Commit graph

75 commits

Author SHA1 Message Date
Shpoike
f4f0e9516a Let menuqc detect engine more easily, so it can tailor available cvar values for specific engines. This is probably a bad thing but I don't see any other sane way around it. With it being a cvar, the user can at least override it/lie to fake forked engines. 2021-08-31 04:59:12 +01:00
Shpoike
54538a054a Menuqc support. Only tested against menusys so far. 2021-08-31 04:59:12 +01:00
Shpoike
1a18a8af47 Add support for string stats (for csqc's use). 2021-08-31 04:59:12 +01:00
Shpoike
539832c356 Fix server-crash bug when kicking people. 2021-08-31 04:59:12 +01:00
Shpoike
ef5d841e80 Fix revision string escapes. 2021-08-31 04:59:12 +01:00
Shpoike
ebd361db63 qss is starting to be its own thing. be sure to provide more correct version info. 2021-08-31 04:59:12 +01:00
Shpoike
9ecc4a30be Make sure world.message is set in csqc. 2021-08-31 04:59:12 +01:00
Shpoike
68f404a3df Fix a couple of stupid bugs (reported by c0burn). 2021-08-31 04:59:12 +01:00
Spike
b2198414fe Fix slowmo issue caused by framerates lower than 72 with network independance. 2021-08-31 04:59:11 +01:00
Spike
f166000a04 Avoid csqc crashes from setorigin etc.
Also avoid issues from csqc errors while scissor is enabled.
2021-08-31 04:59:11 +01:00
Spike
d58f3f6cfe Throttle networking to 72 if host_maxfps is set any higher (or 0).
This means that you can just disable vsync and set host_maxfps to 0 for uncapped framerates without any new physics issues.
Note that this commit does not fix bf flashes.
2021-08-31 04:59:11 +01:00
Spike
13736f1fd3 Fix stupid oversight - I forgot to actually set qcvm->GetModel. 2021-08-31 04:59:11 +01:00
Spike
fe4b224c7d Added support for simple csqc.
This is a subset of csqc, with alternative entry points that can be invoked by compat wrappers.

Also added sv_gameplayfix_setmodelrealbox cvar. Default value of 1 matches QuakeSpasm, whereas a value of 0 matches vanilla quake's behaviour.
2021-08-31 04:59:11 +01:00
Spike
d76ca606bf All changes present in QSS-R7, plus
md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
2021-08-31 04:59:11 +01:00
Ozkan Sezer
29b903bc84 host.c (Host_WriteConfiguration): don't VID_SyncCvars()
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1565 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-02-21 16:25:04 +00:00
Ozkan Sezer
1cd6ed55ed don't write the config file if we are Sys_Error()ing
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1564 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-02-21 07:33:07 +00:00
Ozkan Sezer
f8247e30bd host.c (Host_WriteConfiguration): change bitwise and into logical and.
seems like a typo in original quake source.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1561 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-02-16 06:03:25 +00:00
Ozkan Sezer
e7648a42c9 minor cleanup to Max_Fps_f() cvar callback.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1505 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-09-17 11:02:46 +00:00
Eric Wasylishen
e71737d35c host_maxfps: tweak warning message; > character looks weird in quake
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1501 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-09-13 00:04:31 +00:00
Eric Wasylishen
45f1df6112 host_maxfps: warn the player if > 72 that physics will be broken
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1500 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-09-12 23:27:26 +00:00
Eric Wasylishen
e45de4c68a Add QUAKESPASM_VER_SUFFIX macro for marking betas/dev builds.
Refactor printing of QUAKESPASM_VERSION/QUAKESPASM_VER_PATCH to use a new
QUAKESPASM_VER_STRING macro.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1408 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-05-29 04:17:49 +00:00
Eric Wasylishen
4fe5f6956f Adjust "exceeds standard limit of" debug warnings to include the actual QS limit.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1386 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-03-30 06:26:16 +00:00
Ozkan Sezer
9c7eb2c6ff Host_Loadgame_f(): no need for entnum >= sv.max_edicts check
because EDICT_NUM() does it already. also move ent->free=false
statement to partial zero-fill case.
Host_ClearMemory(): remove check before free(sv.edicts)
SV_Init(): initialize sv.edicts to NULL (just paranoia)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1319 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-25 05:21:22 +00:00
Ozkan Sezer
f07ac29c0b fix C++11 -Wliteral-suffix warnings. fix -Wnarrowing errors/warnings.
fix the detestable in_sdl.c/SDL2 int-to-enum conversion failure errors
from g++.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1302 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-04-29 20:00:50 +00:00
Eric Wasylishen
ae8a4f82da SV_SpawnServer: use malloc for sv.edicts, and only zero it as needed
Previously we were Hunk_Alloc'ing space for 8192 edicts (by default) which zeros all of that memory, this way we only use as much RAM as needed since the unuesd pages aren't dirtied

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1286 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-29 01:05:11 +00:00
Eric Wasylishen
65727a9810 max_edicts: raise to 8192 (from 2048) and make non-archived, to reduce the need for players to mess with it to get maps/mods to run.
Some measurements on the size of the sv.edicts hunk allocation, with this change, on various mods (it depends on the number of QC entity fields):
id1 7MB, quoth 11 MB, arcadim 21 MB, rrp 9MB,  ne_ruins 16MB.

Since this is a Hunk_Alloc, the whole 10-20MB is cleared to zero which will allocate that much physical ram.
We could probably change it to a malloc later, and not clear the memory, so physical ram is only allocated when the memory is cleared in ED_Alloc.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1278 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-10 23:03:06 +00:00
Eric Wasylishen
0ba423061b Add filename tab-completion for "playdemo" and "record" commands
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1219 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-05-30 02:28:58 +00:00
Eric Wasylishen
1f3c1a711a Make "exceeds standard limit of" messages only display when developer cvar is set, with a new Con_DWarning function.
Have heard these are confusing players and mappers/modders; people assume there is an error or a limit in QS is exceeded, but the messages are only about exceeding the limits in vanilla WinQuake/GLQuake.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1211 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-05-25 01:48:03 +00:00
Sander van Dijk
cebef615e5 input: Rework the text/non-text input mode handling.
Before, "gamekey" was the special case, now "textmode" is. We are now more precise about when we activate "textmode", e.g. we only do this when the console, messagemode, or a textfield in the menu are active. The trigger for doing this was this line on the "SDL_StartTextInput" page of the SDL2 wiki: "On some platforms using this function activates the screen keyboard.". Although we currenly support no such platform, it's good te be prepared, and what we do now is more correct anyway.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1066 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-23 19:10:02 +00:00
Ozkan Sezer
b9032b7815 copyright years, general tidy-up, remove unused d_ifacea.h.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1059 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 08:55:46 +00:00
Ozkan Sezer
ad2905b5e4 bumped version to 0.90.0
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1033 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-16 09:05:36 +00:00
Ozkan Sezer
b3d2bb6884 host.c (Host_ShutdownServer): no need to clear the sv structure, because
ServerSpawn already do this by Host_ClearMemory.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@782 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-11-06 08:56:09 +00:00
Ozkan Sezer
cf30d683d0 renamed Key_ForceDest to Key_UpdateForDest. added M_Menu_Main_f()
prototype to menu.h. minor tidy-ups.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@775 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-10-23 08:44:20 +00:00
Ozkan Sezer
9f8b2dfc0d added IN_UpdateForKeydest() as a new helper who does stuff if the
key_dest changes matter to the keyboard driver, e.g. sending KP_
key decisions, or SDL unicode stuff. we run it every frame either
before Sys_SendKeyEvents() or from within Key_ForceDest() for now.
(merged from uhexen2.)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@773 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-10-21 11:33:10 +00:00
Ozkan Sezer
9a78c9e829 some merges from uhexen2: clean up some crap in long chat line support.
do not set messagemode when not really connected. made chat_buffer[] and
chat_bufferlen static to keys.c. console.c uses new Key_GetChatBuffer()
and Key_GetChatMsgLen() accessor functions. renamed team_message global
to chat_team as in qw/q2. added Key_EndChat() as a new helper. called
Key_EndChat() from within CL_Disconnect() to not get stuck in chat mode.
now that key_message is guaranteed to be set only in game mode, removed
its cases from Key_ForceDest(). several other cleanups.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@771 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-10-21 09:55:16 +00:00
Sander van Dijk
73aee2dd56 Another approach to fixing mouse grab/key_dest
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@770 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-10-15 19:53:07 +00:00
Ozkan Sezer
1fef74e006 removed unused global host_time
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@769 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-10-12 07:50:45 +00:00
Ozkan Sezer
0d53e0f959 moved cfg_unbindall and its registration to cl_main.c. moved the
config.cfg write of unbindall to Key_WriteBindings().

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@768 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-10-12 07:33:11 +00:00
Sander van Dijk
60ad340d72 Simplify r343 (the "oldval" stuff is already handled by the cvar system itself)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@723 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-09-14 19:03:31 +00:00
Sander van Dijk
8d4edcc03b Make the "unbindall" in config.cfg configurable (on by default)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@722 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-09-12 20:14:20 +00:00
Ozkan Sezer
eb09523d00 changed some of the Cvar_Set[Value] calls to their *Quick variants in the
source files where the vars are defined.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@576 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-12-29 21:21:11 +00:00
Ozkan Sezer
c96c275334 some common.c cleanup: Made COM_InitFilesystem() public through common.h,
moved its calling from COM_Init() to Host_Init() just after COM_Init().
Moved registration of registered and cmdline cvars and COM_Path_f command
and the calling of COM_CheckRegistered() to COM_InitFilesystem(). Removed
unused memsearch(). Fixed the stupidity in leading space elimination from
com_cmdline.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@573 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-12-29 15:10:18 +00:00
Ozkan Sezer
1928f2e1b8 * first shot at cvar flag system and cvar layer clean-ups :
- removed the archive and server members of cvar_t structure
  which are now represented by the CVAR_ARCHIVE, CVAR_NOTIFY
  and CVAR_SERVERINFO flags.
- added new Cvar_SetROM and Cvar_SetValueROM functions to 
  set vars marked as CVAR_ROM (read-only vars) programaticaly
- added Cvar_SetCallback() as a new function to assign (or
  remove) a callback function to a cvar.
- changed Cvar_RegisterVariable() to only accept a var pointer
  as in original quake
- moved notification handling from Cvar_Set() to callbacks.
- changed Cvar_Set() so that it doesn't reallocate the var's
  string buffer if nothing is changed, nor does it run the
  var's callback.
- changed the 'registered' and 'cmdline' cvars to be read-only
  so that the users can't change it using the console.  (and
  with 'registered' flagged as CVAR_ROM, the 'static_registered'
  thing is no longer required)
- added comment that sending cmdline upon CCREQ_RULE_INFO is
  evil...
- more to follow later.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@566 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-12-28 22:01:33 +00:00
Ozkan Sezer
ca4124194f reverted revision 536 which made coop and deathmatch not to be set at
the same time

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@555 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-12-27 08:27:52 +00:00
Ozkan Sezer
42e55b3377 changed cvar callback functions to accept a cvar_t pointer arg. I may
have a use for that later.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@545 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-12-24 14:04:01 +00:00
Ozkan Sezer
ec9b77878b Made sure that deathmatch and coop are not set at the same time
(fix originally from QIP sources of Matthias Buecher, a.k.a. Maddes)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@536 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-12-23 12:03:49 +00:00
Ozkan Sezer
9d809a3687 SDL input driver: updated from the uHexen2 project adding native keymap
and dead key support to the console, thanks to Sander van Dijk.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@524 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-12-16 14:11:37 +00:00
Ozkan Sezer
870b40f7aa sys_sdl_unix.c, sys_sdl_win.c (Sys_ConsoleInput): Moved isDedicated check to...
host.c (Host_GetConsoleCommands): ... here, where it should be.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@520 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-12-15 15:51:28 +00:00
Ozkan Sezer
2b919188d6 renamed Sys_FloatTime to Sys_DoubleTime (the thing always returned double
you know..) and adjusted all callers accordingly.  changed Sys_Sleep() to
take a milliseconds argument, added implementations for unix (usleep) and
windows (Sleep).

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@512 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-12-12 16:01:01 +00:00
Ozkan Sezer
cccff603e4 made Sys_ConsoleInput() to return const
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@508 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-12-12 12:02:37 +00:00