md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
The warning from gl_model.c:Mod_LoadTextures() seemed
like a real bug: Eric please check and confirm.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1301 af15c1b1-3010-417e-b628-4374ebc0bcbd
after vid_restart TexMgr_ReloadImage reloads textures to tx->source_width/source_height, which might not match oldsize.
fixes: https://sourceforge.net/p/quakespasm/bugs/13/
steps to reproduce (fixed) bug:
-launch at 640x480, windowed, and with "r_oldwater 0"
-do "map start"
-change to 1024x768 windowed
-change to 1920x1080 windowed
-this last mode change makes liquid textures turn into random garbage.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1274 af15c1b1-3010-417e-b628-4374ebc0bcbd
Fixes a obscure bug where:
- a bsp with no textures (pink checkerboard displayed)
- gamma != 1
- nothing else on screen (sbar hidden, r_drawviewmodel 0)
would result in the screen turning to noise.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1263 af15c1b1-3010-417e-b628-4374ebc0bcbd
This removes the Cache_Flush() call that was here, which was there to fix the jam3_tronyn / low heapsize bug, and instead adds a different workaround for that issue.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1247 af15c1b1-3010-417e-b628-4374ebc0bcbd
Fixes a bug where if you do "map e1m6" then "kill", the fullbright part of the key texture is missing (drawn in black) - this bug was introduced in 0.90.0.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1168 af15c1b1-3010-417e-b628-4374ebc0bcbd
R_DrawTextureChains_Multitexture: revert to the way it was before VBO support was added.
gl_texmgr: expose GL_SelectTexture. make the implementation less convoluted and support 3 TMUs.
gl_vidsdl: check GL_MAX_TEXTURE_UNITS
r_brush: only create VBOs if 3 TMUs available
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1035 af15c1b1-3010-417e-b628-4374ebc0bcbd
Not implemented for world polys (afaik it's useless for world polys) but could be added if needed.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@970 af15c1b1-3010-417e-b628-4374ebc0bcbd
by locale-insensitive versions, new header q_ctype.h.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@868 af15c1b1-3010-417e-b628-4374ebc0bcbd
viddef_t from unsigned to signed int. fixed the -Wsign-compare warnings
for NUM_GLMODES. fixed compilation using g++, by adding a missing type
cast.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@641 af15c1b1-3010-417e-b628-4374ebc0bcbd
reloading of images from the bsp by not loading the whole file but by
opening the file, fseek()ing and allocating only the necessary amount.
This way, I can load and reload a save of ne_ruins with just the default
64 Mb of memory on x86 and with only 68.5 Mb of memory (-heapsize 70000)
on x86_64.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@633 af15c1b1-3010-417e-b628-4374ebc0bcbd
This has the benefit that it is stored in "config.cfg",
and is reset by "resetall" and "resetcfg". Other than
that though, it behaves exactly the same as before.
(The same console input will lead to the same result
as before when it was a command.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@617 af15c1b1-3010-417e-b628-4374ebc0bcbd