Trivial doco updates

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@429 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Steven 2011-03-05 10:20:00 +00:00
parent 305be5e835
commit fd0fe9aa89
2 changed files with 26 additions and 15 deletions

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@ -13,7 +13,7 @@ USE_QS_CONBACK=1
### Enable/Disable codecs for streaming music support
#
# OGG (vorbis) playback requires libvorbis and libogg
# MP3 playback requires libmad
# MP3 playback requires libmad or libmpg123
USE_CODEC_WAVE=1
USE_CODEC_MP3=1

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@ -4,6 +4,7 @@
Table of Contents
1. About
2. Downloads
3. Hints
@ -19,6 +20,7 @@
6. Todo
7. Links
______________________________________________________________________
@ -27,6 +29,7 @@
1. About
QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It
includes 64bit CPU support, a new sound driver, several networking
fixes and a few graphical niceities.
@ -36,32 +39,32 @@
2. Downloads
Source
<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4.tgz/download>
Linux (x86)
<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4_linux.tgz/download>
Windows (x86)
<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4_windows.zip/download>
OSX universal binary
<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4_osx.zip/download>
3. Hints
Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
a full run-down of the engine's commands and variables.
o To disable some changes, use "quakespasm -fitz"
o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ...
o Shift+Escape draws the Console.
o From the console, use UP to browse the command line history and
TAB to autocomplete command and map names.
o From the console, use UP to browse the command line history and TAB
to autocomplete command and map names.
o There is currently no CD Music volume support. cd_sdl.c needs
replacing with cd_linux.c, cd_bsd.c etc..
@ -90,11 +93,13 @@
After extracting the source tarball, browse the Makefile and edit the
music streaming options, then
______________________________________________________________________
make
cp quakespasm /usr/local/games/quake (for example)
______________________________________________________________________
Compile time options include
o make DEBUG=1 for debugging
@ -109,14 +114,15 @@
HOME directory support can be enabled via Misc/homedir_0.patch
The project can also be built with Codeblocks (project files included).
The project can also be built with Codeblocks (project files
included)..
5. Changes
5.1. 0.85.4
o Implement music (OGG, MP3, WAV) playback
o A better fix for the infamous SV_TouchLinks problem, no more hard
@ -142,9 +148,9 @@
o Other minor sound and cdaudio updates
5.2. 0.85.3
o Fix the "-dedicated" option (thanks Oz) and add platform specific
networking code (default) rather than SDL_net
@ -182,6 +188,7 @@
5.3. 0.85.2
o Replace the old "Screen size" slider with a "Scale" slider
o Don't constantly open and close condebug log
@ -209,6 +216,7 @@
5.4. 0.85.1
o 64 bit CPU support
o Restructured SDL sound driver
@ -247,6 +255,7 @@
6. Todo
o Add HoT's first person camera (and menu item)
o Native CD audio support (if desired). cd_sdl.c doesn't have proper
@ -267,6 +276,7 @@
7. Links
QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
QuakeSpasm Project page <http://sourceforge.net/projects/quakespasm>
FitzQuake Homepage <http://www.celephais.net/fitzquake>
@ -282,3 +292,4 @@
Stevenaaus email <mailto:yahoo - dot - com - username - stevenaaus>
Kristian's email <mailto:gmail - dot - com - username - inveigle>