Commit graph

13 commits

Author SHA1 Message Date
Eric Wasylishen
474dde2a87 Partly integrated Q3 sound codec and background
music code
2011-01-16 18:35:22 -07:00
Eric Wasylishen
c657e08b20 update xcode project file 2011-01-16 17:46:13 -07:00
Eric Wasylishen
ffa1463a9c Fix up sound mixing code so we can control
music volume and sfx volume independently
2011-01-16 17:46:02 -07:00
Eric Wasylishen
36172fb391 Print SDL sound format. From ioquake3. 2011-01-16 16:26:53 -07:00
Eric Wasylishen
8a5569043f Fixup last commit 2011-01-16 16:07:01 -07:00
Eric Wasylishen
b2fe34b6b2 Correct the Mac OS X startup code 2011-01-16 16:04:17 -07:00
Eric Wasylishen
9998e06750 play static, with volume controlled by the music volume slider 2011-01-01 23:58:26 -07:00
Eric Wasylishen
195baa74bc Start to setup ogg music system:
- add a cd_shared.c inspired by darkplaces, which implements the CDAudio interface and will either play the ogg music or call the hardware CD code
- set default sound speed to 44100 Hz. this will be necessary to make music sound decent. (unfortunately the resampling code sucks, i think, so the 11025 hz sound effects sound bad when resampled to 44100, but that should be easy to fix.)
2010-12-28 15:39:03 -07:00
Eric Wasylishen
8597423e7a Only autosave when health is picked up 2010-12-22 15:05:53 -07:00
Eric Wasylishen
aa36b04130 Increase health required for autosave to 40.
Don't require the player to be dead for the 'autoload' console function to work.
Reset autoload info on 'map' and 'changelevel'.
Add future ideas for autosave criteria.
2010-12-17 00:17:26 -07:00
Eric Wasylishen
4f70e43b95 Cleanup code.
Autoload now loads normal saves, quicksaves, or autosaves (whatever was most recent).
2010-12-16 23:47:15 -07:00
Eric Wasylishen
516ba61710 First iteration of autosave 2010-12-16 19:09:12 -07:00
Eric Wasylishen
61663de547 Quakespasm 0.85.3 2010-12-16 17:37:07 -07:00