mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 07:21:58 +00:00
updated docs for 0.96.0 changes, so far.
This commit is contained in:
parent
26b3954bf6
commit
f47ac90417
3 changed files with 29 additions and 3 deletions
|
@ -3,7 +3,7 @@
|
||||||
<title>QuakeSpasm
|
<title>QuakeSpasm
|
||||||
<toc>
|
<toc>
|
||||||
|
|
||||||
<em>Page last edited: March 2023.</em>
|
<em>Page last edited: May 2023.</em>
|
||||||
|
|
||||||
<sect>About<p>
|
<sect>About<p>
|
||||||
|
|
||||||
|
@ -144,6 +144,12 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu
|
||||||
<item> <url url="https://github.com/sezero/quakespasm/pull/51" name="Adjustments"> to joystick defaults, behaviour (patch by Chris Cowan). See the "Controller support / Cvars" section above.
|
<item> <url url="https://github.com/sezero/quakespasm/pull/51" name="Adjustments"> to joystick defaults, behaviour (patch by Chris Cowan). See the "Controller support / Cvars" section above.
|
||||||
<item> Fix for a mouse grabbing issue on macOS.
|
<item> Fix for a mouse grabbing issue on macOS.
|
||||||
<item> Add missing support for <em>-ip</em> command line option on unix / macOS.
|
<item> Add missing support for <em>-ip</em> command line option on unix / macOS.
|
||||||
|
<item> Bump the progs execution runaway loop limit to 16M.
|
||||||
|
<item> Bump the MAXALIASFRAMES limit to 1024.
|
||||||
|
<item> Increase chase cam target trace distance to allow for chasecam to function in large open maps (useful e.g. for the func_vehicle mod.)
|
||||||
|
<item> Fix on-screen keyboard showing up suddenly on Steam Deck when starting a map.
|
||||||
|
<item> Fix a memory leak when exiting game in SDL2 builds.
|
||||||
|
<item> Fix console animation with scr_conspeed <= 0.
|
||||||
<item> Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.
|
<item> Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.
|
||||||
<item> Thanks to Andrei Drexler, Chris Cowan and Maciej Olędzki for their patches.
|
<item> Thanks to Andrei Drexler, Chris Cowan and Maciej Olędzki for their patches.
|
||||||
</itemize>
|
</itemize>
|
||||||
|
|
|
@ -8,7 +8,7 @@
|
||||||
<H1>QuakeSpasm</H1>
|
<H1>QuakeSpasm</H1>
|
||||||
|
|
||||||
<H2></H2>
|
<H2></H2>
|
||||||
<P><EM>Page last edited: March 2023.</EM></P>
|
<P><EM>Page last edited: May 2023.</EM></P>
|
||||||
|
|
||||||
<P>
|
<P>
|
||||||
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About</A></H2>
|
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About</A></H2>
|
||||||
|
@ -219,6 +219,12 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu
|
||||||
<LI> <A HREF="https://github.com/sezero/quakespasm/pull/51">Adjustments</A> to joystick defaults, behaviour (patch by Chris Cowan). See the <A HREF="Quakespasm.html#ss3.2">"Controller support / Cvars"</A> section above.</LI>
|
<LI> <A HREF="https://github.com/sezero/quakespasm/pull/51">Adjustments</A> to joystick defaults, behaviour (patch by Chris Cowan). See the <A HREF="Quakespasm.html#ss3.2">"Controller support / Cvars"</A> section above.</LI>
|
||||||
<LI> Fix for a mouse grabbing issue on macOS.</LI>
|
<LI> Fix for a mouse grabbing issue on macOS.</LI>
|
||||||
<LI> Add missing support for <EM>-ip</EM> command line option on unix / macOS.</LI>
|
<LI> Add missing support for <EM>-ip</EM> command line option on unix / macOS.</LI>
|
||||||
|
<LI> Bump the progs execution runaway loop limit to 16M.</LI>
|
||||||
|
<LI> Bump the MAXALIASFRAMES limit to 1024.</LI>
|
||||||
|
<LI> Increase chase cam target trace distance to allow for chasecam to function in large open maps (useful e.g. for the func_vehicle mod.)</LI>
|
||||||
|
<LI> Fix on-screen keyboard showing up suddenly on Steam Deck when starting a map.</LI>
|
||||||
|
<LI> Fix a memory leak when exiting game in SDL2 builds.</LI>
|
||||||
|
<LI> Fix console animation with scr_conspeed <= 0.</LI>
|
||||||
<LI> Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.</LI>
|
<LI> Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.</LI>
|
||||||
<LI> Thanks to Andrei Drexler, Chris Cowan and Maciej Olędzki for their patches.</LI>
|
<LI> Thanks to Andrei Drexler, Chris Cowan and Maciej Olędzki for their patches.</LI>
|
||||||
</UL>
|
</UL>
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
______________________________________________________________________
|
______________________________________________________________________
|
||||||
|
|
||||||
|
|
||||||
Page last edited: March 2023.
|
Page last edited: May 2023.
|
||||||
|
|
||||||
|
|
||||||
1. About
|
1. About
|
||||||
|
@ -230,6 +230,20 @@
|
||||||
|
|
||||||
- Add missing support for -ip command line option on unix / macOS.
|
- Add missing support for -ip command line option on unix / macOS.
|
||||||
|
|
||||||
|
- Bump the progs execution runaway loop limit to 16M.
|
||||||
|
|
||||||
|
- Bump the MAXALIASFRAMES limit to 1024.
|
||||||
|
|
||||||
|
- Increase chase cam target trace distance to allow for chasecam to
|
||||||
|
function in large open maps (useful e.g. for the func_vehicle mod.)
|
||||||
|
|
||||||
|
- Fix on-screen keyboard showing up suddenly on Steam Deck when
|
||||||
|
starting a map.
|
||||||
|
|
||||||
|
- Fix a memory leak when exiting game in SDL2 builds.
|
||||||
|
|
||||||
|
- Fix console animation with scr_conspeed <= 0.
|
||||||
|
|
||||||
- Minor code cleanups. Updated third party code, e.g. SDL, music
|
- Minor code cleanups. Updated third party code, e.g. SDL, music
|
||||||
codecs, etc.
|
codecs, etc.
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue