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docs: minor typo fix, update edit date, some hand-editing to txt version.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1225 af15c1b1-3010-417e-b628-4374ebc0bcbd
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<toc>
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<verb></verb>
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<em>Page last edited Mar. 17, 2015</em>
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<em>Page last edited June 3, 2015</em>
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<sect> About <p>
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@ -13,7 +13,7 @@ is a Quake 1 engine based on the SDL port of
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<url url="http://www.celephais.net/fitzquake" name="FitzQuake">.
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</p><p>
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It includes support for 64 bit CPUs and custom music playback, and includes a new
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sound driver, some graphical niceities, and numerous bug-fixes and minor improvements.
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sound driver, some graphical niceities, and numerous bug-fixes and other improvements.
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<sect> Downloads <p>
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<sect> Hints <p>
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<em> Visit the <url url="http://www.celephais.net/fitzquake" name="FitzQuake Homepage"> for a full run-down of the engine's commands and variables.</em>
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<em>Visit the <url url="http://www.celephais.net/fitzquake" name="FitzQuake homepage"> for a full run-down of the engine's commands and variables.</em>
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<itemize>
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<item>To disable some changes, use "<bf>quakespasm -fitz</bf>"
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@ -141,7 +141,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
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<item> Autocompletion for "game", "record", "playdemo".
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<item> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)
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<item> Silence "exceeded standard limit" messages unless developer cvar is >= 1.
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<item> Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"
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<item> Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"
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</itemize>
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<sect2> Code cleanup
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@ -12,7 +12,7 @@
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<PRE>
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</PRE>
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</P>
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<P><EM>Page last edited Mar. 17, 2015</EM></P>
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<P><EM>Page last edited June 3, 2015</EM></P>
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<P>
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<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
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is a Quake 1 engine based on the SDL port of
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<A HREF="http://www.celephais.net/fitzquake">FitzQuake</A>.</P>
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<P>It includes support for 64 bit CPUs and custom music playback, and includes a new
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sound driver, some graphical niceities, and numerous bug-fixes and minor improvements.</P>
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sound driver, some graphical niceities, and numerous bug-fixes and other improvements.</P>
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<H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads </A></H2>
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<P><EM>Visit the
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<A HREF="http://www.celephais.net/fitzquake">FitzQuake Homepage</A> for a full run-down of the engine's commands and variables.</EM></P>
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<A HREF="http://www.celephais.net/fitzquake">FitzQuake homepage</A> for a full run-down of the engine's commands and variables.</EM></P>
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<P>
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<UL>
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<LI>To disable some changes, use "<B>quakespasm -fitz</B>"
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<LI> Autocompletion for "game", "record", "playdemo".</LI>
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<LI> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)</LI>
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<LI> Silence "exceeded standard limit" messages unless developer cvar is >= 1.</LI>
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<LI> Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"</LI>
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<LI> Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"</LI>
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</UL>
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</P>
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@ -41,7 +41,7 @@
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______________________________________________________________________
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Page last edited Mar. 17, 2015
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Page last edited June 3, 2015
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1. About
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It includes support for 64 bit CPUs and custom music playback, and
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includes a new sound driver, some graphical niceities, and numerous
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bug-fixes and minor improvements.
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bug-fixes and other improvements.
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2. Downloads
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o Project Downloads <http://quakespasm.sourceforge.net/download.htm>
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o Project Downloads: http://quakespasm.sourceforge.net/download.htm
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o Automatic Builds <http://quakespasm.ericwa.com/job/quakespasm/>
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o Automatic Builds: http://quakespasm.ericwa.com/job/quakespasm/
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3. Hints
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Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
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Visit the FitzQuake homepage <http://www.celephais.net/fitzquake> for
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a full run-down of the engine's commands and variables.
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o To disable some changes, use "quakespasm -fitz"
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o Use the "-noextmusic" option to disable this feature.
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o See <Quakespasm-Music.txt> for more details.
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o See Quakespasm-Music.txt for more details.
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4. Compiling and Installation
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help.
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o Gamma patched libSDL (i686-linux)
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<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download>
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http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download
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o Gamma patched libSDL (x86_64-linux)
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<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download>
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http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download
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The "game" command doesn't execute quake.rc in the new game directory
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being switched to. This means any custom key bindings in a mod's
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6.1. Changes in 0.90.1
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6.1.1. Bugfixes
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o Fix dynamic light artifact where changing lightmap are rendered one
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o Fix texture memory leak when changing video modes with SDL2.
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o Fix rare incorrect mdl lighting on 64-bit builds. (details here.)
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<http://forums.inside3d.com/viewtopic.php?f=3&t=5620>
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http://forums.inside3d.com/viewtopic.php?f=3&t=5620
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o Fix fullbrights turning black after "kill" command (bug introduced
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in 0.90.0).
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6.1.3. Visual improvements
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o New gamma correction implementation using GLSL. Fixes all known
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gamma issues (affecting the full display, persisting after
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quitting, or darkening the screen on OS X). Disable with
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6.1.4. Interface improvements
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o Support pausing demo playback with the "pause" command.
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o Autocompletion for "game", "record", "playdemo".
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o Silence "exceeded standard limit" messages unless developer cvar is
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>= 1.
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o Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent",
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o Some spam moved from developer 1 to 2: "can't find tga/lit/ent",
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"trying to load ent", "bad chunk length", "meshing",
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"PR_AlocStringSlots: realloc'ing"
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6.1.5. Code cleanup
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o Clean up IDE project files to build on fresh systems.
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o Update 3rd-party libraries.
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8. Copyright
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o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
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LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
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LICENSE Version 2 http://www.gnu.org/licenses/gpl-2.0.html
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o Quakespasm console background image by AAS, released under the
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CREATIVE COMMONS PUBLIC LICENSE
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<http://creativecommons.org/licenses/by/3.0/legalcode>
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http://creativecommons.org/licenses/by/3.0/legalcode
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9. Contact
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o QuakeSpasm Project page
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<http://sourceforge.net/projects/quakespasm>
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http://sourceforge.net/projects/quakespasm
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o Bug reports
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<http://sourceforge.net/p/quakespasm/bugs/?source=navbar>
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http://sourceforge.net/p/quakespasm/bugs/?source=navbar
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o Ozkan <mailto:gmail - dot - com - username - sezeroz> (project
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leader), Eric <mailto:gmail - dot - com - username - ewasylishen>,
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10. Links
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o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
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o QuakeSpasm Homepage: http://quakespasm.sourceforge.net
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o Downloads <http://quakespasm.sourceforge.net/download.htm>
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o Downloads: http://quakespasm.sourceforge.net/download.htm
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o FitzQuake Homepage <http://www.celephais.net/fitzquake>
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o FitzQuake Homepage: http://www.celephais.net/fitzquake
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o Func Quakespasm forum
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<http://www.celephais.net/board/view_thread.php?id=60452>
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o Func Quakespasm forum:
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http://www.celephais.net/board/view_thread.php?id=60452
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o Inside 3D forums <http://forums.inside3d.com/viewforum.php?f=14>
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o Inside 3D forums: http://forums.inside3d.com/viewforum.php?f=14
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