diff --git a/quakespasm/Linux/sgml/Quakespasm.sgml b/quakespasm/Linux/sgml/Quakespasm.sgml index 3a723d6b..a8a662b1 100644 --- a/quakespasm/Linux/sgml/Quakespasm.sgml +++ b/quakespasm/Linux/sgml/Quakespasm.sgml @@ -4,7 +4,7 @@ -Page last edited Mar. 17, 2015 +Page last edited June 3, 2015 About

@@ -13,7 +13,7 @@ is a Quake 1 engine based on the SDL port of .

It includes support for 64 bit CPUs and custom music playback, and includes a new -sound driver, some graphical niceities, and numerous bug-fixes and minor improvements. +sound driver, some graphical niceities, and numerous bug-fixes and other improvements. Downloads

@@ -25,7 +25,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and minor improve Hints

- Visit the for a full run-down of the engine's commands and variables. +Visit the for a full run-down of the engine's commands and variables. To disable some changes, use "quakespasm -fitz" @@ -52,7 +52,7 @@ Quakespasm can play various external music formats, including MP3, OGG and FLAC. Tracks should be named like "track02.ogg", "track03.ogg" ... (there is no track01) and placed into "Quake/id1/music". Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG. -As of 0.90.0, music is played back at 44100Hz by default with no need to adjust "-sndspeed". +As of 0.90.0, music is played back at 44100 Hz by default with no need to adjust "-sndspeed". Use the "-noextmusic" option to disable this feature. See for more details. @@ -141,7 +141,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit Autocompletion for "game", "record", "playdemo". Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.) Silence "exceeded standard limit" messages unless developer cvar is >= 1. - Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing" + Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing" Code cleanup @@ -170,7 +170,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit Brush model drawing speedup. Support for BSP2 and 2PSB map formats. Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options. - Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter. + Music and sfx now mixed at 44100 Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter. Better Hor+ field of view (FOV) scaling behavior. Better cross-map demo playback support. Fix screenshots when screen width isn't a multiple of 4. diff --git a/quakespasm/Quakespasm.html b/quakespasm/Quakespasm.html index d7c2ab20..da062d70 100644 --- a/quakespasm/Quakespasm.html +++ b/quakespasm/Quakespasm.html @@ -12,7 +12,7 @@

 

-

Page last edited Mar. 17, 2015

+

Page last edited June 3, 2015

1. About

@@ -75,7 +75,7 @@ is a Quake 1 engine based on the SDL port of FitzQuake.

It includes support for 64 bit CPUs and custom music playback, and includes a new -sound driver, some graphical niceities, and numerous bug-fixes and minor improvements.

+sound driver, some graphical niceities, and numerous bug-fixes and other improvements.

2. Downloads

@@ -93,8 +93,8 @@ sound driver, some graphical niceities, and numerous bug-fixes and minor improve

3. Hints

-

Visit the -FitzQuake Homepage for a full run-down of the engine's commands and variables.

+

Visit the +FitzQuake homepage for a full run-down of the engine's commands and variables.