It was a legacy from Quake who used to open and close the log file on every
write. Commented out the unlink() call and added O_TRUNC to the open flags.
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of the memory before returning, which is Z_Malloc() behavior.
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set before freeing the hunk allocations. The order in Host_Init()
is clear and Host_ClearMemory must not be hit before host_hunklevel
is set. (otherwise, there _will_ be much trouble...)
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Hunk_Alloc() already clears the memory before returning it.
* Some minor cleanups.
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Adding a cvar to control this option should follow later.
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by COM_FileGetExtension. Adjusted all users because COM_FileGetExtension
doesn't include the leading dot for the extension, nor does it ever return
NULL.
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renamed it to COM_FileGetExtension, added a prototype to common.h.
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changed version to 0.85.5 in the README files. changed version to
0.85.5 in quakedef.h.
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host_parms is used. made COM_Init() and Host_Init() to take no arguments.
made Sys_Init() to set host_parms->userdir: at present, it is set to
host_parms->basedir, to be changed properly when user directories are
implemented.
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extended limits. it was a fitzquake-0.85 bug noticed by `mh' as explained
at http://forums.inside3d.com/viewtopic.php?p=35030
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of using size_t instead of it. include stdint.h in q_stdinc.h for it.
for Visual Studio earlier than version 2010, use the header provided by
the msinttypes project.
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loading: they are now allowed from the same game directory as the
map itself as well as from a searchpath with a higher priority.
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a default value of 0.02. changing its value to 0 disables throttling.
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added braces to the inner for loop in SND_InitScaletable().
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updated documentation for the command line option name change.
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an alternative to the existing one using libmad. requires at least
mpg123-1.12.0, i.e. api version 25.
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(COM_filelength): new procedure.
(COM_FindFile): adjustments to avoid multiple file open/close operations just a
little.
* common.h (COM_FileExists): adjusted prototype.
* bgmusic.c (BGM_PlayCDtrack): adjusted for COM_FileExists() return type change.
* sys_sdl_win.c, sys_sdl_unix.c (Sys_filelength): changed return type to long.
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* keys.h: add KMOUSE4 and K_MOUSE5 defines after K_MWHEELDOWN
* keys.c: add KMOUSE4 and K_MOUSE5 to the keynames table.
* main_sdl.c: handle SDL_BUTTON_X1 and SDL_BUTTON_X2 for mouse
button events.
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* updated copyright years for several sound related sources.
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as a new private function. make S_MP3_CodecRewindStream() to use
the new mp3_madseek() function.
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integer overflow as observed in the warpspasm mod depending on
the volume level. so, moved the left shifting to left/right
volume before the multiplication.
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ECONNREFUSED for windows. define new macros NET_EWOULDBLOCK and
NET_ECONNREFUSED for both unix and for windows and change the
users accordingly.
* net_udp.c, net_wins.c, net_wipx.c:
adjust for the new NET_EWOULDBLOCK and NET_ECONNREFUSED macros.
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so we must undefine them before redefining.
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made quakespasm custom conback embedding optional, still defaulting to 1.
the code requires USE_QS_CONBACK preprocessor definition.
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(BGM_Play): call BGM_Stop() before anything else. don't do anything
if there are no music handlers.
(BGM_PlayCDtrack): remove commented out code. if CDAudio_Play() call
failed and there are no music handlers, don't do anything else.
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removed the inline versions which only handled integers. moved CLAMP
macro to common.h. Adjusted all places for the renamed macros.
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added new cvar bgm_extmusic to enable/disable playing of external music files.
added a new menu entry to control bgm_extmusic.
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new raw samples interface from Hammer of Thyrion (uhexen2) :
- bgmusic.c, bgmusic.h: New BGM interface for background music handling.
Handles streaming music as raw sound samples.
- bgmnull.c: BGM source for cases where the engine is configured for no
sound.
- cl_main.c: Include bgmusic.h. Call BGM_Stop() and CDAudio_Stop() in
CL_Disconnect().
- cd_sdl.c: Moved bgmvolume boundary checking to bgmusic.c upon value
changes.
- gl_vidnt.c, gl_vidsdl.c, cl_parse.c: Include bgmusic.h. Add BGM_Pause()
and BGM_Resume() calls along with CDAudio_ counterparts.
- cl_parse.c: Replace CDAudio_Play() call by the new BGM_PlayCDtrack()
which first tries CDAudio_Play() and then streaming music if it fails.
- host.c: Include bgmusic.h. Call BGM_Update() just before S_Update()
in Host_Frame(). In Host_Init(), call BGM_Init() after other audio init
calls. In Host_Shutdown(), call BGM_Shutdown() before all other audio
shutdown calls.
- snd_dma.c: Include snd_codec.h and bgmusic.h. Call S_CodecInit() from
S_Init(). Call S_CodecShutdown() from S_Shutdown().
- snd_codec.c, snd_codec.h: New public codec interface for streaming
music as raw samples. Adapted from quake2 and ioquake3 with changes.
Individual codecs are responsible for handling any necessary byte swap
operations.
- snd_codeci.h: New header for snd_codec internals.
- snd_wave.c, snd_wave.h: Codec for WAV format streaming music. Adapted
from ioquake3 with changes.
- snd_vorbis.c, snd_vorbis.h: Codec for Ogg/Vorbis format streaming music.
- snd_mp3.c, snd_mp3.h: Codec for MP3 format streaming music using libmad.
Adapted from the SoX project with changes.
- Makefile: Adjusted for the new sources. Added switches USE_CODEC_WAVE,
USE_CODEC_MP3, USE_CODEC_VORBIS for enabling and disabling individual
codecs.
- Windows makefiles and project files as well as other CodeBlocks project
files will be updated shortly.
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COM_FileExists as a new helper procedure which calls COM_FindFile
with both file and handle parameters as NULL.
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accept only if it is coming from the same game directory as for the map
itself.
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information about the game directory from where the model is
loaded.
gl_model.c (Mod_LoadModel): Send the path_id member of the
model to FS_Load* function, instead of NULL.
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int identifier assigned to the game directory. Remember that main
<install_dir>/game1 and the unix <userdir>/game1 have the same id.
The id starts as 1 for the first data1 directory. For every new
directory, the value is the left-shifted version of the previous
one. Made COM_FindFile() to accept a path_id pointer argument
and storing the id in it if it isn't NULL. Made COM_OpenFile(),
COM_FOpenFile() and all COM_Load* functions to accept a path_id
pointer argument similarly. Adjusted callers accordingly.
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Made COM_FindFile() static to common.c. Removed COM_CopyFile(), no
callers at the moment.
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for easier reading. Added COM_LoadZoneFile(), COM_LoadMallocFile() and
COM_LoadBufFile() from uhexen2. Added comments after their prototypes
in common.h.
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Fixes "whiteroom" (http://www.quaddicted.com/reviews/whiteroom.html) completely
locking the engine. fix from the quakeforge sources.
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DEFAULT_SOUND_PACKET_VOLUME and DEFAULT_SOUND_PACKET_ATTENUATION
from sound.h to protocol.h. remove unused gamealive, soundalive
and splitbuffer members from the dma_t structure. make SNDDMA_Init()
to take a dma_t* parameter and make sn static to snd_dma.c. copy
over LordHavoc's S_StartSound skip calculation fixes from uhexen2.
make many functions/data static to their respective files. many
whitespace/formatting clean-ups.
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* snd_mix.c: Increased PAINTBUFFER_SIZE from 512 to 2048.
* snd_mix.c: snd_vol is static now. it is calculated in S_PaintChannels and
only used in SND_PaintChannelFrom16. all its other uses are removed from
Snd_WriteLinearBlastStereo16, S_TransferStereo16, S_TransferPaintBuffer.
The way it was, the sound volume was applied to the whole final contents
of the paint buffer, but with this new quake2+ way we can add raw samples
to the paint buffer with its own volume, such as bgmvolume. However, this
makes the snd_scaletable to be recalculated everytime the sfxvolume is,
changed, therefore it is adjusted that way to incorporate sfxvolume.
* snd_mix.c: In S_PaintChannels, check against s_rawend and copy from the
streaming sound source if necessary.
* snd_dma.c: Added old_volume to detect sfxvolume changes. Made S_Update to
compare it to sfxvolume.value and call SND_InitScaletable() if it changed.
* snd_dma.c: Add new globals s_rawsamples and s_rawend. Reset s_rawend to 0
in S_ClearBuffer. Add new function S_RawSamples, adapted from quake2 with
its 8 bit stereo playback fixed.
* snd_dma.c (S_FileExtension): Add new function which returns the given
sound file's extension including the dot, or NULL.
* q_sound.h: Add new macro MAX_RAW_SAMPLES, defined as 8192. Add externs
for new globals s_rawsamples and s_rawend. Add prototype for the new
S_RawSamples and S_FileExtension functions.
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with extra bits from uhexen2. we may use the information some
day.. (or not..)
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* common.c, common.h: Added new structure fshandle_t. Added new procedures
FS_fread, FS_fseek, FS_ftell, FS_rewind, FS_feof, FS_ferror and FS_fclose.
The new FS_*() stdio replacements are necessary if one is to perform non-
sequential reads on files reopened on pak files because bookkeeping about
file start/end positions is needed. Allocating and filling in the fshandle_t
structure is the users' responsibility when the file is initially opened.
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handling. If volume is 0, don't bother advancing and pause.
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* q_sound.h: add WAV_FORMAT_PCM as a new macro, defined as 1.
* snd_mem.c (S_LoadSound): use WAV_FORMAT_PCM. reject wav files which are
neither 8 nor 16 bit. reject wav files which have zero samples. report
the wav file name with the error messages so that they mean something.
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removed the old unused CheckArrayExtensions.
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Remove unused global cache_full_cycle. Comment out unused function
DumpChunks().
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handle the -safe command line switch using a new global safemode,
check for safemode in the related driver init functions and remove
the safeargvs & co from common.c and COM_InitArgv().
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from etype_t to int for C++ compatibility. from uhexen2.
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gl_draw.c (GL_Set2D): Use CANVAS_INVALID instead of -1.
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setting up the dedicated server with less memory.
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(CDAudio_Init): Move the bad ugly hack about SDL_CDROM environment
variable into the new export_cddev_arg() helper. FOr the -cddev option,
call the new get_cddev_arg() helper.
(export_cddev_arg): SDL_CDROM environment variable hack moved from
CDAudio_Init() to here. Fixed bad strcat() usage orto the array. Made it
for non-windows platforms only.
(get_cddev_arg): Added for checking the argument to the -cddev option.
For non-windows platforms just return the argument itself. For windows,
arg should be like "D:\", make sure it is so, but tolerate args like "D"
or "D:", as well.
(CDAudio_Next): Make static. Minor cleanups.
(CDAudio_Prev): Make static. Minor cleanups.
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* Quake/console.c, net_udp.c: replace snprintf by q_snprintf.
* Quake/common.h: Define q_snprintf as _snprintf for windows and as
snprintf for all others. Likewise for q_vsnprintf. Disable several
MSVC warnings. Define fmin and fmax as min and max macros for MSVC.
* Windows/quakespasm.vcproj, quakespasm.sln: Add Visual Studio 2005
project files.
* Windows/SDL_x64.zip: Add SDL x64 import libraries for MSVC.
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in BSD variants and the family member is also an unsigned char instead
of (unsigned) short. So we define HAVE_SA_LEN for those BDS variants
and check for the offsetof for the sa_family member and also change
the struct qsockaddr to mirror that. This should matter only when
PLATFORM_UNIX is defined.
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* mathlib.c: Removed the unnecessary sqrt() prototype.
(VectorLength): Made it to just return sqrt(DotProduct(arg,arg))
(VectorNormalize): Calculate the length as sqrt(DotProduct(arg,arg)).
* mathlib.h (CLAMP): Renamed the macro arguments from min and max to
_minval and _maxval.
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press Esc to get the menu, minimize using the mouse on the
window's minimize icon and then restore and you'll have sound
all the same. HOWEVER: If you minimize by pressing the icon
on the start bar, sound will be lost upon restoring. Or, if
you use alt-tab to get away from the game window the same will
happen. Or, if you run the game fullscreen and use alt-tab to
go to the desktop (alt-tab is the only way I know) you will
lose the sound again. Here, we are probably are hitting an
SDL_APPACTIVE or SDL_APPINPUTFOCUS event more than once and
since the block counter goes > 1 we are not restoring properly.
For now, making snd_blocked to act as a boolean and not as a
counter fixes the issue. Hmmm...
* main_sdl.c: Revert revision 238 change, no longer necessary.
* snd_dma.c: Make snd_blocked act as a boolean and not as a
counter.
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exec autoexec.cfg and stuffcmds in that case. Also moved running the start
map for dedicated servers here.
host_cmd.c (Host_Startdemos_f): Moved running the start map for dedicated
servers to Host_Init().
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ExtraMaps_Init and Modlist_Init for dedicated servers either.
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prefixing with a game directory, so that the history file would be
written into the basedir and not affected by dynamic game directory
changes.
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not a dedicated server. Same for shutting down the CDAudio and sound
subsystems.
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* sys_sdl_win.c: Copied from sys_sdl.c. Windows-only. Remove unix code.
(Sys_Init): New procedure. Call AllocConsole() and get input and output
handles for dedicated servers.
(Sys_ConsoleInput): Add a windows version.
(Sys_Error): Adjust for the allocated console and use windows api.
Adjust message output. Remove the console timeout, doesn't work somehow.
Just display the console for 3 seconds and then exit. Rely on SDL that
it redirects/logs the stdout/stderr to files.
* sys_sdl_unix.c: Rename from sys_sdl.c. Unix-only. Remove windows code.
(Sys_Init): New procedure.
(Sys_Error): Remove Windows-oriented dedicated server specific code.
Adjust message output.
* sys_sdl.c: Delete.
* sys.h (Sys_Init): Add prototype.
* main_sdl.c (main): Call Sys_Init().
* pl_linux.c (PL_ErrorDialog): Remove terminal printing which Sys_Error
already does.
* pl_osx.m (PL_ErrorDialog): Update from uhexen2.
* pl_win.c: Make icon handle static. whitespace and formatting tidy-up.
* Makefile, Makefile.darwin, Makefile.w32, Makefile.w64: Adjust for the
sys_sdl.c name change to sys_sdl_unix.c and sys_sdl_win.c.
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old fitzsdl port, and use the struct qsockaddr *addr argument with typecasting
as in original quake.
(get_qsockaddr): Remove.
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- do not try to set the quake hostname to the machine name if it isn't set.
- use the newly added unix/windows socket api compatibility macros from
net_sys.h: using just an int as the socketfd wasn't a problem without win64
support: the windows SOCKET type is not only unsigned but may actually be
wider (uintptr_t, which is 8 bytes on win64).
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The SDL_net driver is now disabled by default and platform-specific network
drivers will be used. To compile for SDL_net, a command like "make SDLNET=1"
must be used, in which case a new preprocessor macro _USE_SDLNET will be
defined in the CFLAGS. For windows targets when not using SDL_net, WINSOCK2
is added as another option: A command line like "make WINSOCK2=1" will enable
WinSock2 api and a new preprocessor macro _USE_WINSOCK2 will be defined in
the CFLAGS. Or, a command line like "make WINSOCK2=0" will disable WinSock2
api and the old WinSock 1.1 api will be used instead. For Win64, WinSock2 is
enabled by default. For Win32, WinSock 1.1 is the default api.
* net_bsd.c, net_dgrm.c, net_loop.c, net_main.c, net_sdl.c, net_sdlnet.c,
net_udp.c, net_win.c, net_wins.c, net_wipx.c: Use the newly added net_sys.h
header. The sys_socket_t type is not in use, yet.
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for any purpose in either of Loop, Datagram or Serial drivers. It used to
be assigned the value returned by the Init() procedure of the relevant
driver which is either 0 for success or -1 for failure, therefore there is
no purpose to it at all.
net_main.c (NET_Init): Removed the controlSocket var and adjusted for the
net_driver_t change.
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Renamed its associated console command to fitztest.
* net_dgrm.c: Renamed back Net_Test_f to Test_f. Added back the test,
test2 and ban console commands.
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changed the type of testAddr in _Datagram_CheckNewConnections() to in_addr_t.
a little formatting tidy-up.
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the members of qsockaddr structure with a "q".
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net.h now holds all public exports and the new net_defs.h holds the exports
only required by the net layer. besides the net_* files, host_cmd.c and
sv_main.c are the only reasonable foreign importers of net_defs.h: they
require accessing the qsocket_s structure members. The only one that does
not fit is menu.c needing some net exports, but it may be properly handled,
later on.
* net_defs.h: New header.
* host_cmd.c: Include net_defs.h.
* menu.c: Likewise.
* net_bsd.c: Likewise.
* net_dgrm.c: Likewise.
* net_loop.c: Likewise.
* net_main.c: Likewise.
* net_sdl.c: Likewise.
* net_sdlnet.c: Likewise.
* net_udp.c: Likewise.
* net_win.c: Likewise.
* net_wins.c: Likewise.
* net_wipx.c: Likewise.
* sv_main.c: Likewise.
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* net_dgrm.c (Datagram_Init): Datagram_Init() must return -1 if it couldn't
initialize any drivers.
* net_main.c (): dedicated servers must error out if no network drivers are
available.
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clients. While we're at it, change the type of the blocktime argument
to double (the comparison is against a double.) Rename the cryptic
state1 and state2 variables to something more indicative of thei
purpose, ie. msg_init and msg_sent. from uhexen2.
* net.h, host.c, sv_main.c: Adjust for the NET_SendToAll() argument type
change.
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* net_wins.c: Changed myAddr type to u_long.
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added some remarks about missing functionality in SDL_net.
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disabled by default. Made socket_id() to work in two passes, once for
looking for a match and the next for looking for an empty slot in the
net_sockets[] array. Made it to Sys_Error if there are no empty slots.
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pl_win.c, sys_sdl.c: Explicitly include SDL.h in the SDL source files. At
present, quakedef.h already includes SDL.h you may never know what would
happen in the future.
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Key_Map() prototypes. Made Key_Map() to accept void* argument instead of
SDL_KeyboardEvent* so that the code can compile even without SDL.
* in_sdl.c (Key_Map): Adjusted for argument type change with proper cast
to SDL_KeyboardEvent*. The assembler output is the same as before.
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net_udp.c: Renamed all function argument names as socket to socketid.
Replaced the inet_addr("127.0.0.1") call with htonl(INADDR_LOOPBACK).
Replaced qboolean _true with int _true.
net.h: Renamed the OpenSocket and CloseSocket function pointers to
Open_Socket and Close_Socket.
net_dgrm.c: Adjusted for Open_Socket and Close_Socket change.
net_sdlnet.c: Made some functions static.
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* net_bsd.c: Added from original Quake source.
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servers, otherwise we segfault in SubdividePolygon() at the BoundPoly() call.
This is a workaround, the actual problem is yet to be looked into.
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sv_user.c (SV_WaterMove): use the global wishspeed.
(SV_ReadClientMessage): rename cmd to ccmd.
view.c (forward, right, up): make them local to V_CalcRoll() and not global.
net.h (playername, playercolor): remove externs for the non-existant globals.
r_sprite.c (R_GetSpriteFrame): rename the function's argument to currentent.
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sound_nominal_clip_dist and made it into a macro in snd_dma.c.
snd_dma.c: general whitespace and formatting cleanup.
(S_StaticSound): Explicitly cast vol to int when assigning it to ss->master_vol.
(S_UpdateAmbientSounds): changed the type of vol from float to int. used int
casts in its calculations. added explicit int casts when assigning values to
chan->master_vol.
(S_Update_): added explicit unsigned int casts in endtime calculations.
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(console name is still volume, no changes to that.)
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(DWORD): Deleted macro.
(S_TransferStereo16): Removed unnecessary pbuf pointer and used shm-> buffer
directly.
(S_TransferPaintBuffer): Removed unnecessary pbuf pointer and used shm-> buffer
directly. Removed the shadowing instance of snd_vol and used the global var.
(S_PaintChannels): Replaced Q_memset with memset.
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were never defined. Moved them from mathlib.c to here as static
inline functions q_min and q_max. Define min and max as q_min and
q_max.
mathlib.c (max, min): Moved to mathlib.h as q_max and q_min static
inlines.
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it is assigned not just true or false values but other integers like "2"
as well, and it would cause a mess if compiled as a C++ source.
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from uhexen2. Moved debug log initialization from Con_Init() to LOG_Init().
Made Con_DebugLog() to operate without varargs stuff. Log file is written
into host_parms->basedir now, not into a gamedir.
console.h: Added prototypes for LOG_Init() and LOG_Close().
host.c (Host_Init): Added LOG_Init().
(Host_Shutdown): Added LOG_Close().
quakedef.h (quakeparms_t): Moved the typedef to an earlier place before
any of the other quake headers are included.
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(hunk_t): Increased name array length to 24. Fixed the strncpy() calls
into that field so that it will be null terminated.
(cache_system_t): Increased name array length to 32.
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Con_DPrintf2, Con_SafePrintf, Con_CenterPrintf, Con_LogCenterPrint,
Con_NotifyBox, PL_ErrorDialog, PR_RunError, Host_EndGame, Host_Error,
SV_ClientPrintf, SV_BroadcastPrintf, Host_ClientCommands, Sys_DebugLog,
Sys_Error, Sys_Printf, BOPS_Error and va. Added noreturn attribute to
Sys_Error, Sys_Quit, BOPS_Error, PR_RunError, Host_EndGame and Host_Error.
Added format printf attribute to Con_DebugLog, Con_Printf, Con_Warning,
Con_DPrintf, Con_DPrintf2, Con_SafePrintf, Con_CenterPrintf, PL_ErrorDialog,
PR_RunError, Host_EndGame, Host_Error, SV_ClientPrintf, SV_BroadcastPrintf,
Host_ClientCommands, Sys_DebugLog, Sys_Error, Sys_Printf and va. Adjusted
Host_Status_f and NET_Ban_f for the new attributes. Fixed broken format
strings in Con_Dump_f, Mod_LoadTexinfo, PR_AllocStringSlots and FloorDivMod.
Defined __attribute__ macros in quakedef.h so that we don't break non-gcc
compilers.
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punning to avoid strict aliasing violations. the compiler used to emit
a warning from rsprite.c:R_DrawSpriteModel() where the macro is used.
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in order to avoid a bogus compiler warning.
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lerping, which avoids a bogus compiler warning.
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initialize height to width*3/4 which avoids a compiler warning.
gl_vidnt.c (VID_Init): Likewise.
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made key_map[] static to in_sdl.c. moved the relevant prototypes to
input.h for SDL builds only.
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non-debug cases and use it, instead. (adapted from tyrquake makefile.)
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in this file. made it to look like gl_vidsdl.c.
glquake.h: removed commented out multitexture stuff.
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in conwidth and conheight recalculation (fitzquake-0.85 change).
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bpps for this width/height, just pick one (fitzquake-0.85 change).
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to operate correctly with the raised limits of fitzquake-0.85.
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glquake.h (dev_stats): Add extern.
(dev_peakstats): Likewise.
(dev_overflows): Likewise.
(lightmap_textures): Likewise.
(gl_warpimagesize): Likewise.
(r_drawflat_cheatsafe): Likewise.
(r_fullbright_cheatsafe): Likewise.
(r_lightmap_cheatsafe): Likewise.
(r_drawworld_cheatsafe): Likewise.
gl_texmgr.h (notexture): Likewise.
(nulltexture): Likewise.
(d_8to24table): Likewise.
(d_8to24table_fbright): Likewise.
(d_8to24table_nobright): Likewise.
(d_8to24table_conchars): Likewise.
(d_8to24table_shirt): Likewise.
(d_8to24table_pants): Likewise.
gl_screen.c (sb_lines): Remove and make it live only in sbar.c.
(vid): Remove and make it live only in gl_vid*.c
gl_vidsdl.c (m_state): Remove and make it live only in menu.c.
gl_vidnt.c (m_state): Likewise.
net_dgrm.c (m_state): Remove extern declaration.
menu.c (m_state): Tagged the m_state enum as m_state_e and moved it to menu.h.
Declared m_state as enum m_state_e.
menu.h (enum m_state_e): Moved from menu.c to here.
(m_state): Added extern declaration.
gl_rmain.c (r_drawflat_cheatsafe): Made the global to live here.
(r_fullbright_cheatsafe): Likewise.
(r_lightmap_cheatsafe): Likewise.
(r_drawworld_cheatsafe): Likewise.
gl_warp.c (gl_warpimagesize): Likewise.
host.c (dev_stats): Likewise.
(dev_peakstats): Likewise.
(dev_overflows): Likewise.
gl_texmgr.c (notexture): Likewise.
(nulltexture): Likewise.
(d_8to24table): Likewise.
(d_8to24table_fbright): Likewise.
(d_8to24table_nobright): Likewise.
(d_8to24table_conchars): Likewise.
(d_8to24table_shirt): Likewise.
(d_8to24table_pants[): Likewise.
r_brush.c (lightmap_textures): Likewise.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@117 af15c1b1-3010-417e-b628-4374ebc0bcbd
length calculation by dropping some sprintf() and strlen() calls.
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to pr_edict.c. Assign a static array of zeroes to sv.model_precache[0]
and sv.sound_precache[0], instead of pr_strings, in sv_main.c.
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return its own copy, which I feel safer with. Adjusted its callers.
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name and assining the new port number to net_hostport. based on ProQuake
code. This makes a command line like "+connect ip:port" work.
(Test_f): Call Strip_Port().
(Test2_f): Likewise.
(Datagram_Connect): Likewise.
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so that a command line like "+connect ip:port2 works.
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This has been referred to by Baker as the NAT fix of ProQuake. Applied upon
Steven's suggestion and it made me able to connect to bigfoot.quake1.net:26001
too.
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any purpose for quite some time. added userdir as a new member, user's
directory on UNIX platforms. if user directories are enabled, basedir
and userdir will point to different memory locations, otherwise to the same.
this member will be enabled/used later.
common.c: removed all references to cachedir and com_cachedir which don't
serve any purpose for quite some time.
main (main): removed assingment to cachedir member.
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