Commit graph

1794 commits

Author SHA1 Message Date
Shpoike
3a7caf60c3 less spammy from pr_checkextension 0 2021-08-31 04:59:11 +01:00
Shpoike
c0d0cb81a0 a few mods use SOLID_BSP with non-bsp models for hitmesh support. We don't support that, but lets not crash out because of it. 2021-08-31 04:59:11 +01:00
Shpoike
4d5fd6c688 Implement exteriormodeltoclient 2021-08-31 04:59:11 +01:00
Shpoike
8a7609f3fe Fix r_showbboxes bug (reported by c0burn) 2021-08-31 04:59:11 +01:00
Shpoike
7cf404e366 builtin number was wrong, oops. 2021-08-31 04:59:11 +01:00
Shpoike
730df19cdd Fix demo playback crash. 2021-08-31 04:59:11 +01:00
Shpoike
ac290489c5 Fix linux compile issue. 2021-08-31 04:59:11 +01:00
Shpoike
f96964315e Fixed some warnings 2021-08-31 04:59:11 +01:00
Shpoike
aa8dd16dad Display multiple local addresses on the create-game multiplayer menu.
Hopefully this wll be slightly more useful on multi-homed machines.
2021-08-31 04:59:11 +01:00
Shpoike
68ae3bfee7 Accept LIGHTING_E5BGR9 bspx lumps in case there's no rgb8 lump.
Converts to rgb8 for now, so still only uses ldr lighting.
2021-08-31 04:59:11 +01:00
Shpoike
4d0d324479 Fix demo playback. Play some ftenq demos too. 2021-08-31 04:59:11 +01:00
Shpoike
d595a3d9cd The voice chat feature requires audio capture. Audio capture requires sdl2. So lets force that. 2021-08-31 04:59:11 +01:00
Spike
d336eeb96f Misaligned bsp lumps should have been a developer thing.
If anyone didn't fix their maps yet, they probably never will.
2021-08-31 04:59:11 +01:00
Spike
fef685af82 Don't try doing mouse grabs in dedicated servers... 2021-08-31 04:59:11 +01:00
Spike
2fbea9a1ea Fix p999 issue (was checking for only 666 on makestatic). 2021-08-31 04:59:11 +01:00
Spike
b2198414fe Fix slowmo issue caused by framerates lower than 72 with network independance. 2021-08-31 04:59:11 +01:00
Spike
b1c679f772 Fix possible networked out-of-bounds access. 2021-08-31 04:59:11 +01:00
Spike
f117e246b4 Reinstate the DoublePrecisionDotProducts.
They are still needed for ericw's testcase (oms3).
2021-08-31 04:59:11 +01:00
Spike
706dc546a3 Replaced SV_RecursiveHullCheck with a more numerically stable and faster alternative. 2021-08-31 04:59:11 +01:00
Spike
8d84bf8d2f Fix some csqc bugs+omissions. 2021-08-31 04:59:11 +01:00
Spike
f166000a04 Avoid csqc crashes from setorigin etc.
Also avoid issues from csqc errors while scissor is enabled.
2021-08-31 04:59:11 +01:00
Spike
b215f29226 Decode oggs for in-game sounds. 2021-08-31 04:59:11 +01:00
Spike
48aed52090 Fixed issue with Z_Realloc not guarenteeing 0-filled memory (due to alignment). 2021-08-31 04:59:11 +01:00
Spike
1e6a12b923 Some compile fixes. 2021-08-31 04:59:11 +01:00
Spike
f6d31e9db9 Bugfix - make dlights move correctly with respect to moving bsp entities, instead of the light being in the wrong place.
Obviously this doesn't affect baked lights, but at least mappers have more control over those.
2021-08-31 04:59:11 +01:00
Spike
9d1c386a1b Add warnings for any misaligned lumps. These crash on arm ports of engines. 2021-08-31 04:59:11 +01:00
Spike
0501ec2e98 Fix https://github.com/Shpoike/Quakespasm/issues/1 2021-08-31 04:59:11 +01:00
Spike
7d24bf80e9 Hopefully this will fix the lingering issues with pics getting screwed on game changes. 2021-08-31 04:59:11 +01:00
Spike
cd07aefb46 Docs update 2021-08-31 04:59:11 +01:00
Spike
bac736f33c Make the bf command fade smoothly, instead of rounding down and disappearing almost instantly. 2021-08-31 04:59:11 +01:00
Spike
d58f3f6cfe Throttle networking to 72 if host_maxfps is set any higher (or 0).
This means that you can just disable vsync and set host_maxfps to 0 for uncapped framerates without any new physics issues.
Note that this commit does not fix bf flashes.
2021-08-31 04:59:11 +01:00
Spike
d02c4e010c Allow ints to save too, in case anyone tries using them, ever. 2021-08-31 04:59:11 +01:00
Spike
df3db3b821 Fix crash when saving the game. 2021-08-31 04:59:11 +01:00
Spike
13736f1fd3 Fix stupid oversight - I forgot to actually set qcvm->GetModel. 2021-08-31 04:59:11 +01:00
Spike
c68c11c7d8 Fix issue with pr_dumpplatform writing a prior version of the simplecsqc entry points.
Also print the path that the qsextensions.qc file was written to.
2021-08-31 04:59:11 +01:00
Spike
3c671f325d Docs update 2021-08-31 04:59:11 +01:00
Spike
91668b230f Some misc qc-related bugfixes. 2021-08-31 04:59:11 +01:00
Spike
7ce562ac50 Make mwheelup/down less annoying when scrolling in the console whenever they're not bound. 2021-08-31 04:59:11 +01:00
Shpoike
3e8d514237 Fix some warnings. 2021-08-31 04:59:11 +01:00
Spike
fe4b224c7d Added support for simple csqc.
This is a subset of csqc, with alternative entry points that can be invoked by compat wrappers.

Also added sv_gameplayfix_setmodelrealbox cvar. Default value of 1 matches QuakeSpasm, whereas a value of 0 matches vanilla quake's behaviour.
2021-08-31 04:59:11 +01:00
Spike
08122cb283 Small docs update. 2021-08-31 04:59:11 +01:00
Spike
58655ebd99 Fix issue that eric previously spotted and fixed on maps with missing textures. 2021-08-31 04:59:11 +01:00
Spike
66b486472b Some documentation and stuff. 2021-08-31 04:59:11 +01:00
Spike
afb6583375 Added lightmap scaling. 2021-08-31 04:59:11 +01:00
Spike
fe63ebc870 Windows... Messed up access modes. 2021-08-31 04:59:11 +01:00
Spike
d76ca606bf All changes present in QSS-R7, plus
md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
2021-08-31 04:59:11 +01:00
Eric Wasylishen
ad3aadb373 Replace some uses of 9999/-9999, and 999999/-999999 with FLT_MAX/-FLT_MAX
Was sent a sample map where the texture scale was such that the
CalcSurfaceExtents mins/maxs were calculated incorrectly because of the
use of 999999 not being large enough magnitude, leading to a crash later
(maxs-mins was negative).

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1671 af15c1b1-3010-417e-b628-4374ebc0bcbd
2020-03-28 05:09:09 +00:00
Eric Wasylishen
be4dbdb29c Mod_LoadAliasFrame, Mod_LoadAliasGroup: error if posenum >= MAXALIASFRAMES
See: https://sourceforge.net/p/quakespasm/bugs/37/

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1670 af15c1b1-3010-417e-b628-4374ebc0bcbd
2020-03-28 05:09:07 +00:00
Eric Wasylishen
bda9912002 gl_sky.c (skybox_name): lazily increase array size from 32 to 1024.
See: https://sourceforge.net/p/quakespasm/bugs/38/

Also move its initializer to Sky_Init() and use q_strlcpy() instead
of strcpy() for copying to it in Sky_LoadSkyBox().

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1669 af15c1b1-3010-417e-b628-4374ebc0bcbd
2020-03-28 05:09:06 +00:00
Ozkan Sezer
ca71fe55db SDL2: rebuilt from hg-latest (r13387:8a12cc1abc9e)
Changes include a fix for a nasty locale issue on macOS.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1668 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-30 22:22:14 +00:00