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updated the user directories support patch
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@496 af15c1b1-3010-417e-b628-4374ebc0bcbd
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1 changed files with 15 additions and 13 deletions
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@ -1,12 +1,12 @@
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support for user directories, based on a patch by Piotr Szymaniak.
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** against quakespasm svn revision 445.
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support for user directories, based on uhexen2 and tyrquake.
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** against quakespasm svn revision 496.
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** in alpha state, minimally tested.
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** on-the-fly game directory changes not supported yet.
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** needs more work.
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Index: Quake/sys_sdl_unix.c
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===================================================================
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--- Quake/sys_sdl_unix.c (revision 445)
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--- Quake/sys_sdl_unix.c (revision 496)
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+++ Quake/sys_sdl_unix.c (working copy)
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@@ -20,6 +20,8 @@
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@ -27,7 +27,7 @@ Index: Quake/sys_sdl_unix.c
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#include "SDL.h"
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@@ -139,9 +144,41 @@
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@@ -139,9 +144,43 @@
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return -1;
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}
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@ -36,7 +36,8 @@ Index: Quake/sys_sdl_unix.c
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+
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+static void Sys_GetUserdir (char *dst, size_t dstsize)
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+{
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+ char *home_dir = NULL;
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+ size_t n;
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+ const char *home_dir = NULL;
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+#if USE_PASSWORD_FILE
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+ struct passwd *pwent;
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+
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@ -55,26 +56,27 @@ Index: Quake/sys_sdl_unix.c
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+ * $HOME/SYS_USERDIR/game_dir/dirname1/dirname2/dirname3/filename.ext
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+ * still fits in the MAX_OSPATH == 256 definition, but just in case :
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+ */
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+ if (strlen(home_dir) + strlen(SYS_USERDIR) + 50 > dstsize)
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+ n = strlen(home_dir) + strlen(SYS_USERDIR) + 50;
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+ if (n >= dstsize)
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+ Sys_Error ("Insufficient array size for userspace directory");
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+
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+ q_snprintf (dst, dstsize, "%s/%s", home_dir, SYS_USERDIR);
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+ Sys_mkdir (dst);
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+}
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+
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void Sys_Init (void)
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{
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- host_parms->userdir = host_parms->basedir; /* TODO: implement properly! */
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+ Sys_GetUserdir(userdir, sizeof(userdir));
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+ Sys_mkdir (userdir);
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+ host_parms->userdir = userdir;
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}
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void Sys_mkdir (const char *path)
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Index: Quake/common.c
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===================================================================
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--- Quake/common.c (revision 445)
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--- Quake/common.c (revision 496)
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+++ Quake/common.c (working copy)
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@@ -1844,32 +1844,34 @@ pack_t *COM_LoadPackFile (const char *pa
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@@ -1822,32 +1822,34 @@
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COM_AddGameDirectory -- johnfitz -- modified based on topaz's tutorial
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=================
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*/
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@ -113,7 +115,7 @@ Index: Quake/common.c
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pak = COM_LoadPackFile (pakfile);
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if (!pak)
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break;
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@@ -1879,6 +1881,14 @@ void COM_AddGameDirectory (const char *d
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@@ -1857,6 +1859,14 @@
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search->next = com_searchpaths;
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com_searchpaths = search;
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}
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@ -128,7 +130,7 @@ Index: Quake/common.c
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}
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#if defined(USE_QS_CONBACK)
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@@ -1929,8 +1939,7 @@ void COM_InitFilesystem (void) //johnfit
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@@ -1907,8 +1917,7 @@
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}
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// start up with GAMENAME by default (id1)
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@ -138,7 +140,7 @@ Index: Quake/common.c
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#if defined(USE_QS_CONBACK)
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if (!fitzmode)
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@@ -1944,17 +1953,17 @@ void COM_InitFilesystem (void) //johnfit
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@@ -1922,17 +1931,17 @@
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com_nummissionpacks = 0;
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if (COM_CheckParm ("-rogue"))
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{
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@ -159,7 +161,7 @@ Index: Quake/common.c
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com_nummissionpacks++;
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}
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//johnfitz
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@@ -1963,7 +1972,7 @@ void COM_InitFilesystem (void) //johnfit
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@@ -1941,7 +1950,7 @@
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if (i && i < com_argc-1)
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{
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com_modified = true;
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