Fixes "whiteroom" (http://www.quaddicted.com/reviews/whiteroom.html) completely
locking the engine. fix from the quakeforge sources.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@359 af15c1b1-3010-417e-b628-4374ebc0bcbd
DEFAULT_SOUND_PACKET_VOLUME and DEFAULT_SOUND_PACKET_ATTENUATION
from sound.h to protocol.h. remove unused gamealive, soundalive
and splitbuffer members from the dma_t structure. make SNDDMA_Init()
to take a dma_t* parameter and make sn static to snd_dma.c. copy
over LordHavoc's S_StartSound skip calculation fixes from uhexen2.
make many functions/data static to their respective files. many
whitespace/formatting clean-ups.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@356 af15c1b1-3010-417e-b628-4374ebc0bcbd
* snd_mix.c: Increased PAINTBUFFER_SIZE from 512 to 2048.
* snd_mix.c: snd_vol is static now. it is calculated in S_PaintChannels and
only used in SND_PaintChannelFrom16. all its other uses are removed from
Snd_WriteLinearBlastStereo16, S_TransferStereo16, S_TransferPaintBuffer.
The way it was, the sound volume was applied to the whole final contents
of the paint buffer, but with this new quake2+ way we can add raw samples
to the paint buffer with its own volume, such as bgmvolume. However, this
makes the snd_scaletable to be recalculated everytime the sfxvolume is,
changed, therefore it is adjusted that way to incorporate sfxvolume.
* snd_mix.c: In S_PaintChannels, check against s_rawend and copy from the
streaming sound source if necessary.
* snd_dma.c: Added old_volume to detect sfxvolume changes. Made S_Update to
compare it to sfxvolume.value and call SND_InitScaletable() if it changed.
* snd_dma.c: Add new globals s_rawsamples and s_rawend. Reset s_rawend to 0
in S_ClearBuffer. Add new function S_RawSamples, adapted from quake2 with
its 8 bit stereo playback fixed.
* snd_dma.c (S_FileExtension): Add new function which returns the given
sound file's extension including the dot, or NULL.
* q_sound.h: Add new macro MAX_RAW_SAMPLES, defined as 8192. Add externs
for new globals s_rawsamples and s_rawend. Add prototype for the new
S_RawSamples and S_FileExtension functions.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@355 af15c1b1-3010-417e-b628-4374ebc0bcbd
with extra bits from uhexen2. we may use the information some
day.. (or not..)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@354 af15c1b1-3010-417e-b628-4374ebc0bcbd
* common.c, common.h: Added new structure fshandle_t. Added new procedures
FS_fread, FS_fseek, FS_ftell, FS_rewind, FS_feof, FS_ferror and FS_fclose.
The new FS_*() stdio replacements are necessary if one is to perform non-
sequential reads on files reopened on pak files because bookkeeping about
file start/end positions is needed. Allocating and filling in the fshandle_t
structure is the users' responsibility when the file is initially opened.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@353 af15c1b1-3010-417e-b628-4374ebc0bcbd
handling. If volume is 0, don't bother advancing and pause.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@351 af15c1b1-3010-417e-b628-4374ebc0bcbd
* q_sound.h: add WAV_FORMAT_PCM as a new macro, defined as 1.
* snd_mem.c (S_LoadSound): use WAV_FORMAT_PCM. reject wav files which are
neither 8 nor 16 bit. reject wav files which have zero samples. report
the wav file name with the error messages so that they mean something.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@350 af15c1b1-3010-417e-b628-4374ebc0bcbd
removed the old unused CheckArrayExtensions.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@348 af15c1b1-3010-417e-b628-4374ebc0bcbd
Remove unused global cache_full_cycle. Comment out unused function
DumpChunks().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@341 af15c1b1-3010-417e-b628-4374ebc0bcbd
handle the -safe command line switch using a new global safemode,
check for safemode in the related driver init functions and remove
the safeargvs & co from common.c and COM_InitArgv().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@307 af15c1b1-3010-417e-b628-4374ebc0bcbd
from etype_t to int for C++ compatibility. from uhexen2.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@306 af15c1b1-3010-417e-b628-4374ebc0bcbd
gl_draw.c (GL_Set2D): Use CANVAS_INVALID instead of -1.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@295 af15c1b1-3010-417e-b628-4374ebc0bcbd
setting up the dedicated server with less memory.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@294 af15c1b1-3010-417e-b628-4374ebc0bcbd
(CDAudio_Init): Move the bad ugly hack about SDL_CDROM environment
variable into the new export_cddev_arg() helper. FOr the -cddev option,
call the new get_cddev_arg() helper.
(export_cddev_arg): SDL_CDROM environment variable hack moved from
CDAudio_Init() to here. Fixed bad strcat() usage orto the array. Made it
for non-windows platforms only.
(get_cddev_arg): Added for checking the argument to the -cddev option.
For non-windows platforms just return the argument itself. For windows,
arg should be like "D:\", make sure it is so, but tolerate args like "D"
or "D:", as well.
(CDAudio_Next): Make static. Minor cleanups.
(CDAudio_Prev): Make static. Minor cleanups.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@285 af15c1b1-3010-417e-b628-4374ebc0bcbd
* Quake/console.c, net_udp.c: replace snprintf by q_snprintf.
* Quake/common.h: Define q_snprintf as _snprintf for windows and as
snprintf for all others. Likewise for q_vsnprintf. Disable several
MSVC warnings. Define fmin and fmax as min and max macros for MSVC.
* Windows/quakespasm.vcproj, quakespasm.sln: Add Visual Studio 2005
project files.
* Windows/SDL_x64.zip: Add SDL x64 import libraries for MSVC.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@281 af15c1b1-3010-417e-b628-4374ebc0bcbd
in BSD variants and the family member is also an unsigned char instead
of (unsigned) short. So we define HAVE_SA_LEN for those BDS variants
and check for the offsetof for the sa_family member and also change
the struct qsockaddr to mirror that. This should matter only when
PLATFORM_UNIX is defined.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@260 af15c1b1-3010-417e-b628-4374ebc0bcbd
* mathlib.c: Removed the unnecessary sqrt() prototype.
(VectorLength): Made it to just return sqrt(DotProduct(arg,arg))
(VectorNormalize): Calculate the length as sqrt(DotProduct(arg,arg)).
* mathlib.h (CLAMP): Renamed the macro arguments from min and max to
_minval and _maxval.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@248 af15c1b1-3010-417e-b628-4374ebc0bcbd
press Esc to get the menu, minimize using the mouse on the
window's minimize icon and then restore and you'll have sound
all the same. HOWEVER: If you minimize by pressing the icon
on the start bar, sound will be lost upon restoring. Or, if
you use alt-tab to get away from the game window the same will
happen. Or, if you run the game fullscreen and use alt-tab to
go to the desktop (alt-tab is the only way I know) you will
lose the sound again. Here, we are probably are hitting an
SDL_APPACTIVE or SDL_APPINPUTFOCUS event more than once and
since the block counter goes > 1 we are not restoring properly.
For now, making snd_blocked to act as a boolean and not as a
counter fixes the issue. Hmmm...
* main_sdl.c: Revert revision 238 change, no longer necessary.
* snd_dma.c: Make snd_blocked act as a boolean and not as a
counter.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@241 af15c1b1-3010-417e-b628-4374ebc0bcbd
exec autoexec.cfg and stuffcmds in that case. Also moved running the start
map for dedicated servers here.
host_cmd.c (Host_Startdemos_f): Moved running the start map for dedicated
servers to Host_Init().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@234 af15c1b1-3010-417e-b628-4374ebc0bcbd
ExtraMaps_Init and Modlist_Init for dedicated servers either.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@233 af15c1b1-3010-417e-b628-4374ebc0bcbd
prefixing with a game directory, so that the history file would be
written into the basedir and not affected by dynamic game directory
changes.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@232 af15c1b1-3010-417e-b628-4374ebc0bcbd
not a dedicated server. Same for shutting down the CDAudio and sound
subsystems.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@231 af15c1b1-3010-417e-b628-4374ebc0bcbd
* sys_sdl_win.c: Copied from sys_sdl.c. Windows-only. Remove unix code.
(Sys_Init): New procedure. Call AllocConsole() and get input and output
handles for dedicated servers.
(Sys_ConsoleInput): Add a windows version.
(Sys_Error): Adjust for the allocated console and use windows api.
Adjust message output. Remove the console timeout, doesn't work somehow.
Just display the console for 3 seconds and then exit. Rely on SDL that
it redirects/logs the stdout/stderr to files.
* sys_sdl_unix.c: Rename from sys_sdl.c. Unix-only. Remove windows code.
(Sys_Init): New procedure.
(Sys_Error): Remove Windows-oriented dedicated server specific code.
Adjust message output.
* sys_sdl.c: Delete.
* sys.h (Sys_Init): Add prototype.
* main_sdl.c (main): Call Sys_Init().
* pl_linux.c (PL_ErrorDialog): Remove terminal printing which Sys_Error
already does.
* pl_osx.m (PL_ErrorDialog): Update from uhexen2.
* pl_win.c: Make icon handle static. whitespace and formatting tidy-up.
* Makefile, Makefile.darwin, Makefile.w32, Makefile.w64: Adjust for the
sys_sdl.c name change to sys_sdl_unix.c and sys_sdl_win.c.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@223 af15c1b1-3010-417e-b628-4374ebc0bcbd
old fitzsdl port, and use the struct qsockaddr *addr argument with typecasting
as in original quake.
(get_qsockaddr): Remove.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@222 af15c1b1-3010-417e-b628-4374ebc0bcbd
- do not try to set the quake hostname to the machine name if it isn't set.
- use the newly added unix/windows socket api compatibility macros from
net_sys.h: using just an int as the socketfd wasn't a problem without win64
support: the windows SOCKET type is not only unsigned but may actually be
wider (uintptr_t, which is 8 bytes on win64).
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@220 af15c1b1-3010-417e-b628-4374ebc0bcbd
The SDL_net driver is now disabled by default and platform-specific network
drivers will be used. To compile for SDL_net, a command like "make SDLNET=1"
must be used, in which case a new preprocessor macro _USE_SDLNET will be
defined in the CFLAGS. For windows targets when not using SDL_net, WINSOCK2
is added as another option: A command line like "make WINSOCK2=1" will enable
WinSock2 api and a new preprocessor macro _USE_WINSOCK2 will be defined in
the CFLAGS. Or, a command line like "make WINSOCK2=0" will disable WinSock2
api and the old WinSock 1.1 api will be used instead. For Win64, WinSock2 is
enabled by default. For Win32, WinSock 1.1 is the default api.
* net_bsd.c, net_dgrm.c, net_loop.c, net_main.c, net_sdl.c, net_sdlnet.c,
net_udp.c, net_win.c, net_wins.c, net_wipx.c: Use the newly added net_sys.h
header. The sys_socket_t type is not in use, yet.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@215 af15c1b1-3010-417e-b628-4374ebc0bcbd
for any purpose in either of Loop, Datagram or Serial drivers. It used to
be assigned the value returned by the Init() procedure of the relevant
driver which is either 0 for success or -1 for failure, therefore there is
no purpose to it at all.
net_main.c (NET_Init): Removed the controlSocket var and adjusted for the
net_driver_t change.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@213 af15c1b1-3010-417e-b628-4374ebc0bcbd
Renamed its associated console command to fitztest.
* net_dgrm.c: Renamed back Net_Test_f to Test_f. Added back the test,
test2 and ban console commands.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@209 af15c1b1-3010-417e-b628-4374ebc0bcbd
changed the type of testAddr in _Datagram_CheckNewConnections() to in_addr_t.
a little formatting tidy-up.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@208 af15c1b1-3010-417e-b628-4374ebc0bcbd
the members of qsockaddr structure with a "q".
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@207 af15c1b1-3010-417e-b628-4374ebc0bcbd
net.h now holds all public exports and the new net_defs.h holds the exports
only required by the net layer. besides the net_* files, host_cmd.c and
sv_main.c are the only reasonable foreign importers of net_defs.h: they
require accessing the qsocket_s structure members. The only one that does
not fit is menu.c needing some net exports, but it may be properly handled,
later on.
* net_defs.h: New header.
* host_cmd.c: Include net_defs.h.
* menu.c: Likewise.
* net_bsd.c: Likewise.
* net_dgrm.c: Likewise.
* net_loop.c: Likewise.
* net_main.c: Likewise.
* net_sdl.c: Likewise.
* net_sdlnet.c: Likewise.
* net_udp.c: Likewise.
* net_win.c: Likewise.
* net_wins.c: Likewise.
* net_wipx.c: Likewise.
* sv_main.c: Likewise.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@204 af15c1b1-3010-417e-b628-4374ebc0bcbd
* net_dgrm.c (Datagram_Init): Datagram_Init() must return -1 if it couldn't
initialize any drivers.
* net_main.c (): dedicated servers must error out if no network drivers are
available.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@203 af15c1b1-3010-417e-b628-4374ebc0bcbd
clients. While we're at it, change the type of the blocktime argument
to double (the comparison is against a double.) Rename the cryptic
state1 and state2 variables to something more indicative of thei
purpose, ie. msg_init and msg_sent. from uhexen2.
* net.h, host.c, sv_main.c: Adjust for the NET_SendToAll() argument type
change.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@200 af15c1b1-3010-417e-b628-4374ebc0bcbd
* net_wins.c: Changed myAddr type to u_long.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@199 af15c1b1-3010-417e-b628-4374ebc0bcbd
added some remarks about missing functionality in SDL_net.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@198 af15c1b1-3010-417e-b628-4374ebc0bcbd
disabled by default. Made socket_id() to work in two passes, once for
looking for a match and the next for looking for an empty slot in the
net_sockets[] array. Made it to Sys_Error if there are no empty slots.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@197 af15c1b1-3010-417e-b628-4374ebc0bcbd
pl_win.c, sys_sdl.c: Explicitly include SDL.h in the SDL source files. At
present, quakedef.h already includes SDL.h you may never know what would
happen in the future.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@195 af15c1b1-3010-417e-b628-4374ebc0bcbd
Key_Map() prototypes. Made Key_Map() to accept void* argument instead of
SDL_KeyboardEvent* so that the code can compile even without SDL.
* in_sdl.c (Key_Map): Adjusted for argument type change with proper cast
to SDL_KeyboardEvent*. The assembler output is the same as before.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@194 af15c1b1-3010-417e-b628-4374ebc0bcbd
net_udp.c: Renamed all function argument names as socket to socketid.
Replaced the inet_addr("127.0.0.1") call with htonl(INADDR_LOOPBACK).
Replaced qboolean _true with int _true.
net.h: Renamed the OpenSocket and CloseSocket function pointers to
Open_Socket and Close_Socket.
net_dgrm.c: Adjusted for Open_Socket and Close_Socket change.
net_sdlnet.c: Made some functions static.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@191 af15c1b1-3010-417e-b628-4374ebc0bcbd
* net_bsd.c: Added from original Quake source.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@187 af15c1b1-3010-417e-b628-4374ebc0bcbd
servers, otherwise we segfault in SubdividePolygon() at the BoundPoly() call.
This is a workaround, the actual problem is yet to be looked into.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@185 af15c1b1-3010-417e-b628-4374ebc0bcbd
sv_user.c (SV_WaterMove): use the global wishspeed.
(SV_ReadClientMessage): rename cmd to ccmd.
view.c (forward, right, up): make them local to V_CalcRoll() and not global.
net.h (playername, playercolor): remove externs for the non-existant globals.
r_sprite.c (R_GetSpriteFrame): rename the function's argument to currentent.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@182 af15c1b1-3010-417e-b628-4374ebc0bcbd
sound_nominal_clip_dist and made it into a macro in snd_dma.c.
snd_dma.c: general whitespace and formatting cleanup.
(S_StaticSound): Explicitly cast vol to int when assigning it to ss->master_vol.
(S_UpdateAmbientSounds): changed the type of vol from float to int. used int
casts in its calculations. added explicit int casts when assigning values to
chan->master_vol.
(S_Update_): added explicit unsigned int casts in endtime calculations.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@181 af15c1b1-3010-417e-b628-4374ebc0bcbd
(console name is still volume, no changes to that.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@180 af15c1b1-3010-417e-b628-4374ebc0bcbd
(DWORD): Deleted macro.
(S_TransferStereo16): Removed unnecessary pbuf pointer and used shm-> buffer
directly.
(S_TransferPaintBuffer): Removed unnecessary pbuf pointer and used shm-> buffer
directly. Removed the shadowing instance of snd_vol and used the global var.
(S_PaintChannels): Replaced Q_memset with memset.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@179 af15c1b1-3010-417e-b628-4374ebc0bcbd
were never defined. Moved them from mathlib.c to here as static
inline functions q_min and q_max. Define min and max as q_min and
q_max.
mathlib.c (max, min): Moved to mathlib.h as q_max and q_min static
inlines.
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it is assigned not just true or false values but other integers like "2"
as well, and it would cause a mess if compiled as a C++ source.
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from uhexen2. Moved debug log initialization from Con_Init() to LOG_Init().
Made Con_DebugLog() to operate without varargs stuff. Log file is written
into host_parms->basedir now, not into a gamedir.
console.h: Added prototypes for LOG_Init() and LOG_Close().
host.c (Host_Init): Added LOG_Init().
(Host_Shutdown): Added LOG_Close().
quakedef.h (quakeparms_t): Moved the typedef to an earlier place before
any of the other quake headers are included.
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(hunk_t): Increased name array length to 24. Fixed the strncpy() calls
into that field so that it will be null terminated.
(cache_system_t): Increased name array length to 32.
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Con_DPrintf2, Con_SafePrintf, Con_CenterPrintf, Con_LogCenterPrint,
Con_NotifyBox, PL_ErrorDialog, PR_RunError, Host_EndGame, Host_Error,
SV_ClientPrintf, SV_BroadcastPrintf, Host_ClientCommands, Sys_DebugLog,
Sys_Error, Sys_Printf, BOPS_Error and va. Added noreturn attribute to
Sys_Error, Sys_Quit, BOPS_Error, PR_RunError, Host_EndGame and Host_Error.
Added format printf attribute to Con_DebugLog, Con_Printf, Con_Warning,
Con_DPrintf, Con_DPrintf2, Con_SafePrintf, Con_CenterPrintf, PL_ErrorDialog,
PR_RunError, Host_EndGame, Host_Error, SV_ClientPrintf, SV_BroadcastPrintf,
Host_ClientCommands, Sys_DebugLog, Sys_Error, Sys_Printf and va. Adjusted
Host_Status_f and NET_Ban_f for the new attributes. Fixed broken format
strings in Con_Dump_f, Mod_LoadTexinfo, PR_AllocStringSlots and FloorDivMod.
Defined __attribute__ macros in quakedef.h so that we don't break non-gcc
compilers.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@154 af15c1b1-3010-417e-b628-4374ebc0bcbd
punning to avoid strict aliasing violations. the compiler used to emit
a warning from rsprite.c:R_DrawSpriteModel() where the macro is used.
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in order to avoid a bogus compiler warning.
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lerping, which avoids a bogus compiler warning.
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initialize height to width*3/4 which avoids a compiler warning.
gl_vidnt.c (VID_Init): Likewise.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@148 af15c1b1-3010-417e-b628-4374ebc0bcbd
made key_map[] static to in_sdl.c. moved the relevant prototypes to
input.h for SDL builds only.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@144 af15c1b1-3010-417e-b628-4374ebc0bcbd
non-debug cases and use it, instead. (adapted from tyrquake makefile.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@141 af15c1b1-3010-417e-b628-4374ebc0bcbd
in this file. made it to look like gl_vidsdl.c.
glquake.h: removed commented out multitexture stuff.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@126 af15c1b1-3010-417e-b628-4374ebc0bcbd
in conwidth and conheight recalculation (fitzquake-0.85 change).
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@122 af15c1b1-3010-417e-b628-4374ebc0bcbd
bpps for this width/height, just pick one (fitzquake-0.85 change).
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@121 af15c1b1-3010-417e-b628-4374ebc0bcbd
to operate correctly with the raised limits of fitzquake-0.85.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@118 af15c1b1-3010-417e-b628-4374ebc0bcbd
glquake.h (dev_stats): Add extern.
(dev_peakstats): Likewise.
(dev_overflows): Likewise.
(lightmap_textures): Likewise.
(gl_warpimagesize): Likewise.
(r_drawflat_cheatsafe): Likewise.
(r_fullbright_cheatsafe): Likewise.
(r_lightmap_cheatsafe): Likewise.
(r_drawworld_cheatsafe): Likewise.
gl_texmgr.h (notexture): Likewise.
(nulltexture): Likewise.
(d_8to24table): Likewise.
(d_8to24table_fbright): Likewise.
(d_8to24table_nobright): Likewise.
(d_8to24table_conchars): Likewise.
(d_8to24table_shirt): Likewise.
(d_8to24table_pants): Likewise.
gl_screen.c (sb_lines): Remove and make it live only in sbar.c.
(vid): Remove and make it live only in gl_vid*.c
gl_vidsdl.c (m_state): Remove and make it live only in menu.c.
gl_vidnt.c (m_state): Likewise.
net_dgrm.c (m_state): Remove extern declaration.
menu.c (m_state): Tagged the m_state enum as m_state_e and moved it to menu.h.
Declared m_state as enum m_state_e.
menu.h (enum m_state_e): Moved from menu.c to here.
(m_state): Added extern declaration.
gl_rmain.c (r_drawflat_cheatsafe): Made the global to live here.
(r_fullbright_cheatsafe): Likewise.
(r_lightmap_cheatsafe): Likewise.
(r_drawworld_cheatsafe): Likewise.
gl_warp.c (gl_warpimagesize): Likewise.
host.c (dev_stats): Likewise.
(dev_peakstats): Likewise.
(dev_overflows): Likewise.
gl_texmgr.c (notexture): Likewise.
(nulltexture): Likewise.
(d_8to24table): Likewise.
(d_8to24table_fbright): Likewise.
(d_8to24table_nobright): Likewise.
(d_8to24table_conchars): Likewise.
(d_8to24table_shirt): Likewise.
(d_8to24table_pants[): Likewise.
r_brush.c (lightmap_textures): Likewise.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@117 af15c1b1-3010-417e-b628-4374ebc0bcbd
length calculation by dropping some sprintf() and strlen() calls.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@116 af15c1b1-3010-417e-b628-4374ebc0bcbd