From f47ac90417a67d6519e9ab9e011c36384ee9cc15 Mon Sep 17 00:00:00 2001 From: Ozkan Sezer Date: Wed, 17 May 2023 23:11:56 +0300 Subject: [PATCH] updated docs for 0.96.0 changes, so far. --- Linux/sgml/Quakespasm.sgml | 8 +++++++- Quakespasm.html | 8 +++++++- Quakespasm.txt | 16 +++++++++++++++- 3 files changed, 29 insertions(+), 3 deletions(-) diff --git a/Linux/sgml/Quakespasm.sgml b/Linux/sgml/Quakespasm.sgml index 9558079f..da083a08 100644 --- a/Linux/sgml/Quakespasm.sgml +++ b/Linux/sgml/Quakespasm.sgml @@ -3,7 +3,7 @@ QuakeSpasm <toc> -<em>Page last edited: March 2023.</em> +<em>Page last edited: May 2023.</em> <sect>About<p> @@ -144,6 +144,12 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu <item> <url url="https://github.com/sezero/quakespasm/pull/51" name="Adjustments"> to joystick defaults, behaviour (patch by Chris Cowan). See the "Controller support / Cvars" section above. <item> Fix for a mouse grabbing issue on macOS. <item> Add missing support for <em>-ip</em> command line option on unix / macOS. +<item> Bump the progs execution runaway loop limit to 16M. +<item> Bump the MAXALIASFRAMES limit to 1024. +<item> Increase chase cam target trace distance to allow for chasecam to function in large open maps (useful e.g. for the func_vehicle mod.) +<item> Fix on-screen keyboard showing up suddenly on Steam Deck when starting a map. +<item> Fix a memory leak when exiting game in SDL2 builds. +<item> Fix console animation with scr_conspeed <= 0. <item> Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc. <item> Thanks to Andrei Drexler, Chris Cowan and Maciej Olędzki for their patches. </itemize> diff --git a/Quakespasm.html b/Quakespasm.html index 4f306dbf..95c5ba71 100644 --- a/Quakespasm.html +++ b/Quakespasm.html @@ -8,7 +8,7 @@ <H1>QuakeSpasm</H1> <H2></H2> -<P><EM>Page last edited: March 2023.</EM></P> +<P><EM>Page last edited: May 2023.</EM></P> <P> <H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About</A></H2> @@ -219,6 +219,12 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu <LI> <A HREF="https://github.com/sezero/quakespasm/pull/51">Adjustments</A> to joystick defaults, behaviour (patch by Chris Cowan). See the <A HREF="Quakespasm.html#ss3.2">"Controller support / Cvars"</A> section above.</LI> <LI> Fix for a mouse grabbing issue on macOS.</LI> <LI> Add missing support for <EM>-ip</EM> command line option on unix / macOS.</LI> +<LI> Bump the progs execution runaway loop limit to 16M.</LI> +<LI> Bump the MAXALIASFRAMES limit to 1024.</LI> +<LI> Increase chase cam target trace distance to allow for chasecam to function in large open maps (useful e.g. for the func_vehicle mod.)</LI> +<LI> Fix on-screen keyboard showing up suddenly on Steam Deck when starting a map.</LI> +<LI> Fix a memory leak when exiting game in SDL2 builds.</LI> +<LI> Fix console animation with scr_conspeed <= 0.</LI> <LI> Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.</LI> <LI> Thanks to Andrei Drexler, Chris Cowan and Maciej Olędzki for their patches.</LI> </UL> diff --git a/Quakespasm.txt b/Quakespasm.txt index acae2a52..09bd6ebe 100644 --- a/Quakespasm.txt +++ b/Quakespasm.txt @@ -3,7 +3,7 @@ ______________________________________________________________________ - Page last edited: March 2023. + Page last edited: May 2023. 1. About @@ -230,6 +230,20 @@ - Add missing support for -ip command line option on unix / macOS. + - Bump the progs execution runaway loop limit to 16M. + + - Bump the MAXALIASFRAMES limit to 1024. + + - Increase chase cam target trace distance to allow for chasecam to + function in large open maps (useful e.g. for the func_vehicle mod.) + + - Fix on-screen keyboard showing up suddenly on Steam Deck when + starting a map. + + - Fix a memory leak when exiting game in SDL2 builds. + + - Fix console animation with scr_conspeed <= 0. + - Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.