Commit graph

112 commits

Author SHA1 Message Date
Shpoike
26f0bc4682 Merge remote-tracking branch 'sf/master' into qss
(cl_startdemos stripped in favour of QSS's existing cl_demoreel cvar. osx project files ignored.)
2022-04-27 22:32:40 +01:00
Ozkan Sezer
ae4bf378c0 fix getting stuck with loading plaque upon loading bad saves using menu
also change bad save versions to Host_Error and change a Sys_Error into
Host_Error.
2022-04-23 11:03:20 +03:00
Andrei Drexler
f943e742dc Add cl_startdemos cvar
https://github.com/andrei-drexler/ironwail/issues/21
2022-04-02 11:50:10 +03:00
Shpoike
32015ef1e3 Merge remote-tracking branch 'sf/master' into qss 2021-10-14 06:49:15 +01:00
Ozkan Sezer
081e73c709 host_cmd.c: make a lot of procedures static. 2021-10-01 11:10:04 +03:00
Shpoike
d7d167c1e9 Fix corrupted player skins. Fix player colours not always applying properly. Allow richer player colours. 2021-09-11 04:07:03 +01:00
Shpoike
3dd6a85a9f Add cl_demoreel cvar. 2021-09-09 02:50:35 +01:00
Shpoike
7ba6c4474b Merge Quakespasm's post-fork changes into QSS (rebased to make them compatible) 2021-08-31 06:43:13 +01:00
Shpoike
085ff518fa Add rcon command, let csqc handle some relevant console commands. 2021-08-31 04:59:13 +01:00
Shpoike
3f6c3a9da5 And fix eg playdemo arg completion too. 2021-08-31 04:59:13 +01:00
Shpoike
d6a25b37bc Fix 'maps' command not listing files in paks/pk3s. 2021-08-31 04:59:13 +01:00
Shpoike
2bb1c8c96f Make sure runes get saved to saved games, instead of getting lost or corrupted on map restart. 2021-08-31 04:59:13 +01:00
Shpoike
e8cd3bd846 Finally give the SSQC the ability to send entity updates to the CSQC itself (as well as detect when a client is running CSQC). 2021-08-31 04:59:12 +01:00
Shpoike
227db32137 Allow SSQC to make use of SV_RunClientCommand, to match the custom player prediction in CSQC. 2021-08-31 04:59:12 +01:00
Shpoike
bec4f4c0c5 Implement serverinfo and userinfo. Both can be read in ssqc via infokey, and via serverkey/getplayerkeyvalue in csqc. Can be changed/viewed via serverinfo/setinfo/user console commands 2021-08-31 04:59:12 +01:00
Shpoike
54538a054a Menuqc support. Only tested against menusys so far. 2021-08-31 04:59:12 +01:00
Shpoike
06118f2535 Prevent crashes from improper viewmodel/viewframe/etc command usage. 2021-08-31 04:59:12 +01:00
Shpoike
e38664c222 Hacked in support for IQMs. 2021-08-31 04:59:12 +01:00
Shpoike
ee2ab9a593 Added support for LMSTYLES16 bspx lump, allowing up to 16 lightstyles per face and a lot more switchable light styles. 2021-08-31 04:59:12 +01:00
Shpoike
21709fd54c Support up to parm64 instead of just parms1-16. 2021-08-31 04:59:12 +01:00
Spike
df3db3b821 Fix crash when saving the game. 2021-08-31 04:59:11 +01:00
Spike
fe4b224c7d Added support for simple csqc.
This is a subset of csqc, with alternative entry points that can be invoked by compat wrappers.

Also added sv_gameplayfix_setmodelrealbox cvar. Default value of 1 matches QuakeSpasm, whereas a value of 0 matches vanilla quake's behaviour.
2021-08-31 04:59:11 +01:00
Spike
d76ca606bf All changes present in QSS-R7, plus
md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
2021-08-31 04:59:11 +01:00
Stephen Kitt
9bd1cc8d1d Spelling fixes 2020-12-22 12:05:37 +00:00
Ozkan Sezer
15a41d2169 host_cmd.c (Host_SavegameComment): Remove CR/LFs from level name.
Avoids broken saves, e.g. with autumn_sp map.  See:
https://celephais.net/board/view_thread.php?id=60452&start=3666
2020-09-08 14:00:00 +03:00
Ozkan Sezer
10ed2c85dc kill annoying warnings. remove commented pakfile/progs.dat testing code from Modlist_Init().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1464 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-04 20:36:59 +00:00
Eric Wasylishen
0a5cd3c2ad Modlist_Init: fix unused variable warning
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1449 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-28 20:50:11 +00:00
Ozkan Sezer
3cf6946ebd revise the function attributes usage: do not use the gcc __attribute__
directly, but define proper macros for each attribute we do or may use.
also support MSC along the way for example with the noreturn attribute.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1440 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-28 12:50:10 +00:00
Eric Wasylishen
737b6e9eb4 Host_Randmap_f: print the map being started
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1427 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-19 05:40:37 +00:00
Eric Wasylishen
8d2d2cc8b3 host_cmd.c: Add "randmap" command, requested by Barnak
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1418 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-06-23 23:22:00 +00:00
Eric Wasylishen
d8719d6e4f Modlist_Init: relax tests for mod directories
Consider any subdirectories of the com_basedir as mods, except for
.app bundles on posix systems. Previous code was too strict
as it required progs.dat or pak files, so it excluded map packs, etc.
(useful mods could contain almost anything, e.g. just a music directory,
just a config...)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1416 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-06-23 22:02:40 +00:00
Eric Wasylishen
e30910131c Move filelist_item_t struct to quakedef.h, instead of redefining
it in console.c and host_cmd.c

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1411 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-06-12 02:18:55 +00:00
Eric Wasylishen
c827ccaa66 Host_Loadgame_f: fix for arrow characters appearing in multiline messages
on Windows, a regression introduced in the Host_Loadgame_f rewrite r1398

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1405 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-05-09 00:01:41 +00:00
Eric Wasylishen
8011b3f9fd Host_Loadgame_f: rewritten version loads the whole .sav into memory
+ avoids "Loadgame buffer overflow" when loading saves from QS-Spike/DarkPlaces containing large comments
+ removes ugly } hack
+ should be a bit faster as we avoid calling fgetc for every byte

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1398 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-04-16 02:53:06 +00:00
Eric Wasylishen
1f4c3514ad Host_Loadgame_f: block relative paths, like Host_Savegame_f does
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1396 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-04-09 20:42:22 +00:00
Ozkan Sezer
2cdb92e63b just remove the if0'ed part..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1320 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-25 05:24:11 +00:00
Ozkan Sezer
9c7eb2c6ff Host_Loadgame_f(): no need for entnum >= sv.max_edicts check
because EDICT_NUM() does it already. also move ent->free=false
statement to partial zero-fill case.
Host_ClearMemory(): remove check before free(sv.edicts)
SV_Init(): initialize sv.edicts to NULL (just paranoia)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1319 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-25 05:21:22 +00:00
Ozkan Sezer
de4bea0e74 Loadgame_f() may go past sv.num_edicts, but it does not go through
ED_Alloc(), therefore such ents will have uninitialized members.
This used to lead to bad crashes with e.g. Rubicon Rumble Pack maps
since svn r1286 when we began allocating sv.edicts using malloc and
only zero-filling when necessary.  So, check against sv.num_edicts
and zero-fill the ent properly when necessary.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1318 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-24 16:04:25 +00:00
Eric Wasylishen
5b21d5935f RMQ protocol (999) support, adapted from RMQEngine
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1313 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-24 06:15:41 +00:00
Eric Wasylishen
5660094d1d host_cmd.c: add new "setpos" command.
developer cheat to teleport to a given origin, optionally looking in a given direction.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1308 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-07 07:08:23 +00:00
Eric Wasylishen
84bd3944b2 Modlist_Init: (win32) don't list "." as a mod.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1224 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-06-03 03:54:47 +00:00
Eric Wasylishen
0ba423061b Add filename tab-completion for "playdemo" and "record" commands
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1219 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-05-30 02:28:58 +00:00
Eric Wasylishen
7bcea9a968 Host_Pause_f: Allow pausing demos even if cls.demonum != -1, i.e. we are in a demo loop.
The logic to prevent pausing the demo loop was preventing pausing in some valid cases, and there's no special reason not to allow pausing a demo loop.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1218 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-05-29 18:33:19 +00:00
Eric Wasylishen
f6755c56b8 ExtraMaps_Add: merge with Modlist_Add into new FileList_Add
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1217 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-05-29 18:33:14 +00:00
Eric Wasylishen
a568c712c1 tab completion: lower size of filelist_item_t name buffer from MAX_OSPATH to 32 to avoid filling up the zone memory (this limits the length of maps / games you can tab-complete).
Prior to r1153 it was 32 for maps and MAX_OSPATH for mods.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1158 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-01-26 23:35:55 +00:00
Eric Wasylishen
c31fb37b20 Refactor argument completion for "game" and "map" so all of the code is shared.
TODO: currently using a char[MAX_OSPATH] buffer to store map/mod names in the completion list which is probably unnecessairly large

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1153 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-01-24 08:26:14 +00:00
Eric Wasylishen
171b08cf39 Support pausing demo playback.
This is done by adding an extra 'demopaused' flag to client_static_t, separate from cl.paused because we don't want a svc_setpause inside the demo (caused by the player pausing during recording) to actually pause demo playback. The only potential failure case is, if the demo contains a svc_stufftext of the command "pause", the demo will pause itself when being played.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1147 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-12-08 19:30:36 +00:00
Eric Wasylishen
e26923ec8a Host_Startdemos_f: set cls.demonum to -1 in the default case where we skip the demo loop.
Fixes a bug where if you launched QS and immediately did "playdemo [something]", after the demo finished, demo1.dem would start to play instead of returning to the console.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1146 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-12-08 19:30:30 +00:00
Eric Wasylishen
6afd1e5286 Host_Loadgame_f: don't break when there are } characters in quoted strings. Fixes issue loading savegames from retrojam1_skacky
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1145 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-12-08 19:30:21 +00:00
Ozkan Sezer
b9032b7815 copyright years, general tidy-up, remove unused d_ifacea.h.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1059 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 08:55:46 +00:00