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r_oldwater: change default to 0 (which means use the higher quality fitzquake render-to-texture water by default, instead of the lower quality glquake water).
Reasoning is, we default to the higher-quality settings for everything else except this. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1150 af15c1b1-3010-417e-b628-4374ebc0bcbd
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@ -24,7 +24,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern cvar_t r_drawflat;
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cvar_t r_oldwater = {"r_oldwater", "1", CVAR_ARCHIVE};
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cvar_t r_oldwater = {"r_oldwater", "0", CVAR_ARCHIVE};
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cvar_t r_waterquality = {"r_waterquality", "8", CVAR_NONE};
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cvar_t r_waterwarp = {"r_waterwarp", "1", CVAR_NONE};
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