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the custom embedded comback image is intended to replace the id1 image ..
* .. when running in fitz-compatibility mode (-fitz command line switch) * .. or when the mods themselves did not provide their own conback image themselves, ie. the "Q" conback image of id1 is just not wanted. So, just modify/corrupt the gfx/conback.lmp filename in the id1/pak0.pak file list, achieving the intention that way. common.c (kill_id1_conback): new QuakeSpasm customization helper. (COM_InitFilesystem): call kill_id1_conback() just after adding the id1 directory to the search path when not running in fitzmode. gl_draw.c (Draw_ConbackPic): when not running in fitzmode, do search for the gfx/conback.lmp file before loading the embedded custom image to see whether the mod provided its own conback image. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@76 af15c1b1-3010-417e-b628-4374ebc0bcbd
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2 changed files with 32 additions and 0 deletions
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@ -1813,6 +1813,29 @@ void COM_AddGameDirectory (char *dir)
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}
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}
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}
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}
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static void kill_id1_conback (void) /* QuakeSpasm customization: */
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{
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searchpath_t *search;
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int i;
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for (search = com_searchpaths; search; search = search->next)
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{
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if (!search->pack)
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continue;
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if (!strstr(search->pack->filename, "/id1/pak0.pak"))
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continue;
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for (i = 0 ; i < search->pack->numfiles ; i++)
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{
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if (strcmp(search->pack->files[i].name,
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"gfx/conback.lmp") == 0)
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{
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search->pack->files[i].name[0] = '$';
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return;
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}
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}
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}
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}
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/*
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/*
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=================
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=================
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COM_InitFilesystem
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COM_InitFilesystem
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@ -1854,6 +1877,11 @@ void COM_InitFilesystem () //johnfitz -- modified based on topaz's tutorial
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COM_AddGameDirectory (va("%s/"GAMENAME, basedir) );
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COM_AddGameDirectory (va("%s/"GAMENAME, basedir) );
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strcpy (com_gamedir, va("%s/"GAMENAME, basedir));
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strcpy (com_gamedir, va("%s/"GAMENAME, basedir));
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if (!fitzmode)
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{ /* QuakeSpasm customization: */
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kill_id1_conback ();
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}
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//johnfitz -- track number of mission packs added
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//johnfitz -- track number of mission packs added
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//since we don't want to allow the "game" command to strip them away
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//since we don't want to allow the "game" command to strip them away
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com_nummissionpacks = 0;
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com_nummissionpacks = 0;
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@ -323,6 +323,10 @@ qpic_t *Draw_ConbackPic (void)
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{
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{
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if (fitzmode) {
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if (fitzmode) {
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return Draw_CachePic ("gfx/conback.lmp");
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return Draw_CachePic ("gfx/conback.lmp");
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} else if (COM_LoadTempFile("gfx/conback.lmp")) {
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/* even if we are running in custom mode
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allow for mod-provided conback images */
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return Draw_CachePic ("gfx/conback.lmp");
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} else {
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} else {
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/* QuakeSpasm customization: */
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/* QuakeSpasm customization: */
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cachepic_t *pic;
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cachepic_t *pic;
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