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Try to improve robustness when playing nehahra.
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parent
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commit
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2 changed files with 17 additions and 2 deletions
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@ -71,8 +71,8 @@ const char *svc_strings[128] =
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"svc_sellscreen",
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"svc_cutscene",
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//johnfitz -- new server messages
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"35", // 35
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"36", // 36
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"svc_showpic_dp", // 35
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"svc_hidepic_dp", // 36
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"svc_skybox_fitz", // 37 // [string] skyname
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"38", // 38
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"39", // 39
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@ -2704,6 +2704,18 @@ void CL_ParseServerMessage (void)
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break;
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#endif
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//these two are used by nehahra. we ignore them, parsing only to avoid crashing.
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case svcdp_showpic:
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/*slotname = */MSG_ReadString();
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/*imagename = */MSG_ReadString();
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/*x = */MSG_ReadByte(); //FIXME: nehahra uses bytes, but DP uses shorts for other games. just use csqc instead.
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/*y = */MSG_ReadByte();
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Con_DPrintf("Ignoring svcdp_showpic\n");
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break;
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case svcdp_hidepic:
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/*slotname = */MSG_ReadString();
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Con_DPrintf("Ignoring svcdp_hidepic\n");
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break;
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case svcdp_effect:
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case svcdp_effect2: //these are kinda pointless when the particle system can do it
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@ -297,6 +297,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define svc_sellscreen 33
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#define svc_cutscene 34
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#define svcdp_showpic 35 // [string] slot [string] img, [byte] x, [byte] y. purely for nehahra... only relative to top-left, so not very useful. use csqc instead.
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#define svcdp_hidepic 36 // [string] slot
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//johnfitz -- PROTOCOL_FITZQUAKE -- new server messages
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#define svc_skybox 37 // [string] name
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#define svc_bf 40
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