diff --git a/quakespasm/Quake/gl_fog.c b/quakespasm/Quake/gl_fog.c index e5883b45..a120aee5 100644 --- a/quakespasm/Quake/gl_fog.c +++ b/quakespasm/Quake/gl_fog.c @@ -29,6 +29,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // //============================================================================== +#define DEFAULT_DENSITY 0.0 +#define DEFAULT_GRAY 0.3 + float fog_density; float fog_red; float fog_green; @@ -176,8 +179,16 @@ void Fog_ParseWorldspawn (void) const char *data; //initially no fog - fog_density = 0.0; - old_density = 0.0; + fog_density = DEFAULT_DENSITY; + fog_red = DEFAULT_GRAY; + fog_green = DEFAULT_GRAY; + fog_blue = DEFAULT_GRAY; + + old_density = DEFAULT_DENSITY; + old_red = DEFAULT_GRAY; + old_green = DEFAULT_GRAY; + old_blue = DEFAULT_GRAY; + fade_time = 0.0; fade_done = 0.0; @@ -378,10 +389,10 @@ void Fog_Init (void) //Cvar_RegisterVariable (&r_vfog); //set up global fog - fog_density = 0.0; - fog_red = 0.3; - fog_green = 0.3; - fog_blue = 0.3; + fog_density = DEFAULT_DENSITY; + fog_red = DEFAULT_GRAY; + fog_green = DEFAULT_GRAY; + fog_blue = DEFAULT_GRAY; glFogi(GL_FOG_MODE, GL_EXP2); }