Commit graph

1724 commits

Author SHA1 Message Date
Ozkan Sezer
483757e68e oslibs, codecs: rebuilt mpg123 with an ID3 fix applied. 2021-09-08 17:00:04 +03:00
Ozkan Sezer
e67dc8c0d1 added a safeguard, just in case.. 2021-09-05 11:37:10 +03:00
Ozkan Sezer
68c17d38f7 remove FitzTest_f - doesn't seem to test anything.. 2021-09-05 11:37:10 +03:00
Ozkan Sezer
86b0065d0b miscellaneous makefile updates 2021-09-04 23:56:50 +03:00
Ozkan Sezer
169ec72d0e miniz.c: silenced some stupid watcom warnings 2021-09-04 23:55:10 +03:00
Ozkan Sezer
ca051b3392 disable W303 warnings in watcom makefile 2021-09-04 23:55:10 +03:00
Ozkan Sezer
f78f74a03f renamed watcom makefile 2021-09-04 23:55:10 +03:00
Ozkan Sezer
83b8b76ca6 bump version to 0.94.1, update documents. 2021-09-04 20:50:50 +03:00
Ozkan Sezer
94db75126c Fix lightmap issues after vkQuake surface mark/cull optimizations merge
Fixes https://sourceforge.net/p/quakespasm/bugs/50/
Extracted from vkquake commits cae39a8fb0, c781043c4f, and e2d6c49b23.
2021-09-04 20:28:24 +03:00
Ozkan Sezer
2578b75200 re-diff'ed extra patches under Misc/ so that they apply cleanly. 2021-09-03 11:01:24 +03:00
Guillaume Plourde
0fc09fd95d q64 sky texture now display correctly
see https://github.com/Novum/vkQuake/pull/358
2021-09-03 01:37:50 -04:00
Ozkan Sezer
f13887e8a5 update documentation. 2021-09-02 20:55:10 +03:00
Andrei Drexler
401aa52d45 Compensate viewmodel distortion at fov > 90
See: https://github.com/Novum/vkQuake/issues/281

Controlled by new cvar cl_gun_fovscale (defaults to 1).
Based on code from Qrack:
3bc2862b1a/gl_rmain.c (L2384-L2392)
2021-09-02 20:50:50 +03:00
Guillaume Plourde
b796e366db q64 rerelease 2021 bsp support
see https://github.com/Novum/vkQuake/pull/356
2021-09-02 20:50:50 +03:00
Ozkan Sezer
3af9ad4e04 2021 rerelease support: read the localization file from QuakeEX.kpf
uses a customized and highly stripped down miniz version. also move
localization file reads to SDL_RWops, and update the documentation.
2021-09-01 14:00:00 +03:00
Ozkan Sezer
4e1d132f31 Raised MAX_GLTEXTURES limit from 2048 to 4096 for now per Eric's request 2021-08-31 15:50:28 +03:00
Andrei Drexler
9d7f9eac6f Fix bogus extra localization entries on Windows
Due to CRLF translation the value returned by fread in text mode can be less than the size of the file, leaving bogus data at the end of the buffer. Since the parser can already handle CRLF-terminated lines, and when reading directly from QuakeEX.kpf there would be no CRLF translation anyway, we can just open the file in binary mode.
2021-08-31 15:50:02 +03:00
Ozkan Sezer
b61a736c8c oslibs, codecs: rebuilt libxmp from newer sources. 2021-08-31 07:21:56 +03:00
Ozkan Sezer
13704c9713 Mac OS X: add arm64 builds of SDL2 and music codecs 2021-08-31 01:22:32 +03:00
Ozkan Sezer
e1f17a90ef bump version to 0.94.0, more documentation updates. 2021-08-30 11:35:00 +03:00
Ozkan Sezer
3a1c416d50 more documentation updates. 2021-08-29 23:21:28 +03:00
Ozkan Sezer
6c8652dd5b re-diff'ed extra patches under Misc/ so that they apply cleanly. 2021-08-29 23:21:02 +03:00
Ozkan Sezer
7ff5902881 updated the documentation, also removed obsolete sections from it. 2021-08-29 17:28:40 +03:00
Andrei Drexler
83af8d060f Add basic localized strings support for 2021 re-release
See https://github.com/Novum/vkQuake/pull/345
2021-08-29 17:11:28 +03:00
Ozkan Sezer
2313298d14 window icon should be set after window creation in SDL2. 2021-08-29 17:04:40 +03:00
Ozkan Sezer
85683a04c9 fix my mis-merge of the ents patch. 2021-08-29 14:56:40 +03:00
Ozkan Sezer
dd874e34b7 workaround re-release default.cfg issue:
id1/pak0.pak from 2021 re-release doesn't have a default.cfg
embedding Quakespasm's customized default.cfg for that.
2021-08-29 14:55:24 +03:00
Andrei Drexler
5ae076ea2d Versioned map entity patches 2021-08-29 14:55:10 +03:00
Ozkan Sezer
7d01a1cc11 regenerated several mingw-w64 import libraries.
see https://github.com/Novum/vkQuake/issues/348
2021-08-29 00:20:00 +03:00
Ozkan Sezer
1201767ddf removed unused vulkan import libs 2021-08-29 00:15:50 +03:00
Ozkan Sezer
6c1a97d755 regenerated quakespasm.pak 2021-08-28 03:10:00 +03:00
Ozkan Sezer
8797c8c384 r_brush.c (AllocBlock): use calloc() to not leave uninitialized memory.
keeps valgrind happy.
2021-08-27 17:03:00 +03:00
Ozkan Sezer
9f8b569f9b external vis file support 2021-08-27 14:00:32 +03:00
Andrei Drexler
8a72565fd0 Change 'model has a skin taller than 480' error into a warning.
See https://github.com/Novum/vkQuake/issues/347
2021-08-27 14:00:10 +03:00
Andrei Drexler
95845b9d2e Add no-op menu_credits command for quake '2021 release' version 2021-08-24 14:24:24 +03:00
Andrei Drexler
86c06eeb15 Add no-op finaleFinished QuakeC builtin 79 for quake '2021 release' version 2021-08-24 11:56:50 +03:00
Ozkan Sezer
bafb17495e cl_parse.c: update the svc_strings[] array after recent commits. 2021-08-22 20:25:40 +03:00
Andrei Drexler
c82ef652db map MOVETYPE_GIB of quake '2021 release' version to MOVETYPE_BOUNCE 2021-08-22 18:55:02 +03:00
Andrei Drexler
51b23fa30a ignore svc_achievement server message for quake '2021 release' version. 2021-08-22 18:55:02 +03:00
Andrei Drexler
65c1644849 add a 'campaign' cvar for quake '2021 release' version. 2021-08-22 18:55:02 +03:00
Ozkan Sezer
dd8f4fbd29 bump version to 0.93.3 and update the changelog 2021-08-20 18:11:20 +03:00
Ozkan Sezer
2d9eb310bc replace size_t casts to pointers with (u)intptr_t. 2021-08-10 01:04:50 +03:00
Andrei Drexler
3c8611f604 Reset pointers to sky textures on map unload/game change
This fixes a crash when loading a skyless map after one with a sky.
( From: https://github.com/Novum/vkQuake/pull/339 )
2021-08-10 01:00:02 +03:00
Ozkan Sezer
bd8615c235 snd_umx.c: revise sanity checks and check returned values from FS layer. 2021-07-14 03:37:00 +03:00
Ozkan Sezer
96b07d712d mingw makefiles: -lm is not needed. 2021-07-09 14:56:00 +03:00
Ozkan Sezer
905693ce2f external libs: rebuilt SDL-1.2 2021-07-08 14:02:24 +03:00
Ozkan Sezer
a39c2be6be external libs, codecs: updated mpg123 builds. 2021-07-08 11:37:20 +03:00
Axel Gneiting
3fc32bf7fe Merge surface mark & cull optimization from vkQuake
* Remove separate surface culling pass. Instead always build texture chains every frame & cull in mark surfaces.
* Optimize R_CullBox & R_BackFaceCull
2021-07-07 23:55:50 +03:00
Ozkan Sezer
d6e68b6f19 minor tweak to the ow makefile 2021-07-07 23:55:50 +03:00
Ozkan Sezer
c8604ed40c oslibs, codecs: updated libxmp, opusfile, and vorbis builds. 2021-06-30 03:35:00 +03:00