GAMMA_RAMPS is set to 1.
Since USE_GAMMA_RAMPS is 0, currently it only works with GLSL.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1290 af15c1b1-3010-417e-b628-4374ebc0bcbd
on oms3.bsp on SSE builds.
Thanks to ParuBaru for reporting the issue.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1289 af15c1b1-3010-417e-b628-4374ebc0bcbd
"The buffers should always be cleared. On much older hardware, there was a technique to get away without clearing the scene, but on even semi-recent hardware, this will actually make things slower. So always do the clear."
Plus it's nice for map development / debugging.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1287 af15c1b1-3010-417e-b628-4374ebc0bcbd
Previously we were Hunk_Alloc'ing space for 8192 edicts (by default) which zeros all of that memory, this way we only use as much RAM as needed since the unuesd pages aren't dirtied
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1286 af15c1b1-3010-417e-b628-4374ebc0bcbd
-adjust release builds to not require 10.6 SDK, and disable PPC since recent OSX SDK's don't support it
-don't strip symbols, to make testing in Instruments easier.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1285 af15c1b1-3010-417e-b628-4374ebc0bcbd
Taken from RMQEngine. the idea is to ensure every -condebug log has the gfx driver version logged.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1284 af15c1b1-3010-417e-b628-4374ebc0bcbd
Some measurements on the size of the sv.edicts hunk allocation, with this change, on various mods (it depends on the number of QC entity fields):
id1 7MB, quoth 11 MB, arcadim 21 MB, rrp 9MB, ne_ruins 16MB.
Since this is a Hunk_Alloc, the whole 10-20MB is cleared to zero which will allocate that much physical ram.
We could probably change it to a malloc later, and not clear the memory, so physical ram is only allocated when the memory is cleared in ED_Alloc.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1278 af15c1b1-3010-417e-b628-4374ebc0bcbd
N.B.: I verified with the OS X Instruments tool that unused space in the heap isn't dirtied (e.g. we never memset the entire heap, only the portions returned by Hunk_Alloc) so this should have no impact on RAM required.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1276 af15c1b1-3010-417e-b628-4374ebc0bcbd