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gl_vidsdl.c: remove the PowerVR stuff, as it seems to be outdated
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@833 af15c1b1-3010-417e-b628-4374ebc0bcbd
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@ -679,8 +679,6 @@ static void GL_Init (void)
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GL_CheckExtensions (); //johnfitz
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if (SDL_strncasecmp(gl_renderer,"PowerVR",7)==0)
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Cbuf_AddText ("gl_clear 1");
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//johnfitz -- intel video workarounds from Baker
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if (!strcmp(gl_vendor, "Intel"))
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{
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