Commit Graph

1773 Commits

Author SHA1 Message Date
Ozkan Sezer 1baf872843 Mod_PointInLeaf: make declaration match its definition. 2022-03-29 23:02:02 +03:00
Ozkan Sezer b0767dbc90 add back snd_modplug (disabled, for future ref.), update project files. 2022-03-29 17:04:02 +03:00
Ozkan Sezer fb87b63d19 lodepng: fixed MSVC C4334 warnings in 64 bit builds
1>D:\sezero\quakespasm-git\Quake\lodepng.c(689,54): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
1>D:\sezero\quakespasm-git\Quake\lodepng.c(708,39): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
1>D:\sezero\quakespasm-git\Quake\lodepng.c(5467,33): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)

c.f.: https://github.com/lvandeve/lodepng/pull/142
2022-03-26 05:00:32 +03:00
Ozkan Sezer a4b630a8ce updated SDL, libmikmod and libxmp builds. 2022-03-23 10:02:50 +03:00
Ozkan Sezer d239a8911d snd_umx.c (get_objtype): make sure that 'sig' array is initialized. 2022-03-21 20:21:24 +03:00
Andrei Drexler 065c158254 Quad/pentagram dlights for 2021 rerelease 2022-03-11 23:55:10 +03:00
temx 6cf0547d01 Fix SZ_GetSpace server crashes
See https://github.com/Novum/vkQuake/pull/438.  Also see
    https://github.com/andrei-drexler/ironwail/issues/32

Note: Changing that 24 to 39 does prevent the crash, but
the buffer size is still insufficient, so some entities
(e.g. nails) are missing occasionally. A MAX_DATAGRAM of
48000 seems enough to fix that (MAX_DATAGRAM in ironwail
has been bumped to 64000.) Long term though, it would be
much better to add support for pkt fragmentation like in
QSS since this jumbo packet size is only used in single-
player mode - multiplayer uses the much smaller value of
DATAGRAM_MTU (just 1400 bytes.)
2022-03-11 23:55:10 +03:00
Andrei Drexler 32b1ebb828 Fix mouse input truncation with non-integral sensitivity 2022-03-11 23:55:10 +03:00
Ozkan Sezer c5a45e7e58 move DEG2RAD macro to mathlib.h.
From a patch by Andrei Drexler
2022-03-11 23:55:10 +03:00
Ozkan Sezer 144b43f333 update lodepng to 20220109 version from mainstream. 2022-03-01 14:20:02 +03:00
Ozkan Sezer b76d5e1b9f miniz updates:
- update from mainstream master to fix mainstream PR/159#issuecomment-1046220324
- fixes by Alice Rowan for mainstream issue 220
2022-03-01 11:56:10 +03:00
Andrei Drexler 14b7338946 Fix intermission camera angles during demo playback
(see https://github.com/sezero/quakespasm/issues/18)
2022-03-01 11:20:10 +03:00
Andrei Drexler ec49ef2441 Add 'horde' cvar (for 2021 rerelease) 2022-03-01 11:20:10 +03:00
Andrei Drexler 9582f6c7b6 Change STRUCT_FROM_LINK to avoid potential undefined behavior 2022-03-01 11:20:10 +03:00
Andrei Drexler a1f522701a Tweak PF_findradius 2022-03-01 11:20:10 +03:00
Andrei Drexler 6642ad63b7 Raise window after showing it
Potential fix for https://github.com/andrei-drexler/ironwail/issues/27:
The focused window is not the game window on initial startup until the
game window is clicked on with mouse. Confirmed that it doesn't happen
with only one screen.
2022-03-01 11:20:10 +03:00
Ozkan Sezer 743c983060 miniz: updates from mainstream PR/159
--
2022-01-27 08:10:04 +03:00
Ozkan Sezer f260464d96 miniz: fixed a bad return introduced in previous update. 2022-01-23 10:02:02 +03:00
Ozkan Sezer b5bb9976c2 fixed typo in changelog 2022-01-22 20:10:24 +03:00
Andrei Drexler 8f4c5b3dfa Skip leading whitespace in Q_atoi and Q_atof
This matches the standard library and also fixes the following bug:
- load ad_sepulcher and move to an area where water is visible
- open up the console
- save waterbug
- load waterbug
Water is now invisible as long as the console is still active.

The issue stems from the fact that cvar_set is called at startup
with the arguments ("r_wateralpha", ftos(liquid_alpha)) [1],
and ftos pads its output ("  0.6"). Without skipping the leading
whitespace, Q_atof ends up returning 0, which then gets assigned
to r_wateralpha. This makes the water invisible until a stuffcmd
that sets r_wateralpha again is later received from the server.
With the console open at startup, however, the stuffcmd message
can be delayed indefinitely.

[1] 320f1cec45/world.qc (L641)
2022-01-09 01:25:50 +03:00
Ozkan Sezer 6071c47c91 miniz: fix shadowing warnings (from a patch by Axel Gneiting) 2022-01-07 11:03:04 +03:00
Ozkan Sezer 9c53316dcf updates to miniz:
merges upstream PRs 159, 217, and 220, tweaks to MZ_FORCEINLINE macro,
tweaks to mz_int64 typedefs for older MSVC.
2022-01-03 02:56:04 +03:00
Ozkan Sezer 1439cc0547 snd_umx: don't overzealously restrict the loader to known upkg versions. 2021-12-28 03:21:10 +03:00
Ozkan Sezer 2e0146c7fb disable assert()s by default in miniz 2021-12-23 15:55:02 +03:00
Ozkan Sezer 09396fd9ca bump version to 0.94.3, update documents. 2021-12-05 15:11:10 +03:00
Andrei Drexler 7f4e1c13e7 Handle sky textures with non-standard sizes 2021-12-05 14:10:50 +02:00
Ozkan Sezer 9502aaff25 SDL2-2.0.18 final windows build. 2021-12-04 12:50:00 +03:00
Andrei Drexler e3d2fb9fd9 Check that sky texture size is 256x128
(taken from quakespasm-gl4 fork.)
2021-12-04 11:11:10 +03:00
Andrei Drexler eeda766f12 Allow loading textures not aligned to 16 pixels
This fixes the mg1/horde2 loading error

(taken from quakespasm-gl4 fork.)
2021-12-04 11:11:10 +03:00
Ozkan Sezer a4dcdda3d9 common.c (LOC_ParseArg): remove unused local var 'start' 2021-12-04 11:11:10 +03:00
Ozkan Sezer 0b946eda0e merged a minor update to miniz.h from mainstream 2021-12-04 11:11:10 +03:00
Andrew J. Hesford b311f7e231 Fix format overflow warning with 32-bit gcc
(taken from vkquake.)
2021-12-04 11:11:10 +03:00
Ozkan Sezer d5e9d1270c more parentheses around vector macro arguments. 2021-12-04 11:11:10 +03:00
Andrei Drexler 9c78f028f6 Add parentheses around vector macro arguments
(taken from quakespasm-gl4 fork.)
2021-12-04 11:11:10 +03:00
Ozkan Sezer 3eab2a705b newer windows SDL2-2.0.18 build,
fixing mainstream SDL bug 5026 .
2021-11-29 01:24:24 +03:00
Ozkan Sezer 5ec821c274 upgrade SDL2 to 2.0.18 2021-11-28 17:00:02 +03:00
Ozkan Sezer d8162f932b oslibs: rebuilt SDL-1.2 from mainstream. 2021-11-28 12:55:10 +03:00
Ozkan Sezer 3f831f67e0 oslibs: updates to SDL-1.2 headers from mainstream. 2021-11-25 17:21:20 +03:00
Ozkan Sezer 6cf4bbc198 reverted the previous NO_WINSDKVER_H patch - not needed after latest SDL 2021-11-06 12:00:00 +03:00
Ozkan Sezer 2492689d9e define NO_WINSDKVER_H for windows SDL2 builds
SDL_config_windows.h from development version of SDL added inclusion of
winsdkver.h which may not be available in old SDKs.  we have no use for
the functionality provided by it, therefore disable it.
2021-11-05 10:51:10 +03:00
Ozkan Sezer 3fbb11b048 bump version to 0.94.2, update documents. 2021-10-10 05:11:02 +03:00
Ozkan Sezer 7ed46cc3fd support for playing 2021 re-release latest update. 2021-10-10 05:10:50 +03:00
Ozkan Sezer 602b34f414 finaleFinished (builtin 79) of 2021 rerelease actually returns a boolean 2021-10-10 05:10:10 +03:00
Ozkan Sezer 081e73c709 host_cmd.c: make a lot of procedures static. 2021-10-01 11:10:04 +03:00
Ozkan Sezer b58efad209 fix looking for QuakeEX.kpf under userdir 2021-10-01 11:02:02 +03:00
Ozkan Sezer bf85bbb3e8 look for QuakeEX.kpf under userdir too.
Closes https://github.com/sezero/quakespasm/issues/8
2021-09-20 14:55:50 +03:00
Andrei Drexler e632b79725 Start the light trace for alias models from slightly above their origin
This fixes the black candles in the DOTM start map (see vkQuake issue:
https://github.com/Novum/vkQuake/issues/367 )
2021-09-20 11:55:10 +03:00
Andrei Drexler a1f9cce1f4 Fix pitch black models in lit areas in DOTM (mg1).
See: https://github.com/sezero/quakespasm/issues/7
2021-09-20 11:55:10 +03:00
Ozkan Sezer 96a8ba1d78 updated XCode project files. 2021-09-08 23:50:50 +03:00
Ozkan Sezer 483757e68e oslibs, codecs: rebuilt mpg123 with an ID3 fix applied. 2021-09-08 17:00:04 +03:00