Commit graph

1117 commits

Author SHA1 Message Date
svdijk
c3063373bc input: Fix SDL2 mouse wheel up/down behaviour.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1081 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-05 15:25:31 +00:00
ewasylishen
b1fcc40cea gl_vidsdl.c: for OpenGL versions below 1.5, assume "-novbo" (attempting to avoid old, broken VBO implementations).
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1080 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-03 18:31:58 +00:00
svdijk
62fa0935d2 input: Minor addition to r1077.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1079 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-02 19:34:33 +00:00
svdijk
3f19003e4a input: Support for "plain" numpad keys in the menu/console (still todo: numpad translation).
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1078 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-02 19:21:52 +00:00
svdijk
85ce754978 input: More text input restructuring.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1077 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-02 19:00:42 +00:00
sezero
499e05d82d oslibs, codecs (macosx, windows): update mpg123.h from mainstream.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1076 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-02 06:00:13 +00:00
svdijk
5a86e8511d input: Some text input restructuring in preparation of numpad translation support.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1075 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-30 19:29:58 +00:00
svdijk
8c327e3ff2 Revert r1073.
I read that comment as "bindings for these keys won't execute when in the menu", but it should be read as "no new bindings can be made for these keys through the bindings sub-menu", which is actually correct.


git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1074 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-30 06:18:31 +00:00
svdijk
a5d7c34645 keys.c: Correct a typo in a comment.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1073 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-29 18:33:20 +00:00
svdijk
020cdf139b keys.c: Remove shift interpretation.
This never really belonged in keys.c (should have been handled in the backend instead), but now that we have separated Key_Event()/Char_Event() this no longer serves any purpose at all.


git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1072 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-29 18:31:41 +00:00
sezero
424fdc18c7 README: minor edits.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1071 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-29 11:00:47 +00:00
ewasylishen
3ac4067158 Add note to changelog about r1069
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1070 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-28 23:44:42 +00:00
ewasylishen
71133d5a09 sv_main: Second part of fixing the MAX_ENT_LEAFS issue (after bumping MAX_ENT_LEAFS to 32 in r967).
If an entity is visilbe from MAX_ENT_LEAFS (32) or more leafs, don't try to vis-cull it, just send it to the client.
This should completely eliminate any flickering entities, no matter how many leafs they're visible from.

This could potentially increase packet sizes a bit.. but ent->num_leafs == 32 never happens in id1 epsiode 1, so it will not cause any increase on those maps.
hip1m1 has one entity (a rotator) that is caught by this change and will be always sent.

see e.g.
http://forums.inside3d.com/viewtopic.php?f=1&t=5554
http://www.celephais.net/board/view_thread.php?id=60452&start=1235

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1069 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-28 19:02:27 +00:00
sezero
15c41d6262 oslibs (macosx, windows): recompile libFLAC with malformed
vorbiscomment handling improvements from git and with a fix
for windows vsnprintf().


git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1068 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-27 07:56:04 +00:00
svdijk
4c3ab3a772 Interpunction nitpicking.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1067 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-23 19:11:39 +00:00
svdijk
f4600f12fa input: Rework the text/non-text input mode handling.
Before, "gamekey" was the special case, now "textmode" is. We are now more precise about when we activate "textmode", e.g. we only do this when the console, messagemode, or a textfield in the menu are active. The trigger for doing this was this line on the "SDL_StartTextInput" page of the SDL2 wiki: "On some platforms using this function activates the screen keyboard.". Although we currenly support no such platform, it's good te be prepared, and what we do now is more correct anyway.


git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1066 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-23 19:10:02 +00:00
sezero
1a0de172a2 slightly revise the game command known bug infos.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1065 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-23 09:28:22 +00:00
svdijk
225223ec06 Rename some functions for consistency.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1064 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-23 02:19:57 +00:00
svdijk
1951afb09c in_sdl.c: rewrite TEXTINPUT handling a bit.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1063 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-23 02:15:46 +00:00
ewasylishen
82303ddd7e Add note about limitations of the 'game' command to the readme files
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1062 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 21:05:36 +00:00
sezero
77f010d4d3 rediff the extra fs_search_order.patch so it applies cleanly.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1061 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 09:40:25 +00:00
sezero
c9614c505c rediff the extra quake_retexturing_project.patch so it applies cleanly.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1060 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 09:37:23 +00:00
sezero
f45d7b7182 copyright years, general tidy-up, remove unused d_ifacea.h.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1059 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 08:55:46 +00:00
sezero
81f3aef1f1 allow KP_ENTER to function as K_ENTER in menus, console, etc., after r1042.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1058 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 06:21:06 +00:00
sezero
b0b3b6fab6 revert exec'ing default.cfg and config.cfg upon in-game gamedir changes.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1057 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 06:15:23 +00:00
ewasylishen
9ed4c5fd0e Correct the buttonremap table for SDL2 so K_MOUSE4/K_MOUSE5 work.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1056 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 03:32:19 +00:00
ewasylishen
0555bd692e Xcode project: created "QuakeSpasmSDL2" target. It expects a copy of SDL2.framework to be in /Library/Frameworks
changes from "QuakeSpasm" target:
- remove double quotes around LIBRARY_SEARCH_PATHS values, this breaks linking on my OS X 10.6/Xcode 3.2.6 system
- drop ppc support
- add USE_SDL2 define
- bump minimum sdk deployment target to 10.5 as required by SDL2

Tested on OS X 10.6.8/Xcode 3.2.6, and OSX 10.9.4/Xcode 5.1.1.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1055 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-21 21:22:35 +00:00
sezero
e1cd313574 rename gnu.txt to LICENSE.txt
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1054 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-21 14:02:30 +00:00
sezero
3f4f366dc9 add code for USE_GAMMA_RAMPS case for SDL2 builds. (still off by default.)
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1053 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-21 14:00:56 +00:00
sezero
04ec6efeb3 exec default.cfg and config.cfg upon in-game gamedir changes.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1052 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-21 11:10:22 +00:00
sezero
696214e82e cleanup USE_GAMMA_RAMPS and USE_SDL2 stuff
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1051 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-21 11:01:02 +00:00
svdijk
4d7387a92a gl_vidsdl.c: Correct some swap interval related messages.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1050 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-21 07:52:22 +00:00
ewasylishen
9afd65ffbb add a note about high-dpi displays on Windows to the readme.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1049 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-21 03:03:16 +00:00
ewasylishen
d899666d1c revert r1045 (SetProcessDPIAware).. while it fixed broken fullscreen on one configuration (sdl2/windows 8), it broke another that worked (sdl2/windows 8.1).
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1048 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-21 02:28:50 +00:00
svdijk
a7f9e3988b Minor cleanups.
in_keys.c: Key_ConsoleBindable: remove redundant check, this is now handled by Key_KeynumToString/Key_StringToKeynum.
in_sdl.c: IN_SendKeyEvents: use a single method for checking whether we have a keydown or keyup event.


git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1047 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-21 02:10:14 +00:00
svdijk
0472529285 keys.c: Key_ConsoleBindable: add a better check for "general bindability".
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1046 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-21 01:59:36 +00:00
ewasylishen
da5de52f1f sys_sdl_win.c: Call SetProcessDPIAware if available (Vista and above) to opt out of the OS scaling our window on a high-dpi display.
SDL (both 1.x and 2.x) is buggy and can't deal with scaled windows.
But we'd probably want to call this anyway beause it give us full-resolution windows.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1045 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-21 00:59:24 +00:00
svdijk
a9d1910762 keys.c: Key_ConsoleBindable: special-case key 0, since it essentially means "no key".
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1044 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-20 23:04:41 +00:00
svdijk
4ada06645b keys.c Key_ConsoleBindable(): add sanity check
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1043 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-20 22:45:52 +00:00
svdijk
db221199ee in_sdl.c: Restructure the SDL1 backend a bit.
Tested on Linux and Windows with various keyboard layouts. This fixes some text input weirdness on Windows.

Before, we always used the "unicode" field (if available) of SDL's keydown events to overrule the "sym" field with which Key_Event() is called. However, the "unicode" field is only filled for keydown events, so this meant that our keyup events didn't always match their corresponding keydown events. With the introduction of Char_Event(), we can now use the "unicode" field for textinput only, and call Key_Event() with the non-overruled "sym" field. This has the benefit that keyup events now match keydown events, and that we can get rid of several ugly hacks (some platform specific ifdef's and some control character handling).

Note: the translation of the numpad keys to other keys when not in "gamekey" mode was dropped, because otherwise a numpad key could trigger (for intstance) both a textinput and a cursor movement in the console. This is arguably cleaner anyway.



git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1042 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-20 22:41:44 +00:00
sezero
f2471e55c9 remove SDL_net support which had been unsupported for some time
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1041 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-20 20:37:35 +00:00
svdijk
08a0fd713d in_sdl.c: SDL2: skip over UTF-8 multibyte characters.
Before, we stopped processing at the first byte of a multibyte character, now we skip over the bytes of a multibyte character and continue. This will probably not have a noticeable effect, but it's arguably more correct.


git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1040 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-20 17:46:23 +00:00
svdijk
d2341d3bbc Revert r731 ("Make the key menu scrollable").
In hindsight this really was "shooting a cannon at a mosquito". Even at a resolution of 320x200 we don't actually draw any keybindings off-screen, we just draw the last one very close to the edge (similar to the version string in the bottom right of the console). Although that is not visually pleasing, it is not that likely to actually occur (not many people will use a resolution of 320x200 or set the 2D scaling to the maximum value), and is not worth always having one keybinding "missing" at any scale setting.

(If we even want/need to readd this, it should work dynamically, e.g. calculate a "virtual resolution" from the actual window resolution and the actual 2D scaling value.)


git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1039 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-20 15:57:33 +00:00
svdijk
58f607c014 keys.c Key_Event(): add sanity check
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1038 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-20 14:27:32 +00:00
sezero
675ee2a2fe documentation update
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1037 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-20 14:00:25 +00:00
sezero
2453c20e13 apply a modified form of Eric's Makefile.darwin patch from
https://github.com/ericwa/quakespasm-build-scripts/blob/master/sdlframeworkpath.diff


git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1036 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-20 08:37:30 +00:00
ewasylishen
960676cef8 r_world: Add a new R_DrawTextureChains_Multitexture_VBO function. Draws lightmapped surfaces with fulbrights in one pass, using the VBO. Requires 3 TMUs, GL_COMBINE_EXT, and GL_ADD.
R_DrawTextureChains_Multitexture: revert to the way it was before VBO support was added.
gl_texmgr: expose GL_SelectTexture. make the implementation less convoluted and support 3 TMUs.
gl_vidsdl: check GL_MAX_TEXTURE_UNITS
r_brush: only create VBOs if 3 TMUs available

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1035 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-20 01:08:13 +00:00
sezero
dea5f4274c Makefile.darwin: target 10.5 when building for x86 against SDL2.
build_cross_osx-sdl2.sh: new script for me to cross-build on my linux.


git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1034 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-17 11:00:28 +00:00
sezero
da841f030e bumped version to 0.90.0
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1033 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-16 09:05:36 +00:00
sezero
8907cca76f update README files to reflect further 0.85.10 changes so far.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1032 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-15 09:10:19 +00:00