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CL_ParseStatic: move static entities to the hunk and remove MAX_STATIC_ENTITIES
tutorial from MH: http://forums.insideqc.com/viewtopic.php?t=1928
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3 changed files with 4 additions and 10 deletions
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@ -52,7 +52,6 @@ client_static_t cls;
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client_state_t cl;
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client_state_t cl;
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// FIXME: put these on hunk?
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// FIXME: put these on hunk?
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efrag_t cl_efrags[MAX_EFRAGS];
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efrag_t cl_efrags[MAX_EFRAGS];
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entity_t cl_static_entities[MAX_STATIC_ENTITIES];
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lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
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lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
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dlight_t cl_dlights[MAX_DLIGHTS];
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dlight_t cl_dlights[MAX_DLIGHTS];
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@ -874,13 +874,10 @@ CL_ParseStatic
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void CL_ParseStatic (int version) //johnfitz -- added a parameter
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void CL_ParseStatic (int version) //johnfitz -- added a parameter
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{
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{
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entity_t *ent;
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entity_t *ent;
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int i;
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i = cl.num_statics;
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// mh - extended static entities begin
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if (i >= MAX_STATIC_ENTITIES)
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ent = (entity_t *) Hunk_Alloc (sizeof (entity_t));
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Host_Error ("Too many static entities");
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// mh - extended static entities end
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ent = &cl_static_entities[i];
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cl.num_statics++;
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cl.num_statics++;
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CL_ParseBaseline (ent, version); //johnfitz -- added second parameter
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CL_ParseBaseline (ent, version); //johnfitz -- added second parameter
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@ -1144,7 +1141,7 @@ void CL_ParseServerMessage (void)
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if (i == 2)
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if (i == 2)
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{
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{
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if (cl.num_statics > 128)
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if (cl.num_statics > 128)
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Con_DWarning ("%i static entities exceeds standard limit of 128 (max = %d).\n", cl.num_statics, MAX_STATIC_ENTITIES);
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Con_DWarning ("%i static entities exceeds standard limit of 128.\n", cl.num_statics);
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R_CheckEfrags ();
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R_CheckEfrags ();
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}
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}
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//johnfitz
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//johnfitz
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@ -265,14 +265,12 @@ extern cvar_t m_side;
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#define MAX_TEMP_ENTITIES 256 //johnfitz -- was 64
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#define MAX_TEMP_ENTITIES 256 //johnfitz -- was 64
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#define MAX_STATIC_ENTITIES 4096 //ericw -- was 512 //johnfitz -- was 128
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#define MAX_VISEDICTS 4096 // larger, now we support BSP2
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#define MAX_VISEDICTS 4096 // larger, now we support BSP2
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extern client_state_t cl;
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extern client_state_t cl;
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// FIXME, allocate dynamically
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// FIXME, allocate dynamically
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extern efrag_t cl_efrags[MAX_EFRAGS];
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extern efrag_t cl_efrags[MAX_EFRAGS];
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extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
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extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
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extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
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extern dlight_t cl_dlights[MAX_DLIGHTS];
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extern dlight_t cl_dlights[MAX_DLIGHTS];
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extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
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extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
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