Commit graph

9 commits

Author SHA1 Message Date
stevenaaus
b9f418d276 -bgvolume switch stays... Allows CD music/ambient music to play while minimized
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@242 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-07-26 08:47:11 +00:00
sezero
f81f9f5e05 Under windows, run the game (windowed), go into a saved game,
press Esc to get the menu, minimize using the mouse on the
window's minimize icon and then restore and you'll have sound
all the same.  HOWEVER: If you minimize by pressing the icon
on the start bar, sound will be lost upon restoring. Or, if
you use alt-tab to get away from the game window the same will
happen. Or, if you run the game fullscreen and use alt-tab to
go to the desktop (alt-tab is the only way I know) you will
lose the sound again.  Here, we are probably are hitting an
SDL_APPACTIVE or SDL_APPINPUTFOCUS event more than once and
since the block counter goes > 1 we are not restoring properly.
For now, making snd_blocked to act as a boolean and not as a
counter fixes the issue.  Hmmm...

* main_sdl.c: Revert revision 238 change, no longer necessary.
* snd_dma.c: Make snd_blocked act as a boolean and not as a
counter.


git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@241 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-07-25 12:20:17 +00:00
stevenaaus
54a2f21892 (Some?) Win32/64 does not re-enable sound after app is minimized and restored, so (temporarily?) add a -bgsound switch to disable sound being muted
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@238 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-07-23 20:58:04 +00:00
sezero
b65383bf2d Reorganize files for platform-specific code:
* sys_sdl_win.c: Copied from sys_sdl.c. Windows-only. Remove unix code.
(Sys_Init): New procedure. Call AllocConsole() and get input and output
handles for dedicated servers.
(Sys_ConsoleInput): Add a windows version.
(Sys_Error): Adjust for the allocated console and use windows api.
Adjust message output. Remove the console timeout, doesn't work somehow.
Just display the console for 3 seconds and then exit. Rely on SDL that
it redirects/logs the stdout/stderr to files.
* sys_sdl_unix.c: Rename from sys_sdl.c. Unix-only. Remove windows code.
(Sys_Init): New procedure.
(Sys_Error): Remove Windows-oriented dedicated server specific code.
Adjust message output.
* sys_sdl.c: Delete.
* sys.h (Sys_Init): Add prototype.
* main_sdl.c (main): Call Sys_Init().
* pl_linux.c (PL_ErrorDialog): Remove terminal printing which Sys_Error
already does.
* pl_osx.m (PL_ErrorDialog): Update from uhexen2.
* pl_win.c: Make icon handle static. whitespace and formatting tidy-up.
* Makefile, Makefile.darwin, Makefile.w32, Makefile.w64: Adjust for the
sys_sdl.c name change to sys_sdl_unix.c and sys_sdl_win.c.


git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@223 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-06-22 11:01:24 +00:00
sezero
b8388f131e * gl_vidsdl.c, in_sdl.c, main_sdl.c, net_sdlnet.c, pl_linux.c, pl_osx.m,
pl_win.c, sys_sdl.c: Explicitly include SDL.h in the SDL source files. At
present, quakedef.h already includes SDL.h you may never know what would
happen in the future.


git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@195 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-06-19 22:50:48 +00:00
sezero
0f6c0a0c55 * main_sdl.c: better dedicated server loop.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@186 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-06-19 14:50:48 +00:00
sezero
3e996b3050 * main_sdl.c: Skip the SDL_Event stuff in dedicated servers.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@184 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-06-19 14:10:19 +00:00
sezero
71a0e9e6c1 main_sdl.c (main): Remove leading linefeed from the init message.
common.c (COM_InitArgv): Move the leading linefeed to the end of message.

Index: main_sdl.c
===================================================================
--- main_sdl.c	(revision 157)
+++ main_sdl.c	(working copy)
@@ -58,7 +58,7 @@
 	if (!parms.membase)
 		Sys_Error ("Not enough memory free; check disk space\n");
 
-	Con_Printf("\nFitzQuake %1.2f (c) John Fitzgibbons\n", FITZQUAKE_VERSION);
+	Con_Printf("FitzQuake %1.2f (c) John Fitzgibbons\n", FITZQUAKE_VERSION);
 	Con_Printf("SDL port (c) Sleepwalkr, Baker\n");
 	Con_Printf("QuakeSpasm %1.2f.%d (c) Ozkan Sezer, Stevenaaus\n", FITZQUAKE_VERSION, QUAKESPASM_VER_PATCH);
 
Index: common.c
===================================================================
--- common.c	(revision 157)
+++ common.c	(working copy)
@@ -1150,7 +1150,7 @@
 	if (n > 0 && com_cmdline[n-1] == ' ')
 		com_cmdline[n-1] = 0; //johnfitz -- kill the trailing space
 
-	Con_Printf("\nCommand line: %s",com_cmdline);
+	Con_Printf("Command line: %s\n", com_cmdline);
 
 	safe = false;
 


git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@158 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-04-27 07:15:19 +00:00
sezero
fb8a9ad688 renamed main.c to main_sdl.c.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@142 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-04-24 15:21:59 +00:00
Renamed from Quake/main.c (Browse further)