updated the user directories support patch

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@496 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2011-10-24 17:40:12 +00:00
parent 3d69e67df0
commit f81edea23c

View file

@ -1,12 +1,12 @@
support for user directories, based on a patch by Piotr Szymaniak.
** against quakespasm svn revision 445.
support for user directories, based on uhexen2 and tyrquake.
** against quakespasm svn revision 496.
** in alpha state, minimally tested.
** on-the-fly game directory changes not supported yet.
** needs more work.
Index: Quake/sys_sdl_unix.c
===================================================================
--- Quake/sys_sdl_unix.c (revision 445)
--- Quake/sys_sdl_unix.c (revision 496)
+++ Quake/sys_sdl_unix.c (working copy)
@@ -20,6 +20,8 @@
@ -27,7 +27,7 @@ Index: Quake/sys_sdl_unix.c
#include "SDL.h"
@@ -139,9 +144,41 @@
@@ -139,9 +144,43 @@
return -1;
}
@ -36,7 +36,8 @@ Index: Quake/sys_sdl_unix.c
+
+static void Sys_GetUserdir (char *dst, size_t dstsize)
+{
+ char *home_dir = NULL;
+ size_t n;
+ const char *home_dir = NULL;
+#if USE_PASSWORD_FILE
+ struct passwd *pwent;
+
@ -55,26 +56,27 @@ Index: Quake/sys_sdl_unix.c
+ * $HOME/SYS_USERDIR/game_dir/dirname1/dirname2/dirname3/filename.ext
+ * still fits in the MAX_OSPATH == 256 definition, but just in case :
+ */
+ if (strlen(home_dir) + strlen(SYS_USERDIR) + 50 > dstsize)
+ n = strlen(home_dir) + strlen(SYS_USERDIR) + 50;
+ if (n >= dstsize)
+ Sys_Error ("Insufficient array size for userspace directory");
+
+ q_snprintf (dst, dstsize, "%s/%s", home_dir, SYS_USERDIR);
+ Sys_mkdir (dst);
+}
+
void Sys_Init (void)
{
- host_parms->userdir = host_parms->basedir; /* TODO: implement properly! */
+ Sys_GetUserdir(userdir, sizeof(userdir));
+ Sys_mkdir (userdir);
+ host_parms->userdir = userdir;
}
void Sys_mkdir (const char *path)
Index: Quake/common.c
===================================================================
--- Quake/common.c (revision 445)
--- Quake/common.c (revision 496)
+++ Quake/common.c (working copy)
@@ -1844,32 +1844,34 @@ pack_t *COM_LoadPackFile (const char *pa
@@ -1822,32 +1822,34 @@
COM_AddGameDirectory -- johnfitz -- modified based on topaz's tutorial
=================
*/
@ -113,7 +115,7 @@ Index: Quake/common.c
pak = COM_LoadPackFile (pakfile);
if (!pak)
break;
@@ -1879,6 +1881,14 @@ void COM_AddGameDirectory (const char *d
@@ -1857,6 +1859,14 @@
search->next = com_searchpaths;
com_searchpaths = search;
}
@ -128,7 +130,7 @@ Index: Quake/common.c
}
#if defined(USE_QS_CONBACK)
@@ -1929,8 +1939,7 @@ void COM_InitFilesystem (void) //johnfit
@@ -1907,8 +1917,7 @@
}
// start up with GAMENAME by default (id1)
@ -138,7 +140,7 @@ Index: Quake/common.c
#if defined(USE_QS_CONBACK)
if (!fitzmode)
@@ -1944,17 +1953,17 @@ void COM_InitFilesystem (void) //johnfit
@@ -1922,17 +1931,17 @@
com_nummissionpacks = 0;
if (COM_CheckParm ("-rogue"))
{
@ -159,7 +161,7 @@ Index: Quake/common.c
com_nummissionpacks++;
}
//johnfitz
@@ -1963,7 +1972,7 @@ void COM_InitFilesystem (void) //johnfit
@@ -1941,7 +1950,7 @@
if (i && i < com_argc-1)
{
com_modified = true;