Try to improve robustness when playing nehahra.

This commit is contained in:
Shpoike 2021-03-06 06:25:24 +00:00
parent e0cc588ca3
commit fe6f65306c
2 changed files with 17 additions and 2 deletions

View file

@ -71,8 +71,8 @@ const char *svc_strings[128] =
"svc_sellscreen",
"svc_cutscene",
//johnfitz -- new server messages
"35", // 35
"36", // 36
"svc_showpic_dp", // 35
"svc_hidepic_dp", // 36
"svc_skybox_fitz", // 37 // [string] skyname
"38", // 38
"39", // 39
@ -2704,6 +2704,18 @@ void CL_ParseServerMessage (void)
break;
#endif
//these two are used by nehahra. we ignore them, parsing only to avoid crashing.
case svcdp_showpic:
/*slotname = */MSG_ReadString();
/*imagename = */MSG_ReadString();
/*x = */MSG_ReadByte(); //FIXME: nehahra uses bytes, but DP uses shorts for other games. just use csqc instead.
/*y = */MSG_ReadByte();
Con_DPrintf("Ignoring svcdp_showpic\n");
break;
case svcdp_hidepic:
/*slotname = */MSG_ReadString();
Con_DPrintf("Ignoring svcdp_hidepic\n");
break;
case svcdp_effect:
case svcdp_effect2: //these are kinda pointless when the particle system can do it

View file

@ -297,6 +297,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define svc_sellscreen 33
#define svc_cutscene 34
#define svcdp_showpic 35 // [string] slot [string] img, [byte] x, [byte] y. purely for nehahra... only relative to top-left, so not very useful. use csqc instead.
#define svcdp_hidepic 36 // [string] slot
//johnfitz -- PROTOCOL_FITZQUAKE -- new server messages
#define svc_skybox 37 // [string] name
#define svc_bf 40