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Remove dead code
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2 changed files with 0 additions and 17 deletions
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@ -433,20 +433,6 @@ void GL_MakeAliasModelDisplayLists_VBO (void)
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}
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}
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}
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}
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}
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}
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// create a hunk buffer for the final mesh we'll actually use
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{
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// vertex/fragment programs interpolate on the GPU and need to access the data directly
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unsigned short *hunkndx = (unsigned short *) Hunk_Alloc (sizeof (unsigned short) * pheader->numverts_vbo);
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// move these to aliasmesh struct???
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pheader->vertindexes = (intptr_t) hunkndx - (intptr_t) pheader;
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for (i = 0; i < pheader->numverts_vbo; i++)
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{
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hunkndx[i] = desc[i].vertindex;
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}
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}
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}
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}
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static char scratchbuf[65536];
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static char scratchbuf[65536];
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@ -356,9 +356,6 @@ typedef struct {
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intptr_t meshdesc;
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intptr_t meshdesc;
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intptr_t indexes;
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intptr_t indexes;
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int numindexes;
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int numindexes;
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// only shaders use this
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intptr_t vertindexes;
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// offset to (trivertx_t *) Hunk_Alloc (paliashdr->numposes * paliashdr->vertsperframe * sizeof(trivertx_t))
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// offset to (trivertx_t *) Hunk_Alloc (paliashdr->numposes * paliashdr->vertsperframe * sizeof(trivertx_t))
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intptr_t vertexes;
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intptr_t vertexes;
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