This is a subset of csqc, with alternative entry points that can be invoked by compat wrappers.
Also added sv_gameplayfix_setmodelrealbox cvar. Default value of 1 matches QuakeSpasm, whereas a value of 0 matches vanilla quake's behaviour.
md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
this happens for maps that exceed the signon buffer and makes it a bit less annoying
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1499 af15c1b1-3010-417e-b628-4374ebc0bcbd
Not convinced there are any issues with this, and it solves these
problems:
- change to new gamedir without execing quake.rc and exit: the
config.cfg in the new gamedir will be clobbered with the settings
from the previous gamedir.
- discrepancy between -game command line arg and "game" command.
Video mode is locked during the "exec quake.rc" to prevent the mode
from changing.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1417 af15c1b1-3010-417e-b628-4374ebc0bcbd
on Windows, a regression introduced in the Host_Loadgame_f rewrite r1398
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1405 af15c1b1-3010-417e-b628-4374ebc0bcbd
+ avoids "Loadgame buffer overflow" when loading saves from QS-Spike/DarkPlaces containing large comments
+ removes ugly } hack
+ should be a bit faster as we avoid calling fgetc for every byte
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1398 af15c1b1-3010-417e-b628-4374ebc0bcbd
- .ent, .lit not found in COM_FindFile (they will usually be missing, we print a message with "develoepr 1" when they are found)
- "trying to load" .ent file
- "bad chunk length"
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1214 af15c1b1-3010-417e-b628-4374ebc0bcbd
interpret -missionpack and [-]game missionpack as the same as a new
QuakeSpasm extension. besides, do not let loading of the mission pack
directory twice.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1011 af15c1b1-3010-417e-b628-4374ebc0bcbd
* make 'game' command to strip all mission pack support
* make 'game' command to accept an optional second mission pack argument,
i.e. -hipnotic, -rogue or -quoth.
* so the new behavior does:
game id1 --> really returns to bare id1 game, doesn't accept any mission pack arguments
game xxx -hipnotic --> strip down to id1 game, load hipnotic and load xxx on top of them
game xxx --> strip down to id1 game and load xxx on top of it
* additionally, some extravaganza:
game xxx --> if the game is already xxx, but the engine was started with -hiptonic
or -rogue or -quoth, strip down to id1 and reload xxx on top of bare id1
game xxx -hipnotic --> if the game is already xxx, but the engine was started without
-hiptonic, strip down to id1, load hipnotic and reload xxx on top of them
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1010 af15c1b1-3010-417e-b628-4374ebc0bcbd
to load id1/quakespasm.pak for content customizations.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@904 af15c1b1-3010-417e-b628-4374ebc0bcbd
to unpredictable results. Use a new procedure COM_AddExtension()
which appends the given extension to the path if the one it has,
if any, doesn't match. In Host_Game_f(), reject "." as the path.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@902 af15c1b1-3010-417e-b628-4374ebc0bcbd
by locale-insensitive versions, new header q_ctype.h.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@868 af15c1b1-3010-417e-b628-4374ebc0bcbd
tidy-ups in FS* stdio replacement functions. add new FS_filelength.
snd codec layer updates: changed codec_open() to operate only on a
stream pointer and moved all file open/close stuff to snd_codec.c.
codec_open now only returns true or false upon success or failure
instead of a stream pointer. added new snd_codec.c toplevel helper
S_CodecForwardStream(), which allows one codec to hand over its
stream from its codec_open() to another codec. Support for tracker
(mod) music, including support for Unreal umx containers. (might
be useful if we ever make a Nehahra version of the engine some day.
edit the makefiles to enable when compiling.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@867 af15c1b1-3010-417e-b628-4374ebc0bcbd
support for C-style /*..*/ comments in COM_Parse(). some whitespace
tidy-up.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@795 af15c1b1-3010-417e-b628-4374ebc0bcbd
registered cvar as 1, set it right in COM_CheckRegistered(). fixes the
problem of registered game installed from later versions of cdroms not
being properly recognized by versions 0.85.6 and 0.85.7.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@658 af15c1b1-3010-417e-b628-4374ebc0bcbd
so that the corresponding shareware versions actually work properly and
not error out.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@654 af15c1b1-3010-417e-b628-4374ebc0bcbd