mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2025-02-02 22:11:22 +00:00
docs: minor typo fix, update edit date, some hand-editing to txt version.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1225 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
parent
84bd3944b2
commit
eea107800b
3 changed files with 35 additions and 39 deletions
|
@ -4,7 +4,7 @@
|
||||||
<toc>
|
<toc>
|
||||||
<verb></verb>
|
<verb></verb>
|
||||||
|
|
||||||
<em>Page last edited Mar. 17, 2015</em>
|
<em>Page last edited June 3, 2015</em>
|
||||||
|
|
||||||
<sect> About <p>
|
<sect> About <p>
|
||||||
|
|
||||||
|
@ -13,7 +13,7 @@ is a Quake 1 engine based on the SDL port of
|
||||||
<url url="http://www.celephais.net/fitzquake" name="FitzQuake">.
|
<url url="http://www.celephais.net/fitzquake" name="FitzQuake">.
|
||||||
</p><p>
|
</p><p>
|
||||||
It includes support for 64 bit CPUs and custom music playback, and includes a new
|
It includes support for 64 bit CPUs and custom music playback, and includes a new
|
||||||
sound driver, some graphical niceities, and numerous bug-fixes and minor improvements.
|
sound driver, some graphical niceities, and numerous bug-fixes and other improvements.
|
||||||
|
|
||||||
<sect> Downloads <p>
|
<sect> Downloads <p>
|
||||||
|
|
||||||
|
@ -25,7 +25,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and minor improve
|
||||||
|
|
||||||
<sect> Hints <p>
|
<sect> Hints <p>
|
||||||
|
|
||||||
<em> Visit the <url url="http://www.celephais.net/fitzquake" name="FitzQuake Homepage"> for a full run-down of the engine's commands and variables.</em>
|
<em>Visit the <url url="http://www.celephais.net/fitzquake" name="FitzQuake homepage"> for a full run-down of the engine's commands and variables.</em>
|
||||||
|
|
||||||
<itemize>
|
<itemize>
|
||||||
<item>To disable some changes, use "<bf>quakespasm -fitz</bf>"
|
<item>To disable some changes, use "<bf>quakespasm -fitz</bf>"
|
||||||
|
@ -52,7 +52,7 @@ Quakespasm can play various external music formats, including MP3, OGG and FLAC.
|
||||||
<itemize>
|
<itemize>
|
||||||
<item>Tracks should be named like "track02.ogg", "track03.ogg" ... (there is no track01) and placed into "Quake/id1/music".
|
<item>Tracks should be named like "track02.ogg", "track03.ogg" ... (there is no track01) and placed into "Quake/id1/music".
|
||||||
<item>Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.
|
<item>Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.
|
||||||
<item>As of 0.90.0, music is played back at 44100Hz by default with no need to adjust "-sndspeed".
|
<item>As of 0.90.0, music is played back at 44100 Hz by default with no need to adjust "-sndspeed".
|
||||||
<item>Use the "-noextmusic" option to disable this feature.
|
<item>Use the "-noextmusic" option to disable this feature.
|
||||||
<item>See <url url="Quakespasm-Music.txt"> for more details.
|
<item>See <url url="Quakespasm-Music.txt"> for more details.
|
||||||
</itemize>
|
</itemize>
|
||||||
|
@ -141,7 +141,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
|
||||||
<item> Autocompletion for "game", "record", "playdemo".
|
<item> Autocompletion for "game", "record", "playdemo".
|
||||||
<item> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)
|
<item> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)
|
||||||
<item> Silence "exceeded standard limit" messages unless developer cvar is >= 1.
|
<item> Silence "exceeded standard limit" messages unless developer cvar is >= 1.
|
||||||
<item> Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"
|
<item> Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"
|
||||||
</itemize>
|
</itemize>
|
||||||
|
|
||||||
<sect2> Code cleanup
|
<sect2> Code cleanup
|
||||||
|
@ -170,7 +170,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
|
||||||
<item> Brush model drawing speedup.
|
<item> Brush model drawing speedup.
|
||||||
<item> Support for BSP2 and 2PSB map formats.
|
<item> Support for BSP2 and 2PSB map formats.
|
||||||
<item> Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options.
|
<item> Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options.
|
||||||
<item> Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.
|
<item> Music and sfx now mixed at 44100 Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.
|
||||||
<item> Better Hor+ field of view (FOV) scaling behavior.
|
<item> Better Hor+ field of view (FOV) scaling behavior.
|
||||||
<item> Better cross-map demo playback support.
|
<item> Better cross-map demo playback support.
|
||||||
<item> Fix screenshots when screen width isn't a multiple of 4.
|
<item> Fix screenshots when screen width isn't a multiple of 4.
|
||||||
|
|
|
@ -12,7 +12,7 @@
|
||||||
<PRE>
|
<PRE>
|
||||||
</PRE>
|
</PRE>
|
||||||
</P>
|
</P>
|
||||||
<P><EM>Page last edited Mar. 17, 2015</EM></P>
|
<P><EM>Page last edited June 3, 2015</EM></P>
|
||||||
|
|
||||||
<P>
|
<P>
|
||||||
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
|
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
|
||||||
|
@ -75,7 +75,7 @@
|
||||||
is a Quake 1 engine based on the SDL port of
|
is a Quake 1 engine based on the SDL port of
|
||||||
<A HREF="http://www.celephais.net/fitzquake">FitzQuake</A>.</P>
|
<A HREF="http://www.celephais.net/fitzquake">FitzQuake</A>.</P>
|
||||||
<P>It includes support for 64 bit CPUs and custom music playback, and includes a new
|
<P>It includes support for 64 bit CPUs and custom music playback, and includes a new
|
||||||
sound driver, some graphical niceities, and numerous bug-fixes and minor improvements.</P>
|
sound driver, some graphical niceities, and numerous bug-fixes and other improvements.</P>
|
||||||
|
|
||||||
<H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads </A></H2>
|
<H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads </A></H2>
|
||||||
|
|
||||||
|
@ -93,8 +93,8 @@ sound driver, some graphical niceities, and numerous bug-fixes and minor improve
|
||||||
<H2><A NAME="s3">3.</A> <A HREF="#toc3">Hints </A></H2>
|
<H2><A NAME="s3">3.</A> <A HREF="#toc3">Hints </A></H2>
|
||||||
|
|
||||||
|
|
||||||
<P><EM> Visit the
|
<P><EM>Visit the
|
||||||
<A HREF="http://www.celephais.net/fitzquake">FitzQuake Homepage</A> for a full run-down of the engine's commands and variables.</EM></P>
|
<A HREF="http://www.celephais.net/fitzquake">FitzQuake homepage</A> for a full run-down of the engine's commands and variables.</EM></P>
|
||||||
<P>
|
<P>
|
||||||
<UL>
|
<UL>
|
||||||
<LI>To disable some changes, use "<B>quakespasm -fitz</B>"
|
<LI>To disable some changes, use "<B>quakespasm -fitz</B>"
|
||||||
|
@ -121,7 +121,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and minor improve
|
||||||
<UL>
|
<UL>
|
||||||
<LI>Tracks should be named like "track02.ogg", "track03.ogg" ... (there is no track01) and placed into "Quake/id1/music".</LI>
|
<LI>Tracks should be named like "track02.ogg", "track03.ogg" ... (there is no track01) and placed into "Quake/id1/music".</LI>
|
||||||
<LI>Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.</LI>
|
<LI>Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.</LI>
|
||||||
<LI>As of 0.90.0, music is played back at 44100Hz by default with no need to adjust "-sndspeed".</LI>
|
<LI>As of 0.90.0, music is played back at 44100 Hz by default with no need to adjust "-sndspeed".</LI>
|
||||||
<LI>Use the "-noextmusic" option to disable this feature.</LI>
|
<LI>Use the "-noextmusic" option to disable this feature.</LI>
|
||||||
<LI>See
|
<LI>See
|
||||||
<A HREF="Quakespasm-Music.txt">Quakespasm-Music.txt</A> for more details.</LI>
|
<A HREF="Quakespasm-Music.txt">Quakespasm-Music.txt</A> for more details.</LI>
|
||||||
|
@ -234,7 +234,7 @@ these patched libSDL binaries may help.
|
||||||
<LI> Autocompletion for "game", "record", "playdemo".</LI>
|
<LI> Autocompletion for "game", "record", "playdemo".</LI>
|
||||||
<LI> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)</LI>
|
<LI> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)</LI>
|
||||||
<LI> Silence "exceeded standard limit" messages unless developer cvar is >= 1.</LI>
|
<LI> Silence "exceeded standard limit" messages unless developer cvar is >= 1.</LI>
|
||||||
<LI> Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"</LI>
|
<LI> Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"</LI>
|
||||||
</UL>
|
</UL>
|
||||||
</P>
|
</P>
|
||||||
|
|
||||||
|
@ -268,7 +268,7 @@ these patched libSDL binaries may help.
|
||||||
<LI> Brush model drawing speedup.</LI>
|
<LI> Brush model drawing speedup.</LI>
|
||||||
<LI> Support for BSP2 and 2PSB map formats.</LI>
|
<LI> Support for BSP2 and 2PSB map formats.</LI>
|
||||||
<LI> Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options.</LI>
|
<LI> Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options.</LI>
|
||||||
<LI> Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.</LI>
|
<LI> Music and sfx now mixed at 44100 Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.</LI>
|
||||||
<LI> Better Hor+ field of view (FOV) scaling behavior.</LI>
|
<LI> Better Hor+ field of view (FOV) scaling behavior.</LI>
|
||||||
<LI> Better cross-map demo playback support.</LI>
|
<LI> Better cross-map demo playback support.</LI>
|
||||||
<LI> Fix screenshots when screen width isn't a multiple of 4.</LI>
|
<LI> Fix screenshots when screen width isn't a multiple of 4.</LI>
|
||||||
|
|
|
@ -41,7 +41,7 @@
|
||||||
______________________________________________________________________
|
______________________________________________________________________
|
||||||
|
|
||||||
|
|
||||||
Page last edited Mar. 17, 2015
|
Page last edited June 3, 2015
|
||||||
|
|
||||||
|
|
||||||
1. About
|
1. About
|
||||||
|
@ -52,19 +52,19 @@
|
||||||
|
|
||||||
It includes support for 64 bit CPUs and custom music playback, and
|
It includes support for 64 bit CPUs and custom music playback, and
|
||||||
includes a new sound driver, some graphical niceities, and numerous
|
includes a new sound driver, some graphical niceities, and numerous
|
||||||
bug-fixes and minor improvements.
|
bug-fixes and other improvements.
|
||||||
|
|
||||||
|
|
||||||
2. Downloads
|
2. Downloads
|
||||||
|
|
||||||
o Project Downloads <http://quakespasm.sourceforge.net/download.htm>
|
o Project Downloads: http://quakespasm.sourceforge.net/download.htm
|
||||||
|
|
||||||
o Automatic Builds <http://quakespasm.ericwa.com/job/quakespasm/>
|
o Automatic Builds: http://quakespasm.ericwa.com/job/quakespasm/
|
||||||
|
|
||||||
|
|
||||||
3. Hints
|
3. Hints
|
||||||
|
|
||||||
Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
|
Visit the FitzQuake homepage <http://www.celephais.net/fitzquake> for
|
||||||
a full run-down of the engine's commands and variables.
|
a full run-down of the engine's commands and variables.
|
||||||
|
|
||||||
o To disable some changes, use "quakespasm -fitz"
|
o To disable some changes, use "quakespasm -fitz"
|
||||||
|
@ -104,12 +104,12 @@
|
||||||
o Unix users may need some extra libraries installed: "libmad" or
|
o Unix users may need some extra libraries installed: "libmad" or
|
||||||
"libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.
|
"libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.
|
||||||
|
|
||||||
o As of 0.90.0, music is played back at 44100Hz by default with no
|
o As of 0.90.0, music is played back at 44100 Hz by default with no
|
||||||
need to adjust "-sndspeed".
|
need to adjust "-sndspeed".
|
||||||
|
|
||||||
o Use the "-noextmusic" option to disable this feature.
|
o Use the "-noextmusic" option to disable this feature.
|
||||||
|
|
||||||
o See <Quakespasm-Music.txt> for more details.
|
o See Quakespasm-Music.txt for more details.
|
||||||
|
|
||||||
|
|
||||||
4. Compiling and Installation
|
4. Compiling and Installation
|
||||||
|
@ -175,10 +175,10 @@
|
||||||
help.
|
help.
|
||||||
|
|
||||||
o Gamma patched libSDL (i686-linux)
|
o Gamma patched libSDL (i686-linux)
|
||||||
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download>
|
http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download
|
||||||
|
|
||||||
o Gamma patched libSDL (x86_64-linux)
|
o Gamma patched libSDL (x86_64-linux)
|
||||||
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download>
|
http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download
|
||||||
|
|
||||||
The "game" command doesn't execute quake.rc in the new game directory
|
The "game" command doesn't execute quake.rc in the new game directory
|
||||||
being switched to. This means any custom key bindings in a mod's
|
being switched to. This means any custom key bindings in a mod's
|
||||||
|
@ -193,7 +193,6 @@
|
||||||
|
|
||||||
6.1. Changes in 0.90.1
|
6.1. Changes in 0.90.1
|
||||||
|
|
||||||
|
|
||||||
6.1.1. Bugfixes
|
6.1.1. Bugfixes
|
||||||
|
|
||||||
o Fix dynamic light artifact where changing lightmap are rendered one
|
o Fix dynamic light artifact where changing lightmap are rendered one
|
||||||
|
@ -202,7 +201,7 @@
|
||||||
o Fix texture memory leak when changing video modes with SDL2.
|
o Fix texture memory leak when changing video modes with SDL2.
|
||||||
|
|
||||||
o Fix rare incorrect mdl lighting on 64-bit builds. (details here.)
|
o Fix rare incorrect mdl lighting on 64-bit builds. (details here.)
|
||||||
<http://forums.inside3d.com/viewtopic.php?f=3&t=5620>
|
http://forums.inside3d.com/viewtopic.php?f=3&t=5620
|
||||||
|
|
||||||
o Fix fullbrights turning black after "kill" command (bug introduced
|
o Fix fullbrights turning black after "kill" command (bug introduced
|
||||||
in 0.90.0).
|
in 0.90.0).
|
||||||
|
@ -225,7 +224,6 @@
|
||||||
|
|
||||||
6.1.3. Visual improvements
|
6.1.3. Visual improvements
|
||||||
|
|
||||||
|
|
||||||
o New gamma correction implementation using GLSL. Fixes all known
|
o New gamma correction implementation using GLSL. Fixes all known
|
||||||
gamma issues (affecting the full display, persisting after
|
gamma issues (affecting the full display, persisting after
|
||||||
quitting, or darkening the screen on OS X). Disable with
|
quitting, or darkening the screen on OS X). Disable with
|
||||||
|
@ -240,7 +238,6 @@
|
||||||
|
|
||||||
6.1.4. Interface improvements
|
6.1.4. Interface improvements
|
||||||
|
|
||||||
|
|
||||||
o Support pausing demo playback with the "pause" command.
|
o Support pausing demo playback with the "pause" command.
|
||||||
|
|
||||||
o Autocompletion for "game", "record", "playdemo".
|
o Autocompletion for "game", "record", "playdemo".
|
||||||
|
@ -252,13 +249,12 @@
|
||||||
o Silence "exceeded standard limit" messages unless developer cvar is
|
o Silence "exceeded standard limit" messages unless developer cvar is
|
||||||
>= 1.
|
>= 1.
|
||||||
|
|
||||||
o Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent",
|
o Some spam moved from developer 1 to 2: "can't find tga/lit/ent",
|
||||||
"trying to load ent", "bad chunk length", "meshing",
|
"trying to load ent", "bad chunk length", "meshing",
|
||||||
"PR_AlocStringSlots: realloc'ing"
|
"PR_AlocStringSlots: realloc'ing"
|
||||||
|
|
||||||
6.1.5. Code cleanup
|
6.1.5. Code cleanup
|
||||||
|
|
||||||
|
|
||||||
o Clean up IDE project files to build on fresh systems.
|
o Clean up IDE project files to build on fresh systems.
|
||||||
|
|
||||||
o Update 3rd-party libraries.
|
o Update 3rd-party libraries.
|
||||||
|
@ -313,7 +309,7 @@
|
||||||
o Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as
|
o Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as
|
||||||
compile-time options.
|
compile-time options.
|
||||||
|
|
||||||
o Music and sfx now mixed at 44100Hz to avoid downsampling music.
|
o Music and sfx now mixed at 44100 Hz to avoid downsampling music.
|
||||||
Low-pass filter applied to the sfx if -sndspeed is 11025 (the
|
Low-pass filter applied to the sfx if -sndspeed is 11025 (the
|
||||||
default), to preserve the same sound quality as 0.85.9. New
|
default), to preserve the same sound quality as 0.85.9. New
|
||||||
-mixspeed option sets the rate for mixing sfx and music, and output
|
-mixspeed option sets the rate for mixing sfx and music, and output
|
||||||
|
@ -680,20 +676,20 @@
|
||||||
8. Copyright
|
8. Copyright
|
||||||
|
|
||||||
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
|
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
|
||||||
LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
|
LICENSE Version 2 http://www.gnu.org/licenses/gpl-2.0.html
|
||||||
|
|
||||||
o Quakespasm console background image by AAS, released under the
|
o Quakespasm console background image by AAS, released under the
|
||||||
CREATIVE COMMONS PUBLIC LICENSE
|
CREATIVE COMMONS PUBLIC LICENSE
|
||||||
<http://creativecommons.org/licenses/by/3.0/legalcode>
|
http://creativecommons.org/licenses/by/3.0/legalcode
|
||||||
|
|
||||||
|
|
||||||
9. Contact
|
9. Contact
|
||||||
|
|
||||||
o QuakeSpasm Project page
|
o QuakeSpasm Project page
|
||||||
<http://sourceforge.net/projects/quakespasm>
|
http://sourceforge.net/projects/quakespasm
|
||||||
|
|
||||||
o Bug reports
|
o Bug reports
|
||||||
<http://sourceforge.net/p/quakespasm/bugs/?source=navbar>
|
http://sourceforge.net/p/quakespasm/bugs/?source=navbar
|
||||||
|
|
||||||
o Ozkan <mailto:gmail - dot - com - username - sezeroz> (project
|
o Ozkan <mailto:gmail - dot - com - username - sezeroz> (project
|
||||||
leader), Eric <mailto:gmail - dot - com - username - ewasylishen>,
|
leader), Eric <mailto:gmail - dot - com - username - ewasylishen>,
|
||||||
|
@ -703,14 +699,14 @@
|
||||||
|
|
||||||
10. Links
|
10. Links
|
||||||
|
|
||||||
o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
|
o QuakeSpasm Homepage: http://quakespasm.sourceforge.net
|
||||||
|
|
||||||
o Downloads <http://quakespasm.sourceforge.net/download.htm>
|
o Downloads: http://quakespasm.sourceforge.net/download.htm
|
||||||
|
|
||||||
o FitzQuake Homepage <http://www.celephais.net/fitzquake>
|
o FitzQuake Homepage: http://www.celephais.net/fitzquake
|
||||||
|
|
||||||
o Func Quakespasm forum
|
o Func Quakespasm forum:
|
||||||
<http://www.celephais.net/board/view_thread.php?id=60452>
|
http://www.celephais.net/board/view_thread.php?id=60452
|
||||||
|
|
||||||
o Inside 3D forums <http://forums.inside3d.com/viewforum.php?f=14>
|
o Inside 3D forums: http://forums.inside3d.com/viewforum.php?f=14
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue