From eb7080bfee454a0037064f9fabc1ea5bc7911a61 Mon Sep 17 00:00:00 2001 From: sezero Date: Wed, 3 Jun 2015 14:56:11 +0000 Subject: [PATCH] docs: minor typo fix, update edit date, some hand-editing to txt version. git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1225 af15c1b1-3010-417e-b628-4374ebc0bcbd --- quakespasm/Linux/sgml/Quakespasm.sgml | 12 +++---- quakespasm/Quakespasm.html | 14 ++++---- quakespasm/Quakespasm.txt | 48 ++++++++++++--------------- 3 files changed, 35 insertions(+), 39 deletions(-) diff --git a/quakespasm/Linux/sgml/Quakespasm.sgml b/quakespasm/Linux/sgml/Quakespasm.sgml index 3a723d6b..a8a662b1 100644 --- a/quakespasm/Linux/sgml/Quakespasm.sgml +++ b/quakespasm/Linux/sgml/Quakespasm.sgml @@ -4,7 +4,7 @@ -Page last edited Mar. 17, 2015 +Page last edited June 3, 2015 About

@@ -13,7 +13,7 @@ is a Quake 1 engine based on the SDL port of .

It includes support for 64 bit CPUs and custom music playback, and includes a new -sound driver, some graphical niceities, and numerous bug-fixes and minor improvements. +sound driver, some graphical niceities, and numerous bug-fixes and other improvements. Downloads

@@ -25,7 +25,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and minor improve Hints

- Visit the for a full run-down of the engine's commands and variables. +Visit the for a full run-down of the engine's commands and variables. To disable some changes, use "quakespasm -fitz" @@ -52,7 +52,7 @@ Quakespasm can play various external music formats, including MP3, OGG and FLAC. Tracks should be named like "track02.ogg", "track03.ogg" ... (there is no track01) and placed into "Quake/id1/music". Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG. -As of 0.90.0, music is played back at 44100Hz by default with no need to adjust "-sndspeed". +As of 0.90.0, music is played back at 44100 Hz by default with no need to adjust "-sndspeed". Use the "-noextmusic" option to disable this feature. See for more details. @@ -141,7 +141,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit Autocompletion for "game", "record", "playdemo". Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.) Silence "exceeded standard limit" messages unless developer cvar is >= 1. - Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing" + Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing" Code cleanup @@ -170,7 +170,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit Brush model drawing speedup. Support for BSP2 and 2PSB map formats. Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options. - Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter. + Music and sfx now mixed at 44100 Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter. Better Hor+ field of view (FOV) scaling behavior. Better cross-map demo playback support. Fix screenshots when screen width isn't a multiple of 4. diff --git a/quakespasm/Quakespasm.html b/quakespasm/Quakespasm.html index d7c2ab20..da062d70 100644 --- a/quakespasm/Quakespasm.html +++ b/quakespasm/Quakespasm.html @@ -12,7 +12,7 @@

 

-

Page last edited Mar. 17, 2015

+

Page last edited June 3, 2015

1. About

@@ -75,7 +75,7 @@ is a Quake 1 engine based on the SDL port of FitzQuake.

It includes support for 64 bit CPUs and custom music playback, and includes a new -sound driver, some graphical niceities, and numerous bug-fixes and minor improvements.

+sound driver, some graphical niceities, and numerous bug-fixes and other improvements.

2. Downloads

@@ -93,8 +93,8 @@ sound driver, some graphical niceities, and numerous bug-fixes and minor improve

3. Hints

-

Visit the -FitzQuake Homepage for a full run-down of the engine's commands and variables.

+

Visit the +FitzQuake homepage for a full run-down of the engine's commands and variables.

  • To disable some changes, use "quakespasm -fitz" @@ -121,7 +121,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and minor improve
    • Tracks should be named like "track02.ogg", "track03.ogg" ... (there is no track01) and placed into "Quake/id1/music".
    • Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.
    • -
    • As of 0.90.0, music is played back at 44100Hz by default with no need to adjust "-sndspeed".
    • +
    • As of 0.90.0, music is played back at 44100 Hz by default with no need to adjust "-sndspeed".
    • Use the "-noextmusic" option to disable this feature.
    • See Quakespasm-Music.txt for more details.
    • @@ -234,7 +234,7 @@ these patched libSDL binaries may help.
    • Autocompletion for "game", "record", "playdemo".
    • Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)
    • Silence "exceeded standard limit" messages unless developer cvar is >= 1.
    • -
    • Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"
    • +
    • Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"

    @@ -268,7 +268,7 @@ these patched libSDL binaries may help.
  • Brush model drawing speedup.
  • Support for BSP2 and 2PSB map formats.
  • Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options.
  • -
  • Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.
  • +
  • Music and sfx now mixed at 44100 Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.
  • Better Hor+ field of view (FOV) scaling behavior.
  • Better cross-map demo playback support.
  • Fix screenshots when screen width isn't a multiple of 4.
  • diff --git a/quakespasm/Quakespasm.txt b/quakespasm/Quakespasm.txt index b3cdd754..8cd0016f 100644 --- a/quakespasm/Quakespasm.txt +++ b/quakespasm/Quakespasm.txt @@ -41,7 +41,7 @@ ______________________________________________________________________ - Page last edited Mar. 17, 2015 + Page last edited June 3, 2015 1. About @@ -52,19 +52,19 @@ It includes support for 64 bit CPUs and custom music playback, and includes a new sound driver, some graphical niceities, and numerous - bug-fixes and minor improvements. + bug-fixes and other improvements. 2. Downloads - o Project Downloads + o Project Downloads: http://quakespasm.sourceforge.net/download.htm - o Automatic Builds + o Automatic Builds: http://quakespasm.ericwa.com/job/quakespasm/ 3. Hints - Visit the FitzQuake Homepage for + Visit the FitzQuake homepage for a full run-down of the engine's commands and variables. o To disable some changes, use "quakespasm -fitz" @@ -104,12 +104,12 @@ o Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG. - o As of 0.90.0, music is played back at 44100Hz by default with no + o As of 0.90.0, music is played back at 44100 Hz by default with no need to adjust "-sndspeed". o Use the "-noextmusic" option to disable this feature. - o See for more details. + o See Quakespasm-Music.txt for more details. 4. Compiling and Installation @@ -175,10 +175,10 @@ help. o Gamma patched libSDL (i686-linux) - + http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download o Gamma patched libSDL (x86_64-linux) - + http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's @@ -193,7 +193,6 @@ 6.1. Changes in 0.90.1 - 6.1.1. Bugfixes o Fix dynamic light artifact where changing lightmap are rendered one @@ -202,7 +201,7 @@ o Fix texture memory leak when changing video modes with SDL2. o Fix rare incorrect mdl lighting on 64-bit builds. (details here.) - + http://forums.inside3d.com/viewtopic.php?f=3&t=5620 o Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0). @@ -225,7 +224,6 @@ 6.1.3. Visual improvements - o New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after quitting, or darkening the screen on OS X). Disable with @@ -240,7 +238,6 @@ 6.1.4. Interface improvements - o Support pausing demo playback with the "pause" command. o Autocompletion for "game", "record", "playdemo". @@ -252,13 +249,12 @@ o Silence "exceeded standard limit" messages unless developer cvar is >= 1. - o Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent", + o Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing" 6.1.5. Code cleanup - o Clean up IDE project files to build on fresh systems. o Update 3rd-party libraries. @@ -313,7 +309,7 @@ o Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options. - o Music and sfx now mixed at 44100Hz to avoid downsampling music. + o Music and sfx now mixed at 44100 Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output @@ -680,20 +676,20 @@ 8. Copyright o Quake and Quakespasm are released under the GNU GENERAL PUBLIC - LICENSE Version 2 + LICENSE Version 2 http://www.gnu.org/licenses/gpl-2.0.html o Quakespasm console background image by AAS, released under the CREATIVE COMMONS PUBLIC LICENSE - + http://creativecommons.org/licenses/by/3.0/legalcode 9. Contact o QuakeSpasm Project page - + http://sourceforge.net/projects/quakespasm o Bug reports - + http://sourceforge.net/p/quakespasm/bugs/?source=navbar o Ozkan (project leader), Eric , @@ -703,14 +699,14 @@ 10. Links - o QuakeSpasm Homepage + o QuakeSpasm Homepage: http://quakespasm.sourceforge.net - o Downloads + o Downloads: http://quakespasm.sourceforge.net/download.htm - o FitzQuake Homepage + o FitzQuake Homepage: http://www.celephais.net/fitzquake - o Func Quakespasm forum - + o Func Quakespasm forum: + http://www.celephais.net/board/view_thread.php?id=60452 - o Inside 3D forums + o Inside 3D forums: http://forums.inside3d.com/viewforum.php?f=14