Commit Graph

90 Commits

Author SHA1 Message Date
Ozkan Sezer 2b8f031b62 SDL2: rebuilt (again) after fixing a stupid typo..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1521 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-21 05:16:50 +00:00
Ozkan Sezer f921e86db7 Rebuilt SDL2 for windows and osx after applying patches from mainstream:
fixes SDL bugs 3887 (windows), 3890 (proper CVE-2017-2888 fix) and 3883

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1520 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-20 15:50:49 +00:00
Ozkan Sezer 2289896f55 SDL2: rebuilt after applying multiple fixes from the mainstream hg repo:
addresses SDL bugs 2307, 3849, 3848, 3851, 3866, 3867, 3868, 3869, 3871,
3874, and 3875.  SDL2-2.0.6 bugs 2157, 3845, 3846, 3876, and 3878 still
are not resolved.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1519 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-14 13:01:14 +00:00
Ozkan Sezer 289b228a34 SDL2: rebuilt after applying fixes for SDL bugs #3857 and 3865. Also
applied Eric's suggested patch for bug #3851.
- SDL-2.0.6 bugs #2157, 3845, and 3848 still not resolved.
- SDL2 bug #3846: possibly a dup of #3851
- SDL2 bug #3858: possibly a dup of #3848 (and 3849)
- Windows version is built using VS2013-update5 with the WinXP option.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1518 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-08 18:55:18 +00:00
Ozkan Sezer 7577250380 SDL2: rebuilt after applying fixes for SDL bugs #3855, 3857, and 3862.
Also applied Eric's memmove() suggestion for bug #3849.
- Windows version is built using VS2013-update5 with the WinXP option.
- SDL-2.0.6 bugs #2157, 3845, 3846, 3848, and 3851 still not resolved.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1517 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-07 08:33:11 +00:00
Ozkan Sezer f1c6595996 SDL2: rebuilt after applying fixes for SDL bugs 3051, 3814, 3842, 3847, 3852, 3854.
- Windows version is now built using VS2013-update5 with the WinXP option.
- SDL-2.0.6 bugs #3845, 3846, 3848, 3849, and 3851 are still not resolved.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1513 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-01 20:47:25 +00:00
Ozkan Sezer 5fba56326f SDL2 for Windows and OSX: rebuilt using SDL2-2.0.6 official release
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1509 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-09-22 21:03:08 +00:00
Ozkan Sezer 151bcb5786 SDL2 for Windows and OSX: rebuilt from SDL hg-11511:833d4fbb3d76
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1507 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-09-21 14:52:08 +00:00
Ozkan Sezer 14e157d051 SDL2 for Windows and OSX: rebuilt from SDL hg-11493:93013728e8a3
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1498 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-09-11 14:40:26 +00:00
Ozkan Sezer 63ee3643ae SDL2 for Windows and OSX: rebuilt from SDL hg-11445:8d0fb04ecb13 :
Changes since rev. 11442: the SDL_WINDOW_VULKAN constant changed.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1496 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-09-03 20:15:08 +00:00
Ozkan Sezer 050283be01 SDL2 for Windows and OSX: rebuilt from SDL hg-11442:11413fa29401 :
- Mainly includes a few Mac OS X fixes since rev. 11427, and some
  game controller updates (SDL bugs 3483, 3691, 3789, 3791, 3792.)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1493 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-09-02 12:10:42 +00:00
Ozkan Sezer 5a999570e2 SDL2 for Windows and OSX: rebuilt from SDL hg-11427:381449ca1cd2 :
- Mainly includes a few Mac OS X fixes since rev. 11413.

- The Windows builds exclude the new wasapi audio feature, because it
  keeps sending AUDIO_F32LSB in the obtained.format for me.

- The x64 part of the OSX builds does include the new Vulkan support
 (I build against 10.8 SDK to target 10.6+, but I hacked && butchered
  Metal.framework headers from 10.11 SDK to play nice with 10.8 SDK.)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1492 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-30 20:28:28 +00:00
Ozkan Sezer 998d480d62 SDL2 for Windows and OSX: rebuilt from SDL hg-11413:16fe5acdcaa7 :
- The OSX builds exclude the new Vulkan support, because it requires
  building against 10.11 or newer SDK, and I build against 10.8 SDK.

- The Windows builds exclude the new wasapi audio feature, because it
  keeps sending AUDIO_F32LSB in the obtained.format for me.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1490 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-29 12:11:17 +00:00
Ozkan Sezer df1c7ee3ff SDL2 for Windows and OSX: rebuilt from SDL hg-11347:7f254d0b7842
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1482 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-25 12:02:25 +00:00
Ozkan Sezer 2b70f3251b SDL2 for Windows and OSX: rebuilt from SDL hg-11216:908e4fe53f5a
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1473 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-08-11 12:05:21 +00:00
Ozkan Sezer d5c3058022 rebuilt SDL2 after applying changesets r10883 and r10887 from SDL repo.
I doubt that we'd ever hit those bugs, but whatever.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1378 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-02-15 23:03:35 +00:00
Ozkan Sezer b3135e794b rebased our windows & macosx SDL2 builds to SDL mercurial repo rev.10881
note: the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there, we can rebuild if it ever gets fixed..

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1375 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-02-12 08:20:38 +00:00
Ozkan Sezer 2baee92202 rebased our windows & macosx SDL2 builds to SDL mercurial repo rev.10735
note: the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there, we can rebuild if it ever gets fixed..

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1371 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-01-01 17:14:12 +00:00
Ozkan Sezer a0f0c5683f rebased our windows & macosx SDL2 builds to SDL mercurial repo rev.10712
note: the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there, we can rebuild if it ever gets fixed..

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1369 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-12-20 07:10:07 +00:00
Ozkan Sezer e0f66533b7 rebased our windows & macosx SDL2 builds to SDL mercurial repo rev.10710
note: the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there, we can rebuild if it ever gets fixed..

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1368 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-12-18 20:05:14 +00:00
Ozkan Sezer 8d531519fe rebased our windows & macosx SDL2 builds to SDL mercurial repo rev.10700
note: the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there, we can rebuild if it ever gets fixed..

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1366 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-12-12 14:01:38 +00:00
Ozkan Sezer 1730afbe57 rebuilt SDL2 for macosx from SDL2 hg repo r10670 so that it works on 10.6 again.
(https://bugzilla.libsdl.org/show_bug.cgi?id=3503)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1361 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-12-02 09:50:02 +00:00
Ozkan Sezer bad6a88a08 rebuilt SDL2 for windows and macosx from SDL hg rev. 10668
(the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there.)


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1360 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-12-01 15:28:13 +00:00
Ozkan Sezer 5955fd38ed rebuilt SDL2 for windows and macosx from SDL hg rev. 10602, which
has some bug fixes and game controller updates since release-2.0.5.
the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there: we can rebuild if it ever gets fixed..

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1359 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-11-11 14:11:22 +00:00
Ozkan Sezer 4c7dfd9bc7 rebuilt SDL2 for macosx after reverting https://hg.libsdl.org/SDL/rev/d19f7d2b6ec8 for now, to prevent the crashes observed on 10.6.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1352 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-10-16 08:50:28 +00:00
Ozkan Sezer 945be672af - rebuilt SDL2 for windows and osx from SDL hg rev.10541
to prepare for and test their upcoming 2.0.5 release.
- changed Makefile.darwin so that SDL2-386 builds target
  10.6+ which is an SDL2-2.0.5 requirement.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1351 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-10-15 19:28:47 +00:00
Ozkan Sezer 50402836c4 rebuilt SDL2 for windows and macosx after applying the following
changesets from the SDL mercurial repo:
http://hg.libsdl.org/SDL/rev/17e0ded12e6f
http://hg.libsdl.org/SDL/rev/26104a670291
http://hg.libsdl.org/SDL/rev/3134026517cb
http://hg.libsdl.org/SDL/rev/cb13d22b7f09
http://hg.libsdl.org/SDL/rev/a64e365c1e38
http://hg.libsdl.org/SDL/rev/42768c568a50
http://hg.libsdl.org/SDL/rev/61a87b05c0b5
http://hg.libsdl.org/SDL/rev/7b037d1387a0


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1341 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-09-05 19:15:13 +00:00
Ozkan Sezer 3104464c0d rebuilt SDL2.0.4 for windows and osx after applying fixes/updates from mainstream:
- Windows: Fix other window positions/sizes being changed when exiting exclusive
  fullscreen (bug #3315.)
- Fixed a 'dead keys' issue on international keyboards (bug #3332, patch not yet
  applied to SDL hg repo.)
- Fixed infinite timeout in SDL_WaitEventTimeout()  (SDL hg rev. 10106)
- Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in
  OS X 10.6. (SDL h2 revs. 10122 and 10158)
- Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (bug #3312.)
- Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in
  SDL_Delay. This ensures the Windows system timer resolution is properly set
  before Sleep is called.  (SDL hg rev. 10067)
- Fixed console_wmain in SDL_windows_main.c does not null terminate the argument
  list it is creating. (bug #3338, patch not yet applied to SDL hg repo.)


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1306 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-05-25 20:11:37 +00:00
Ozkan Sezer 153eba1f71 rebuilt SDL2 from SDL2-2.04 release version.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1273 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-03 10:51:44 +00:00
Ozkan Sezer 43223ffd93 SDL2 rebuild: forgot updating SDL_revision.h.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1270 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-12-28 10:15:04 +00:00
Ozkan Sezer d4c4cb7908 rebuilt SDL2 from SDL hg repo r9972 (2015-12-28) to catch a few small fixes.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1269 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-12-28 10:11:42 +00:00
Ozkan Sezer 488b90cf78 oslibs: rebuilt opusfile library from current xiph.org to catch the
recent seek bug fixes. rebuilt SDL2 from current SDL mercurial repo
(2015-12-11, rev. 9959).


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1262 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-12-11 15:47:41 +00:00
Ozkan Sezer f715aca4d1 rebuilt SDL2 for windows and osx from SDL2 hg rev. 9915 (2015.11.14)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1258 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-11-14 14:05:34 +00:00
Ozkan Sezer d26fdb9b37 rebuilt SDL2 for windows and macosx from SDL hg rev.9861
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1251 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-09-11 23:32:18 +00:00
Ozkan Sezer 1399fe843e rebuilt SDL2 from SDL hg rev. 9702 to fix osx borkage
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1226 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-06-04 17:04:54 +00:00
Ozkan Sezer d1d57c3fc6 recompiled SDL2 for windows and osx from SDL hg 2015-06-01/rev.9699
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1223 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-06-02 20:00:29 +00:00
Ozkan Sezer 9c035ca2d5 recompiled SDL2 for windows and osx with a few patches from current
hg for bugs 1825, 2835, and 2049, also with xaudio2 driver disabled
for windows which seems more trouble than its worth.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1196 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-03-27 10:05:06 +00:00
Ozkan Sezer 4af2098b35 recompiled SDL2 for osx with a patch for SDL bug #2718 applied. also used
the -no_function_starts and -no_data_in_code_info linker flags to avoid
generation of LC_FUNCTION_STARTS and LC_DATA_IN_CODE load commands in the
final image, so that the library is usable with Xcode 3.2.6 and its tools.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1186 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-03-03 20:00:07 +00:00
Ozkan Sezer 09c4341d9a rebuild SDL2 from upstream mercurial repo (2015-03-02, rev. 9375.)
do set svn:mime-type application/octet-stream on SDL binary files.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1184 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-03-02 22:23:12 +00:00
Eric Wasylishen c972307236 MacOSX: unpack SDL/SDL2 from tgz. Update Xcode project to refer to these local copies instead of searching in /Library/Frameworks
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1175 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-03-02 03:13:41 +00:00