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updated docs for 0.96.0 changes, so far.
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<title>QuakeSpasm
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<toc>
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<em>Page last edited: March 2023.</em>
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<em>Page last edited: May 2023.</em>
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<sect>About<p>
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@ -144,6 +144,12 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu
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<item> <url url="https://github.com/sezero/quakespasm/pull/51" name="Adjustments"> to joystick defaults, behaviour (patch by Chris Cowan). See the "Controller support / Cvars" section above.
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<item> Fix for a mouse grabbing issue on macOS.
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<item> Add missing support for <em>-ip</em> command line option on unix / macOS.
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<item> Bump the progs execution runaway loop limit to 16M.
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<item> Bump the MAXALIASFRAMES limit to 1024.
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<item> Increase chase cam target trace distance to allow for chasecam to function in large open maps (useful e.g. for the func_vehicle mod.)
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<item> Fix on-screen keyboard showing up suddenly on Steam Deck when starting a map.
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<item> Fix a memory leak when exiting game in SDL2 builds.
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<item> Fix console animation with scr_conspeed <= 0.
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<item> Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.
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<item> Thanks to Andrei Drexler, Chris Cowan and Maciej Olędzki for their patches.
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</itemize>
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<H1>QuakeSpasm</H1>
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<H2></H2>
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<P><EM>Page last edited: March 2023.</EM></P>
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<P><EM>Page last edited: May 2023.</EM></P>
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<P>
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<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About</A></H2>
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@ -219,6 +219,12 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu
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<LI> <A HREF="https://github.com/sezero/quakespasm/pull/51">Adjustments</A> to joystick defaults, behaviour (patch by Chris Cowan). See the <A HREF="Quakespasm.html#ss3.2">"Controller support / Cvars"</A> section above.</LI>
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<LI> Fix for a mouse grabbing issue on macOS.</LI>
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<LI> Add missing support for <EM>-ip</EM> command line option on unix / macOS.</LI>
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<LI> Bump the progs execution runaway loop limit to 16M.</LI>
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<LI> Bump the MAXALIASFRAMES limit to 1024.</LI>
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<LI> Increase chase cam target trace distance to allow for chasecam to function in large open maps (useful e.g. for the func_vehicle mod.)</LI>
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<LI> Fix on-screen keyboard showing up suddenly on Steam Deck when starting a map.</LI>
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<LI> Fix a memory leak when exiting game in SDL2 builds.</LI>
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<LI> Fix console animation with scr_conspeed <= 0.</LI>
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<LI> Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.</LI>
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<LI> Thanks to Andrei Drexler, Chris Cowan and Maciej Olędzki for their patches.</LI>
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</UL>
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______________________________________________________________________
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Page last edited: March 2023.
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Page last edited: May 2023.
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1. About
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@ -230,6 +230,20 @@
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- Add missing support for -ip command line option on unix / macOS.
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- Bump the progs execution runaway loop limit to 16M.
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- Bump the MAXALIASFRAMES limit to 1024.
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- Increase chase cam target trace distance to allow for chasecam to
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function in large open maps (useful e.g. for the func_vehicle mod.)
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- Fix on-screen keyboard showing up suddenly on Steam Deck when
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starting a map.
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- Fix a memory leak when exiting game in SDL2 builds.
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- Fix console animation with scr_conspeed <= 0.
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- Minor code cleanups. Updated third party code, e.g. SDL, music
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codecs, etc.
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