Commit graph

19 commits

Author SHA1 Message Date
Shpoike
4aee746efa Reduce duplicate code a little. 2021-08-31 04:59:12 +01:00
Shpoike
4c9569c254 Try to make IQM animations sync to when the frame is changed (like FTE or DP) so that the animations can actually be used for non-static things. There are still no 4-way blends, however. 2021-08-31 04:59:12 +01:00
Shpoike
17f45103be Work around msvc's continued lack of C99 support. 2021-08-31 04:59:12 +01:00
Shpoike
e38664c222 Hacked in support for IQMs. 2021-08-31 04:59:12 +01:00
nnnn20430
b8442e47ad Mod_LoadMD3Model: don't load textures on server
This fixes a segfault when -dedicated flag is used
2021-08-31 04:59:12 +01:00
Shpoike
daac6039a5 attempt to support quakeforge 16bit mdl variant. untested. 2021-08-31 04:59:11 +01:00
Spike
d76ca606bf All changes present in QSS-R7, plus
md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
2021-08-31 04:59:11 +01:00
Eric Wasylishen
e007116a5d Alias model VBO renderer: restructure so each model is stored in a separate VBO and load them in Mod_LoadAliasModel, rather than R_NewMap.
Initially I thought that we would never need to draw an alias model that hadn't been precached when R_NewMap runs, but this assumption turned out to be incorrect. This fixes the issue where progs/bolt.mdl wasn't rendering in the Scourge Done Slick demos.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1253 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-09-20 20:10:49 +00:00
Ozkan Sezer
6e6d70213a gl_mesh.c: add missing casts so that C++ compilers won't fail
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1244 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-08-23 09:55:02 +00:00
Eric Wasylishen
b750698e93 Move more spammy message from "developer 1" to "developer 2":
- "meshing", "tri vert cmd"
- "PR_AlocStringSlots: realloc'ing"

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1213 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-05-25 03:39:05 +00:00
Eric Wasylishen
91196a618f Disable GLSL alias model renderer on Win32+ATI/AMD until szo's bug with models drawing black can be fixed.
Replace GLAlias_SupportsShaders() with gl_glsl_alias_able variable.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1171 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-02-20 00:24:05 +00:00
Eric Wasylishen
112c8b68b8 Alias model rendering fast-path using OpenGL 2.
In GL_MakeAliasModelDisplayLists, after saving the standerd triangle strips and fans onto the hunk, if the system is GL2 capable, we also save a second version of the mdl on the hunk designed to be loaded into a VBO (GL_MakeAliasModelDisplayLists_VBO). In R_NewMap, and on video mode changes, we call GLMesh_LoadVertexBuffers which loops over all precached mdl's and loads the data into a pair of VBO's (vertices and vertex indices).

Finally, in R_DrawAliasModel, assuming no rendering options are disabling the fast-path (r_drawflat 1, r_lightmap 1, or r_fullbright 1 would disable it), we call GL_DrawAliasFrame_GLSL, which sets up all of the bindings and draws the (possibly lerped) mdl in one glDrawElements call.

Special thanks to MH for some of the code from RMQEngine and the general concept.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1151 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-01-20 18:59:15 +00:00
Ozkan Sezer
b9032b7815 copyright years, general tidy-up, remove unused d_ifacea.h.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1059 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 08:55:46 +00:00
Ozkan Sezer
dbdd675552 renamed model_t to qmodel_t in order to avoid conflicts on solaris.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@676 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-05-30 08:56:06 +00:00
Ozkan Sezer
f493f3a17f gl_mesh.c (BuildTris): worked around a type-punned pointer. adapted from quakeforge.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@249 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-08-01 21:11:16 +00:00
Ozkan Sezer
c24d592580 host_cmd.c, console.c, gl_draw.c, image.c, gl_model.c, r_sprite.c, cl_parse.c,
gl_warp.c, host.c, gl_mesh.c, gl_sky.c, gl_texmgr.c, cvar.c, sv_main.c, cvar.h,
gl_screen.c, r_brush.c, gl_vidsdl.c, zone.c, cl_main.c, cmd.c, snd_dma.c,
snd_mem.c, common.c, sv_phys.c: Added explicit casts to eliminate -Wc++-compat
warnings.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@170 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-05-31 07:42:36 +00:00
Ozkan Sezer
1bdb202ef8 gl_mesh.c: Change the type of used[] array from qboolean to int, because
it is assigned not just true or false values but other integers like "2"
as well, and it would cause a mess if compiled as a C++ source.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@168 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-05-31 06:27:56 +00:00
Ozkan Sezer
68fc38c3a6 chase.c, cl_input.c, cl_parse.c, client.h, common.c, common.h, console.h,
cvar.h, draw.h, gl_draw.c, gl_fog.c, gl_mesh.c, gl_model.c, gl_model.h,
gl_rmain.c, gl_rmisc.c, gl_screen.c, gl_sky.c, gl_texmgr.c, glquake.h,
host.c, keys.c, keys.h, main.c, menu.c, menu.h, pr_cmds.c, quakedef.h,
r_alias.c, r_brush.c, r_part.c, r_sprite.c, r_world.c, sbar.c, sbar.h,
screen.h, snd_dma.c, snd_mem.c, snd_mix.c, sv_main.c, sys_sdl.c, vid.h,
view.h, world.c, world.h:  Loads of warning fixes about missing function
prototypes, missing parens around &, missing braces leading to ambiguous
else statements and unused and uninitialized variables. There are still a
couple of unitialised variables here and there, but not much. The warnings
about strict aliasing violations need taking care of.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@21 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-16 12:01:07 +00:00
Ozkan Sezer
db613ab35d initial import of SDL port of Fitzquake-0.85 / 20090510 sources.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@2 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-15 23:26:55 +00:00