of fitzquake: the loop was able to go beyond the null terminator of the
cvar. (Besides, it would technically yield a false positive because of
strncmp(), but much less likely..)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@517 af15c1b1-3010-417e-b628-4374ebc0bcbd
Hunk_Alloc() already clears the memory before returning it.
* Some minor cleanups.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@465 af15c1b1-3010-417e-b628-4374ebc0bcbd
Adding a cvar to control this option should follow later.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@458 af15c1b1-3010-417e-b628-4374ebc0bcbd
loading: they are now allowed from the same game directory as the
map itself as well as from a searchpath with a higher priority.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@428 af15c1b1-3010-417e-b628-4374ebc0bcbd
removed the inline versions which only handled integers. moved CLAMP
macro to common.h. Adjusted all places for the renamed macros.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@386 af15c1b1-3010-417e-b628-4374ebc0bcbd
accept only if it is coming from the same game directory as for the map
itself.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@372 af15c1b1-3010-417e-b628-4374ebc0bcbd
information about the game directory from where the model is
loaded.
gl_model.c (Mod_LoadModel): Send the path_id member of the
model to FS_Load* function, instead of NULL.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@371 af15c1b1-3010-417e-b628-4374ebc0bcbd
int identifier assigned to the game directory. Remember that main
<install_dir>/game1 and the unix <userdir>/game1 have the same id.
The id starts as 1 for the first data1 directory. For every new
directory, the value is the left-shifted version of the previous
one. Made COM_FindFile() to accept a path_id pointer argument
and storing the id in it if it isn't NULL. Made COM_OpenFile(),
COM_FOpenFile() and all COM_Load* functions to accept a path_id
pointer argument similarly. Adjusted callers accordingly.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@370 af15c1b1-3010-417e-b628-4374ebc0bcbd
* mathlib.c: Removed the unnecessary sqrt() prototype.
(VectorLength): Made it to just return sqrt(DotProduct(arg,arg))
(VectorNormalize): Calculate the length as sqrt(DotProduct(arg,arg)).
* mathlib.h (CLAMP): Renamed the macro arguments from min and max to
_minval and _maxval.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@248 af15c1b1-3010-417e-b628-4374ebc0bcbd
servers, otherwise we segfault in SubdividePolygon() at the BoundPoly() call.
This is a workaround, the actual problem is yet to be looked into.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@185 af15c1b1-3010-417e-b628-4374ebc0bcbd
Con_DPrintf2, Con_SafePrintf, Con_CenterPrintf, Con_LogCenterPrint,
Con_NotifyBox, PL_ErrorDialog, PR_RunError, Host_EndGame, Host_Error,
SV_ClientPrintf, SV_BroadcastPrintf, Host_ClientCommands, Sys_DebugLog,
Sys_Error, Sys_Printf, BOPS_Error and va. Added noreturn attribute to
Sys_Error, Sys_Quit, BOPS_Error, PR_RunError, Host_EndGame and Host_Error.
Added format printf attribute to Con_DebugLog, Con_Printf, Con_Warning,
Con_DPrintf, Con_DPrintf2, Con_SafePrintf, Con_CenterPrintf, PL_ErrorDialog,
PR_RunError, Host_EndGame, Host_Error, SV_ClientPrintf, SV_BroadcastPrintf,
Host_ClientCommands, Sys_DebugLog, Sys_Error, Sys_Printf and va. Adjusted
Host_Status_f and NET_Ban_f for the new attributes. Fixed broken format
strings in Con_Dump_f, Mod_LoadTexinfo, PR_AllocStringSlots and FloorDivMod.
Defined __attribute__ macros in quakedef.h so that we don't break non-gcc
compilers.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@154 af15c1b1-3010-417e-b628-4374ebc0bcbd
in order to avoid a bogus compiler warning.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@151 af15c1b1-3010-417e-b628-4374ebc0bcbd
it into a byte pointer, extracted the mod type from the header by bit shifts.
also removed the unnecessary void pointer variable.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@69 af15c1b1-3010-417e-b628-4374ebc0bcbd
gl_draw.c, gl_model.c, gl_sky.c, gl_texmgr.c, gl_texmgr.h, r_alias.c,
r_brush.c, r_part.c, r_world.c, snd_mem.c. next step will be server
side (progs) work which is actually the heart of the problems.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@34 af15c1b1-3010-417e-b628-4374ebc0bcbd
cvar.h, draw.h, gl_draw.c, gl_fog.c, gl_mesh.c, gl_model.c, gl_model.h,
gl_rmain.c, gl_rmisc.c, gl_screen.c, gl_sky.c, gl_texmgr.c, glquake.h,
host.c, keys.c, keys.h, main.c, menu.c, menu.h, pr_cmds.c, quakedef.h,
r_alias.c, r_brush.c, r_part.c, r_sprite.c, r_world.c, sbar.c, sbar.h,
screen.h, snd_dma.c, snd_mem.c, snd_mix.c, sv_main.c, sys_sdl.c, vid.h,
view.h, world.c, world.h: Loads of warning fixes about missing function
prototypes, missing parens around &, missing braces leading to ambiguous
else statements and unused and uninitialized variables. There are still a
couple of unitialised variables here and there, but not much. The warnings
about strict aliasing violations need taking care of.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@21 af15c1b1-3010-417e-b628-4374ebc0bcbd