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minor doco edits
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1327 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
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@ -9,13 +9,13 @@
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<sect> About <p>
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<sect> About <p>
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<url url="http://quakespasm.sourceforge.net" name="QuakeSpasm">
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<url url="http://quakespasm.sourceforge.net" name="QuakeSpasm">
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is a modern, cross-platform, Quake 1 engine based on <url url="http://www.celephais.net/fitzquake" name="FitzQuake">.
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is a modern, cross-platform Quake 1 engine based on <url url="http://www.celephais.net/fitzquake" name="FitzQuake">.
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</p><p>
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</p><p>
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It includes support for 64 bit CPUs and custom music playback, a new
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It includes support for 64 bit CPUs and custom music playback, a new
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sound driver, some graphical niceities, and numerous bug-fixes and other improvements.
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sound driver, some graphical niceities, and numerous bug-fixes and other improvements.
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</p><p>
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</p><p>
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Quakespasm utilizes either the SDL or SDL 2 frameworks, so choose which one works best for you.
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Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which one works best for you.
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SDL is probably less buggy, but SDL 2 has nicer features and smoother mouse input - though no CD support.
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SDL is probably less buggy, but SDL2 has nicer features and smoother mouse input - though no CD support.
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<sect> Downloads <p>
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<sect> Downloads <p>
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@ -34,7 +34,7 @@ SDL is probably less buggy, but SDL 2 has nicer features and smoother mouse inpu
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<item>Quakespasm's custom data is stored in "quakespasm.pak". Install this file alongside your id1 directory to enable the custom console background and other minor features.
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<item>Quakespasm's custom data is stored in "quakespasm.pak". Install this file alongside your id1 directory to enable the custom console background and other minor features.
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<item>For different sound drivers use "<bf>SDL_AUDIODRIVER=</bf><em>DRIVER</em><bf> ./quakespasm</bf>"
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<item>For different sound backend drivers use "<bf>SDL_AUDIODRIVER=</bf><em>DRIVER</em><bf> ./quakespasm</bf>"
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, where DRIVER may be alsa, dsp, pulse, esd ...
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, where DRIVER may be alsa, dsp, pulse, esd ...
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<item><bf>Shift+Escape</bf> draws the Console.
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<item><bf>Shift+Escape</bf> draws the Console.
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@ -147,9 +147,9 @@ Some versions of Xorg and SDL have brightness issues.
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Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have Xorg >= 7.5 and broken brightness,
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Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have Xorg >= 7.5 and broken brightness,
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these patched libSDL binaries may help.
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these patched libSDL binaries may help.
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<itemize>
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<itemize>
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<item><url url="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download"
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<item><url url="http://sf.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download"
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name="Gamma patched libSDL (i686-linux)"></li>
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name="Gamma patched libSDL (i686-linux)"></li>
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<item><url url="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download"
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<item><url url="http://sf.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download"
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name="Gamma patched libSDL (x86_64-linux)">
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name="Gamma patched libSDL (x86_64-linux)">
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</itemize>
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</itemize>
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<p>
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<p>
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<P>
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<P>
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<A HREF="http://quakespasm.sourceforge.net">QuakeSpasm</A>
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<A HREF="http://quakespasm.sourceforge.net">QuakeSpasm</A>
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is a modern, cross-platform, Quake 1 engine based on
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is a modern, cross-platform Quake 1 engine based on
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<A HREF="http://www.celephais.net/fitzquake">FitzQuake</A>.</P>
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<A HREF="http://www.celephais.net/fitzquake">FitzQuake</A>.</P>
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<P>It includes support for 64 bit CPUs and custom music playback, a new
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<P>It includes support for 64 bit CPUs and custom music playback, a new
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sound driver, some graphical niceities, and numerous bug-fixes and other improvements.</P>
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sound driver, some graphical niceities, and numerous bug-fixes and other improvements.</P>
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<P>Quakespasm utilizes either the SDL or SDL 2 frameworks, so choose which one works best for you.
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<P>Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which one works best for you.
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SDL is probably less buggy, but SDL 2 has nicer features and smoother mouse input - though no CD support.</P>
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SDL is probably less buggy, but SDL2 has nicer features and smoother mouse input - though no CD support.</P>
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<H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads </A></H2>
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<H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads </A></H2>
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@ -106,7 +106,7 @@ SDL is probably less buggy, but SDL 2 has nicer features and smoother mouse inpu
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</LI>
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</LI>
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<LI>Quakespasm's custom data is stored in "quakespasm.pak". Install this file alongside your id1 directory to enable the custom console background and other minor features.
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<LI>Quakespasm's custom data is stored in "quakespasm.pak". Install this file alongside your id1 directory to enable the custom console background and other minor features.
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</LI>
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</LI>
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<LI>For different sound drivers use "<B>SDL_AUDIODRIVER=</B><EM>DRIVER</EM><B> ./quakespasm</B>"
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<LI>For different sound backend drivers use "<B>SDL_AUDIODRIVER=</B><EM>DRIVER</EM><B> ./quakespasm</B>"
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, where DRIVER may be alsa, dsp, pulse, esd ...
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, where DRIVER may be alsa, dsp, pulse, esd ...
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</LI>
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</LI>
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<LI><B>Shift+Escape</B> draws the Console.</LI>
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<LI><B>Shift+Escape</B> draws the Console.</LI>
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@ -234,9 +234,9 @@ Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have Xorg >= 7.5 a
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these patched libSDL binaries may help.
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these patched libSDL binaries may help.
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<UL>
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<UL>
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<LI>
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<LI>
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<A HREF="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download">Gamma patched libSDL (i686-linux)</A></LI>
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<A HREF="http://sf.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download">Gamma patched libSDL (i686-linux)</A></LI>
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<LI>
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<LI>
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<A HREF="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download">Gamma patched libSDL (x86_64-linux)</A></LI>
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<A HREF="http://sf.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download">Gamma patched libSDL (x86_64-linux)</A></LI>
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</UL>
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</UL>
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</P>
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</P>
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<P>The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV).</P>
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<P>The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV).</P>
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Table of Contents
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Table of Contents
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1. About
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1. About
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2. Downloads
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2. Downloads
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3. Hints
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3. Hints
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9. Contact
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9. Contact
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10. Links
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10. Links
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______________________________________________________________________
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______________________________________________________________________
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Page last edited: July 2016
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Page last edited: July 2016
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1. About
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1. About
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QuakeSpasm <http://quakespasm.sourceforge.net> is a modern, cross-
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QuakeSpasm <http://quakespasm.sourceforge.net> is a modern, cross-
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platform, Quake 1 engine based on FitzQuake
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platform Quake 1 engine based on FitzQuake
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<http://www.celephais.net/fitzquake>.
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<http://www.celephais.net/fitzquake>.
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It includes support for 64 bit CPUs and custom music playback, a new
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It includes support for 64 bit CPUs and custom music playback, a new
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sound driver, some graphical niceities, and numerous bug-fixes and
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sound driver, some graphical niceities, and numerous bug-fixes and
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other improvements.
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other improvements.
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Quakespasm utilizes either the SDL or SDL 2 frameworks, so choose
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Quakespasm utilizes either the SDL or SDL2 frameworks, so choose
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which one works best for you. SDL is probably less buggy, but SDL 2
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which one works best for you. SDL is probably less buggy, but SDL2
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has nicer features and smoother mouse input - though no CD support.
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has nicer features and smoother mouse input - though no CD support.
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2. Downloads
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2. Downloads
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o Project Downloads: http://quakespasm.sourceforge.net/download.htm
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o Project Downloads <http://quakespasm.sourceforge.net/download.htm>
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o Automatic Builds: http://quakespasm.ericwa.com/job/quakespasm-sdl2/
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o Automatic Builds <http://quakespasm.ericwa.com/job/quakespasm-
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sdl2/>
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3. Hints
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3. Hints
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Visit the FitzQuake homepage <http://www.celephais.net/fitzquake> for
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Visit the FitzQuake homepage <http://www.celephais.net/fitzquake> for
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a full run-down of the engine's commands and variables.
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a full run-down of the engine's commands and variables.
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o To disable some changes, use "quakespasm -fitz"
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o To disable some changes, use "quakespasm -fitz"
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o Quakespasm's custom data is stored in "quakespasm.pak". Install
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o Quakespasm's custom data is stored in "quakespasm.pak". Install
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this file alongside your id1 directory to enable the custom console
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this file alongside your id1 directory to enable the custom console
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background and other minor features.
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background and other minor features.
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||||||
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o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
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o For different sound backend drivers use :
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./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ...
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"SDL_AUDIODRIVER=DRIVER ./quakespasm"
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where DRIVER may be alsa, dsp, pulse, esd ...
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o Shift+Escape draws the Console.
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o Shift+Escape draws the Console.
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@ -126,7 +125,7 @@
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o Use the "-noextmusic" option to disable this feature.
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o Use the "-noextmusic" option to disable this feature.
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o See <Quakespasm-Music.txt> for more details.
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o See Quakespasm-Music.txt for more details.
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3.2. Controller Support
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3.2. Controller Support
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@ -137,13 +136,12 @@
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the right for looking.
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the right for looking.
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If your controller doesn't work you can try placing this file
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If your controller doesn't work you can try placing this file
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<https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt>
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https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
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in your Quake directory, it is a community-maintained database that
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in your Quake directory, it is a community-maintained database that
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adds support for more controllers to SDL2.
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adds support for more controllers to SDL2.
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3.2.1. Cvars
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3.2.1. Cvars
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o joy_deadzone - Fraction of the stick travel to be deadzone, between
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o joy_deadzone - Fraction of the stick travel to be deadzone, between
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0 and 1. Default 0.2.
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0 and 1. Default 0.2.
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Some of the controller buttons are hardcoded to allow navigating the
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Some of the controller buttons are hardcoded to allow navigating the
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menu:
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menu:
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o Back - alias for TAB
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o Back - alias for TAB
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o Start - alias for ESC
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o Start - alias for ESC
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@ -187,7 +184,6 @@
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These buttons can be bound normally:
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These buttons can be bound normally:
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o LTRIGGER - Left trigger
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o LTRIGGER - Left trigger
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o RTRIGGER - Right trigger
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o RTRIGGER - Right trigger
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@ -208,22 +204,23 @@
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o YBUTTON
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o YBUTTON
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quakespasm.pak contains a default.cfg which has been updated to
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quakespasm.pak contains a default.cfg which has been updated to give
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give some default bindings. L/R shoulder buttons are bound to
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some default bindings. L/R shoulder buttons are bound to weapon
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weapon switching, and L/R triggers are jump and attack.
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switching, and L/R triggers are jump and attack.
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The controller support started as Jeremiah Sypult's implementation in
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The controller support started as Jeremiah Sypult's implementation in
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Quakespasm-Rift and also uses ideas and code from LordHavoc
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Quakespasm-Rift and also uses ideas and code from LordHavoc
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||||||
(DarkPlaces).
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(DarkPlaces).
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4. Compiling and Installation
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4. Compiling and Installation
|
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Quakespasm's (optional) custom data is now stored in the file
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Quakespasm's (optional) custom data is now stored in the file
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||||||
quakespasm.pak. This file should be placed alongside your quakespasm
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quakespasm.pak. This file should be placed alongside your quakespasm
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binary and id1 directory.
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binary and id1 directory.
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|
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||||||
To checkout the latest version of QuakeSpasm, do: svn co
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To checkout the latest version of QuakeSpasm, do:
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||||||
svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm
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svn co svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm
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4.1. Linux/Unix
|
4.1. Linux/Unix
|
||||||
|
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@ -267,6 +264,7 @@
|
||||||
Alternatively, have a look at Makefile.darwin for more instructions on
|
Alternatively, have a look at Makefile.darwin for more instructions on
|
||||||
building from a console.
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building from a console.
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|
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5. Known Bugs
|
5. Known Bugs
|
||||||
|
|
||||||
Brightness issues should be fixed with GLSL gamma in 0.90.1, if your
|
Brightness issues should be fixed with GLSL gamma in 0.90.1, if your
|
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@ -278,11 +276,10 @@
|
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help.
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help.
|
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|
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o Gamma patched libSDL (i686-linux)
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o Gamma patched libSDL (i686-linux)
|
||||||
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download>
|
http://sf.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download
|
||||||
|
|
||||||
o Gamma patched libSDL (x86_64-linux)
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o Gamma patched libSDL (x86_64-linux)
|
||||||
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-
|
http://sf.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download
|
||||||
AMD64.tgz/download>
|
|
||||||
|
|
||||||
The "game" command doesn't execute quake.rc in the new game directory
|
The "game" command doesn't execute quake.rc in the new game directory
|
||||||
being switched to. This means any custom key bindings in a mod's
|
being switched to. This means any custom key bindings in a mod's
|
||||||
|
@ -291,10 +288,11 @@
|
||||||
instead of using the game console command. Or, after running the game
|
instead of using the game console command. Or, after running the game
|
||||||
command, you can run "exec quake.rc" by yourself (YMMV).
|
command, you can run "exec quake.rc" by yourself (YMMV).
|
||||||
|
|
||||||
|
|
||||||
6. Changes
|
6. Changes
|
||||||
|
|
||||||
6.1. Changes in 0.92.0
|
|
||||||
|
|
||||||
|
6.1. Changes in 0.92.0
|
||||||
|
|
||||||
o SDL2 Game Controller support.
|
o SDL2 Game Controller support.
|
||||||
|
|
||||||
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@ -330,11 +328,11 @@
|
||||||
|
|
||||||
o Updated some of the third-party libraries. Other fixes/clean-ups.
|
o Updated some of the third-party libraries. Other fixes/clean-ups.
|
||||||
|
|
||||||
|
|
||||||
6.2. Changes in 0.91.0
|
6.2. Changes in 0.91.0
|
||||||
|
|
||||||
6.2.1. Bugfixes
|
6.2.1. Bugfixes
|
||||||
|
|
||||||
|
|
||||||
o Fix unwanted fog mode change upon video restart.
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o Fix unwanted fog mode change upon video restart.
|
||||||
|
|
||||||
o Work around Intel 855 bug in status bar drawing with "r_oldwater 0"
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o Work around Intel 855 bug in status bar drawing with "r_oldwater 0"
|
||||||
|
@ -371,7 +369,6 @@
|
||||||
|
|
||||||
6.2.2. Visual improvements
|
6.2.2. Visual improvements
|
||||||
|
|
||||||
|
|
||||||
o New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning
|
o New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning
|
||||||
specific liquid opacities (from DirectQ/RMQEngine, non-archived,
|
specific liquid opacities (from DirectQ/RMQEngine, non-archived,
|
||||||
default to 0), and new worldspawn keys _wateralpha, _lavaalpha,
|
default to 0), and new worldspawn keys _wateralpha, _lavaalpha,
|
||||||
|
@ -383,7 +380,6 @@
|
||||||
|
|
||||||
6.2.3. Interface improvements
|
6.2.3. Interface improvements
|
||||||
|
|
||||||
|
|
||||||
o New r_pos command to show player position.
|
o New r_pos command to show player position.
|
||||||
|
|
||||||
o NaN detection in traceline with "developer 1" set now warns instead
|
o NaN detection in traceline with "developer 1" set now warns instead
|
||||||
|
@ -391,12 +387,10 @@
|
||||||
|
|
||||||
6.2.4. Code cleanup / Other
|
6.2.4. Code cleanup / Other
|
||||||
|
|
||||||
|
|
||||||
o Update third-party libraries.
|
o Update third-party libraries.
|
||||||
|
|
||||||
6.2.5. Raised limits
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6.2.5. Raised limits
|
||||||
|
|
||||||
|
|
||||||
o Default max_edicts 8192 (was 2048) and no longer saved to
|
o Default max_edicts 8192 (was 2048) and no longer saved to
|
||||||
config.cfg.
|
config.cfg.
|
||||||
|
|
||||||
|
@ -406,18 +400,18 @@
|
||||||
|
|
||||||
o Raised MAX_SFX to 1024 (was 512).
|
o Raised MAX_SFX to 1024 (was 512).
|
||||||
|
|
||||||
|
|
||||||
6.3. Changes in 0.90.1
|
6.3. Changes in 0.90.1
|
||||||
|
|
||||||
6.3.1. Bugfixes
|
6.3.1. Bugfixes
|
||||||
|
|
||||||
|
|
||||||
o Fix dynamic light artifact where changing lightmap are rendered one
|
o Fix dynamic light artifact where changing lightmap are rendered one
|
||||||
frame late (bug introduced in 0.90.0).
|
frame late (bug introduced in 0.90.0).
|
||||||
|
|
||||||
o Fix texture memory leak when changing video modes with SDL2.
|
o Fix texture memory leak when changing video modes with SDL2.
|
||||||
|
|
||||||
o Fix rare incorrect mdl lighting on 64-bit builds. (details here.)
|
o Fix rare incorrect mdl lighting on 64-bit builds. (details here:
|
||||||
<http://forums.insideqc.com/viewtopic.php?f=3&t=5620>
|
http://forums.insideqc.com/viewtopic.php?f=3&t=5620)
|
||||||
|
|
||||||
o Fix fullbrights turning black after "kill" command (bug introduced
|
o Fix fullbrights turning black after "kill" command (bug introduced
|
||||||
in 0.90.0).
|
in 0.90.0).
|
||||||
|
@ -434,14 +428,12 @@
|
||||||
|
|
||||||
6.3.2. Performance
|
6.3.2. Performance
|
||||||
|
|
||||||
|
|
||||||
o Use multithreaded OpenGL on OS X for better performance.
|
o Use multithreaded OpenGL on OS X for better performance.
|
||||||
|
|
||||||
o New, faster mdl renderer using GLSL. Disable with "-noglslalias".
|
o New, faster mdl renderer using GLSL. Disable with "-noglslalias".
|
||||||
|
|
||||||
6.3.3. Visual improvements
|
6.3.3. Visual improvements
|
||||||
|
|
||||||
|
|
||||||
o New gamma correction implementation using GLSL. Fixes all known
|
o New gamma correction implementation using GLSL. Fixes all known
|
||||||
gamma issues (affecting the full display, persisting after
|
gamma issues (affecting the full display, persisting after
|
||||||
quitting, or darkening the screen on OS X). Disable with
|
quitting, or darkening the screen on OS X). Disable with
|
||||||
|
@ -456,7 +448,6 @@
|
||||||
|
|
||||||
6.3.4. Interface improvements
|
6.3.4. Interface improvements
|
||||||
|
|
||||||
|
|
||||||
o Support pausing demo playback with the "pause" command.
|
o Support pausing demo playback with the "pause" command.
|
||||||
|
|
||||||
o Autocompletion for "game", "record", "playdemo".
|
o Autocompletion for "game", "record", "playdemo".
|
||||||
|
@ -474,18 +465,17 @@
|
||||||
|
|
||||||
6.3.5. Code cleanup
|
6.3.5. Code cleanup
|
||||||
|
|
||||||
|
|
||||||
o Clean up IDE project files to build on fresh systems.
|
o Clean up IDE project files to build on fresh systems.
|
||||||
|
|
||||||
o Update 3rd-party libraries.
|
o Update 3rd-party libraries.
|
||||||
|
|
||||||
6.4. Changes in 0.90.0
|
|
||||||
|
|
||||||
|
6.4. Changes in 0.90.0
|
||||||
|
|
||||||
o Fix issues on Windows systems with DPI scaling.
|
o Fix issues on Windows systems with DPI scaling.
|
||||||
|
|
||||||
o Unix/Mac user directories support. Disabled by default, 'make
|
o Unix/Mac user directories support. Disabled by default,
|
||||||
DO_USERDIRS=1' to enable it.
|
'make DO_USERDIRS=1' to enable it.
|
||||||
|
|
||||||
o SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
|
o SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
|
||||||
|
|
||||||
|
@ -531,7 +521,7 @@
|
||||||
|
|
||||||
o Music and sfx now mixed at 44100 Hz to avoid downsampling music.
|
o Music and sfx now mixed at 44100 Hz to avoid downsampling music.
|
||||||
Low-pass filter applied to the sfx if -sndspeed is 11025 (the
|
Low-pass filter applied to the sfx if -sndspeed is 11025 (the
|
||||||
default), to preserve the same sound quality as 0.85.9. New
|
default), to preserve the same sound quality as 0.85.9. New
|
||||||
-mixspeed option sets the rate for mixing sfx and music, and output
|
-mixspeed option sets the rate for mixing sfx and music, and output
|
||||||
to the OS (default 44100), setting it to 11025 reverts to 0.85.9
|
to the OS (default 44100), setting it to 11025 reverts to 0.85.9
|
||||||
behaviour. New snd_filterquality cvar, value can be between 1
|
behaviour. New snd_filterquality cvar, value can be between 1
|
||||||
|
@ -587,8 +577,8 @@
|
||||||
|
|
||||||
o Other fixes and clean-ups.
|
o Other fixes and clean-ups.
|
||||||
|
|
||||||
6.5. Changes in 0.85.9
|
|
||||||
|
|
||||||
|
6.5. Changes in 0.85.9
|
||||||
|
|
||||||
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
|
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
|
||||||
|
|
||||||
|
@ -634,8 +624,8 @@
|
||||||
|
|
||||||
o Several other minor fixes/cleanups.
|
o Several other minor fixes/cleanups.
|
||||||
|
|
||||||
6.6. Changes in 0.85.8
|
|
||||||
|
|
||||||
|
6.6. Changes in 0.85.8
|
||||||
|
|
||||||
o Made Quake shareware 1.00 and 1.01 versions to be recognized
|
o Made Quake shareware 1.00 and 1.01 versions to be recognized
|
||||||
properly.
|
properly.
|
||||||
|
@ -681,8 +671,8 @@
|
||||||
|
|
||||||
o Miscellaneous source code cleanups.
|
o Miscellaneous source code cleanups.
|
||||||
|
|
||||||
6.7. Changes in 0.85.7
|
|
||||||
|
|
||||||
|
6.7. Changes in 0.85.7
|
||||||
|
|
||||||
o Added support for cross-level demo playback
|
o Added support for cross-level demo playback
|
||||||
|
|
||||||
|
@ -707,8 +697,8 @@
|
||||||
|
|
||||||
o Several other small changes mostly invisible to the end-user
|
o Several other small changes mostly invisible to the end-user
|
||||||
|
|
||||||
6.8. Changes in 0.85.6
|
|
||||||
|
|
||||||
|
6.8. Changes in 0.85.6
|
||||||
|
|
||||||
o More work for string buffer safety
|
o More work for string buffer safety
|
||||||
|
|
||||||
|
@ -720,8 +710,8 @@
|
||||||
|
|
||||||
o Minor SDL video fixes.
|
o Minor SDL video fixes.
|
||||||
|
|
||||||
6.9. Changes in 0.85.5
|
|
||||||
|
|
||||||
|
6.9. Changes in 0.85.5
|
||||||
|
|
||||||
o SDL input driver updated adding native keymap and dead key support
|
o SDL input driver updated adding native keymap and dead key support
|
||||||
to the console
|
to the console
|
||||||
|
@ -751,8 +741,8 @@
|
||||||
|
|
||||||
o Several code updates from uHexen2 project, several code cleanups.
|
o Several code updates from uHexen2 project, several code cleanups.
|
||||||
|
|
||||||
6.10. Changes in 0.85.4
|
|
||||||
|
|
||||||
|
6.10. Changes in 0.85.4
|
||||||
|
|
||||||
o Implement music (OGG, MP3, WAV) playback
|
o Implement music (OGG, MP3, WAV) playback
|
||||||
|
|
||||||
|
@ -779,8 +769,8 @@
|
||||||
|
|
||||||
o Other minor sound and cdaudio updates
|
o Other minor sound and cdaudio updates
|
||||||
|
|
||||||
6.11. Changes in 0.85.3
|
|
||||||
|
|
||||||
|
6.11. Changes in 0.85.3
|
||||||
|
|
||||||
o Fix the "-dedicated" option (thanks Oz) and add platform specific
|
o Fix the "-dedicated" option (thanks Oz) and add platform specific
|
||||||
networking code (default) rather than SDL_net
|
networking code (default) rather than SDL_net
|
||||||
|
@ -816,8 +806,8 @@
|
||||||
o Add a "-cd" option to let the CD Player work in dedicated mode, and
|
o Add a "-cd" option to let the CD Player work in dedicated mode, and
|
||||||
some other CD tweaks.
|
some other CD tweaks.
|
||||||
|
|
||||||
6.12. Changes in 0.85.2
|
|
||||||
|
|
||||||
|
6.12. Changes in 0.85.2
|
||||||
|
|
||||||
o Replace the old "Screen size" slider with a "Scale" slider
|
o Replace the old "Screen size" slider with a "Scale" slider
|
||||||
|
|
||||||
|
@ -844,8 +834,8 @@
|
||||||
|
|
||||||
o Add OSX Makefile (tested?)
|
o Add OSX Makefile (tested?)
|
||||||
|
|
||||||
6.13. Changes in 0.85.1
|
|
||||||
|
|
||||||
|
6.13. Changes in 0.85.1
|
||||||
|
|
||||||
o 64 bit CPU support
|
o 64 bit CPU support
|
||||||
|
|
||||||
|
@ -882,50 +872,48 @@
|
||||||
o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
|
o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
|
||||||
r_wateralpha, r_dynamic, r_novis
|
r_wateralpha, r_dynamic, r_novis
|
||||||
|
|
||||||
7. Todo
|
|
||||||
|
|
||||||
|
7. Todo
|
||||||
|
|
||||||
o Add uHexen2's first person camera (and menu item)
|
o Add uHexen2's first person camera (and menu item)
|
||||||
|
|
||||||
o Native CD audio support (if desired). cd_sdl.c doesn't have proper
|
o Native CD audio support (if desired). cd_sdl.c doesn't have proper
|
||||||
volume controls and SDL2 doesn't support CD audio
|
volume controls and SDL2 doesn't support CD audio
|
||||||
|
|
||||||
|
|
||||||
8. Copyright
|
8. Copyright
|
||||||
|
|
||||||
|
|
||||||
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
|
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
|
||||||
LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
|
LICENSE Version 2: http://www.gnu.org/licenses/gpl-2.0.html
|
||||||
|
|
||||||
o Quakespasm console background image by AAS, released under the
|
o Quakespasm console background image by AAS, released under the
|
||||||
CREATIVE COMMONS PUBLIC LICENSE
|
CREATIVE COMMONS PUBLIC LICENSE:
|
||||||
<http://creativecommons.org/licenses/by/3.0/legalcode>
|
http://creativecommons.org/licenses/by/3.0/legalcode
|
||||||
|
|
||||||
|
|
||||||
9. Contact
|
9. Contact
|
||||||
|
|
||||||
|
o QuakeSpasm Project page:
|
||||||
|
http://sourceforge.net/projects/quakespasm
|
||||||
|
|
||||||
o QuakeSpasm Project page
|
o Bug reports:
|
||||||
<http://sourceforge.net/projects/quakespasm>
|
http://sourceforge.net/p/quakespasm/bugs/?source=navbar
|
||||||
|
|
||||||
o Bug reports
|
o Ozkan <mailto:gmail - dot - com - username - sezeroz>
|
||||||
<http://sourceforge.net/p/quakespasm/bugs/?source=navbar>
|
Eric <mailto:gmail - dot - com - username - ewasylishen>
|
||||||
|
Sander <mailto:gmail - dot - com - username - a.h.vandijk>
|
||||||
|
Stevenaaus <mailto:yahoo - dot - com - username - stevenaaus>
|
||||||
|
|
||||||
o Ozkan <mailto:gmail - dot - com - username - sezeroz>, Eric
|
|
||||||
<mailto:gmail - dot - com - username - ewasylishen>, Sander
|
|
||||||
<mailto:gmail - dot - com - username - a.h.vandijk>, Stevenaaus
|
|
||||||
<mailto:yahoo - dot - com - username - stevenaaus>
|
|
||||||
|
|
||||||
10. Links
|
10. Links
|
||||||
|
|
||||||
|
o QuakeSpasm Homepage: http://quakespasm.sourceforge.net
|
||||||
|
|
||||||
o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
|
o Downloads: http://quakespasm.sourceforge.net/download.htm
|
||||||
|
|
||||||
o Downloads <http://quakespasm.sourceforge.net/download.htm>
|
o FitzQuake Homepage: http://www.celephais.net/fitzquake
|
||||||
|
|
||||||
o FitzQuake Homepage <http://www.celephais.net/fitzquake>
|
|
||||||
|
|
||||||
o Func Quakespasm forum
|
|
||||||
<http://www.celephais.net/board/view_thread.php?id=60452>
|
|
||||||
|
|
||||||
o Inside3D forums <http://forums.insideqc.com>
|
|
||||||
|
|
||||||
|
o Func Quakespasm forum:
|
||||||
|
http://www.celephais.net/board/view_thread.php?id=60452
|
||||||
|
|
||||||
|
o Inside3D forums: http://forums.insideqc.com
|
||||||
|
|
Loading…
Reference in a new issue